Skip to content

general/human-computer-interaction

Surf Wiki
Fitts's law

Predictive model of human movement

general/human-computer-interaction
Persona (user experience)

Personalized fictional characters representing a consumer or user category

general/human-computer-interaction
Implicit data collection
general/human-computer-interaction
BioWall

Touch display running a cellular automaton

general/human-computer-interaction
Contextual inquiry

Design research method

general/human-computer-interaction
GOMS

Specialized model for human-computer interaction observation

general/human-computer-interaction
CMN-GOMS

Human-computer interaction template

general/human-computer-interaction
3Dconnexion

German manufacturer of human interface devices

general/human-computer-interaction
First-time user experience

Initial stages of using a software program

general/human-computer-interaction
Cognitive infocommunications
general/human-computer-interaction
Confederate effect

Human error of identifying a human as machine

general/human-computer-interaction
Dialog manager
general/human-computer-interaction
ELMER guidelines
general/human-computer-interaction
End-user computing

Systems in which users can make apps

general/human-computer-interaction
Exploratory search

Method of information retrieval

general/human-computer-interaction
Hands-on computing
general/human-computer-interaction
Mobile interaction
general/human-computer-interaction
Human–machine system
general/human-computer-interaction
Information foraging
general/human-computer-interaction
Interactive computing

Software which accepts input from humans as it runs

general/human-computer-interaction
Object–action interface
general/human-computer-interaction
Multiseat desktop virtualization
general/human-computer-interaction
Notification system
general/human-computer-interaction
NGOMSL
general/human-computer-interaction
Wizard of Oz experiment

Copenhagen

general/human-computer-interaction
Reading path
general/human-computer-interaction
Smart products
general/human-computer-interaction
Social affordance
general/human-computer-interaction
Steering law
general/human-computer-interaction
Secondary notation

Visual cues improving the readability of a formal notation

general/human-computer-interaction
User-subjective approach
general/human-computer-interaction
Role-based collaboration

Academic area of social research

general/human-computer-interaction
User experience evaluation

Methods, skills and tools utilized to uncover how a person perceives a system

general/human-computer-interaction
User virtualization

Independent management of all aspects of the user on the desktop environment

general/human-computer-interaction
Virtual touch screen
general/human-computer-interaction
Humanistic intelligence
general/human-computer-interaction
Human interface guidelines

Software development documents

general/human-computer-interaction
Computer user satisfaction

How satisfied a user is with a computer program

general/human-computer-interaction
Keystroke-level model

Form of human–computer interaction

general/human-computer-interaction
Mode (user interface)

Distinct setting within a computer interface

general/human-computer-interaction
Computer processing of body language

none

general/human-computer-interaction
Human processor model

Cognitive modeling method

general/human-computer-interaction
Personalization

Using technology to accommodate the differences between individuals

general/human-computer-interaction
ELIZA effect

Cognitive bias in which computers are anthropomorphised

general/human-computer-interaction
User experience

Human interaction with a particular product, system or service

general/human-computer-interaction
Human interface device

Computer device that takes input from humans and gives output to humans

general/human-computer-interaction
3D human–computer interaction

Form of human-machine interaction

general/human-computer-interaction
Human–computer interaction

none

general/human-computer-interaction
Gender HCI

Subfield of human-computer interaction

general/human-computer-interaction