From Surf Wiki (app.surf) — the open knowledge base
OpenSL ES
| Field | Value | ||
|---|---|---|---|
| name | OpenSL ES | ||
| logo | [[File:OpenSL ES logo.svg | 220px | OpenSL ES Logo]] |
| caption | The Standard for Enhanced Audio | ||
| developer | Khronos Group, Inc. | ||
| latest_release_version | 1.1 | ||
| latest_release_date | |||
| operating_system | Cross-platform | ||
| genre | API | ||
| license | Royalty free | ||
| website |
OpenSL ES (Open Sound Library for Embedded Systems) is a royalty-free, cross-platform, hardware-accelerated, C-language audio API for 2D and 3D audio. It provides access to features such as 3D positional audio and MIDI playback. It is made for developers in the mobile and gaming industry and is working toward allowing for easy porting of applications across multiple platforms.
Overview
The OpenSL ES API has five major features:
- Basic audio playback and recording
- 3D audio effects including 3D positional audio
- Music experience enhancing effects including bass boost and environmental reverb
- Interactive music and ringtones using SP-MIDI, Mobile DLS, Mobile XMF
- Buffer Queues
The features of Audio Playback and Recording and Basic MIDI are common with OpenMAX AL.
Design
OpenSL ES utilizes an object oriented design to give application developers access to the audio functionality. The object model is shared with OpenMAX AL, and a device manufacturer can choose to implement one or both of the APIs. Together the two APIs give access to a wide range of functionality of the device's multimedia engine.
The design goal of OpenSL ES is to give application developers access to advanced audio features such as 3D positional audio and MIDI playback while striving for easy application porting between manufacturers and platforms. It is developed primarily for application developers in the mobile and gaming industry.
Profiles
To avoid fragmentation, OpenSL ES is divided up into three profiles:
- Phone
- Music
- Game Each profile is designed for the respective device needs with a specific set of audio functionalities. A vendor can choose to be conformant with only one or with any combination of profiles.
An application can query the OpenSL ES implementation to find out which profiles are supported. The application developer can then design their application to either work with only the common parts of the profiles, or adapt to the available functionality as given by the profiles in the device it is running on. An application developer can also specify both the minimum and the optimal profile requirements.
Development
OpenSL ES is managed by the non-profit technology consortium Khronos Group. The current chair of the OpenSL ES working group is Erik Noreke.
Specification versions
- OpenSL ES 1.0 Specification was released 24 March 2009.
- Minor release 1.0.1 followed 24 September 2009.
- OpenSL ES 1.1 Specification was released 18 January 2011.
Implementations
- Android 2.3 exposes OpenSL ES 1.0 as part of their Android NDK. The latency of the implementation has improved in later releases.
- A full implementation of OpenSL ES 1.1 is available from SRS Labs.
References
References
- "Intel Developer Zone".
- [http://www.khronos.org/news/press/releases/khronos-group-releases-opensl-es-1.0-specification-for-portable-mobile/ Khronos Group Releases OpenSL ES 1.0 Specification for Portable Mobile and Embedded Audio Processing] {{webarchive. link. (7 April 2009 , Khronos press release)
- [http://www.khronos.org/news/press/releases/khronos-opensl-es-1-1-specification-for-stereo-3d-audio-mobile-os/ Khronos Group Releases OpenSL ES 1.1 Specification For Stereo and 3D Audio on Any Mobile Platform and OS] {{webarchive. link. (17 March 2011 , Khronos press release)
- Ionut Arghire. (7 December 2010). "Android 2.3 Brings Changes for Developers too, New SDK Available". softpedia.
- (August 2025). "Native Audio: OpenSL ES™ for Android". }}{{Dead link.
- "Audio Latency Measurements".
- (3 December 2015). "APPROACHES FOR CONSTANT AUDIO LATENCY ON ANDROID". Proc. of the 18th Int. Conference on Digital Audio Effects.
- (25 August 2016). "Rebooting Android's 10 Millisecond Problem: Audio Latency Improvements in Android 6.0 Marshmallow". Superpowered Audio for iOS, OSX and Android.
- "SRS Labs Launches Industry's First Khronos OpenSL ES 1.1 Audio Solution for Android Mobile Devices at Mobile World Congress".
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about OpenSL ES — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report