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Mindtrap

1989 video game


1989 video game

FieldValue
imageMindtrap Coverart.png
publisherMastertronic
designerPredrag Beciric
Andela Tomic
David Selakovic
Aleksandar Petrovic
Vojislav Mihajlovic
Predrag Milicevic
programmerCommodore 64
Andjela Tomic
released1989
genrePuzzle
modesSingle-player
platformsAmstrad CPC, Commodore 64, ZX Spectrum

Andela Tomic David Selakovic Aleksandar Petrovic Vojislav Mihajlovic Predrag Milicevic Andjela Tomic

Gameplay

Each screen (called a floor), has a set of dice of different colours (blue, red, magenta, green, cyan and white). The player shuffles the dice around the play area, using a frame surrounding 4 of the dice at a time. Dice within this frame can be rotated 90° around a central axis, with the ultimate aim of lining up the dice in the correct colour before the time and move limit expired.

Later levels introduce a third dimension of the dice scattered between 2 and 5 floors. Players then have to rearrange the dice both on the floor they are on and between the floors to finish the level. The number of moves and time allowed increase with the subsequent number of floors. Some areas of the floor are blocked off to the frame, so different routes are needed to move the dice.

The game creates a 32-digit alphanumeric password after successful completion of a level, which is tied to the player name, to allow later resumption.

References

References

  1. "Mindtrap - Software - Game - Computing History".
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