Invisible wall
Boundary feature in some video games
general/video-game-terminology
Line of sight (video games)
What can be seen by a game participant
general/video-game-terminology
Warp (video games)
Video game functionality
general/video-game-terminology
Hate (video games)
Mechanism used in MMORPGs and RPGs
general/video-game-terminology
Open world
Type of video game design
general/video-game-terminology
Virtual world
Large-scale, interactive computer-simulated environment
general/video-game-terminology
Achievement (video games)
Meta-goal in a video game
general/video-game-terminology
Bonus stage
Video game concept
general/video-game-terminology
Destructible environment
Feature of video games
general/video-game-terminology
Handheld game console
Portable self-contained video game console
general/video-game-terminology
First-party
general/video-game-terminology
Free look
Control option in video games
general/video-game-terminology
Minigame
Game often contained within a video game
general/video-game-terminology
Longplay (video games)
Play-through of a video game, with the intent of completing it as fully as possible
general/video-game-terminology
Matchmaking (video games)
Process of connecting players together for online play sessions
general/video-game-terminology
Mini-map
Miniature version of a map
general/video-game-terminology
Let's Play
Playthrough of a video game with commentary
general/video-game-terminology
New Game Plus
Unlockable video game mode in some games
general/video-game-terminology
Nonlinear gameplay
Gameplay involving unordered sequences
general/video-game-terminology
Overworld
Multilevel area in video game design
general/video-game-terminology
Permadeath
Video game mechanic
general/video-game-terminology
Silent protagonist
Player character without dialogue
general/video-game-terminology
Survival mode
Game mode
general/video-game-terminology
Twitch gameplay
Type of video gameplay scenario that tests a player's response time
general/video-game-terminology
Wraparound (video games)
Video game mechanic where opposite screen edges are connected
general/video-game-terminology
Emergent gameplay
Aspect of gameplay
general/video-game-terminology
Quick time event
Gameplay element
general/video-game-terminology
Saved game
Digital information about player progress
general/video-game-terminology
Dynamic game difficulty balancing
Automatically changing parameters, scenarios, and behaviors in video games in real-time
general/video-game-terminology
Score (video games)
Abstract quantity associated with a player or team in a game
general/video-game-terminology
Scripted sequence
Series of events rendered in real time in a video game's engine
general/video-game-terminology
Micromanagement (gameplay)
Video game term
general/video-game-terminology