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Shadeop
A shadeop (shading operation) in computer graphics rendering is an atomic, built-in function used in a shader.
Meaning in the RenderMan context
The term is specifically used in the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant renderers.
User-defined functions written in RSL are just referred to as "functions". Hence, use of the term mostly serves as a means to distinguish the latter type from built-in type functions.
RSL also allows for binary plugins written in C to be loaded and treated like built-in shadeops. These are commonly referred to as * DSO shadeops*. Two RenderMan implementations, 3Delight and PhotoRealistic RenderMan, have recently added a new type called RSL plugin shadeop. This type uses a newer C++ API but otherwise can't be distinguished from the older type by a user, when called from within a shader.
Example
The following example shader makes use of the ambient(), diffuse(), faceforward(), normalize() and transform() built-in shadeops as well as the checkerboard() user-defined RSL plugin shadeop.
plugin "checkerboard";
surface
checkmatte(float Ka = 1, Kd = 1;)
{
normal Nf = faceforward(normalize(N), I);
color pattern = checkerboard(transform("object", P));
Oi = Os;
Ci = Oi * Cs * pattern * (Ka * ambient() + Kd * diffuse(Nf));
}
References
References
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
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