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High Moon Studios
American video game developer
American video game developer
| Field | Value |
|---|---|
| name | High Moon Studios, Inc. |
| logo | High Moon Studios Logo.png |
| logo_caption | Logo used since 2012 |
| type | Subsidiary |
| former_names | Sammy Entertainment Inc. (2001–2002) |
| Sammy Studios, Inc. (2002–2005) | |
| foundation | (as Sammy Entertainment Inc.) |
| location_city | Carlsbad, California |
| location_country | US |
| location | |
| key_people | Peter Della Penna (president) |
| industry | Video games |
| products | |
| num_employees | 155 |
| parent | Sammy Corporation (2001–2005) |
| Vivendi Games (2006–2008) | |
| Activision (2008–present) | |
| homepage |
Sammy Studios, Inc. (2002–2005) Vivendi Games (2006–2008) Activision (2008–present)
High Moon Studios, Inc. (formerly Sammy Entertainment Inc. and Sammy Studios, Inc.) is an American video game developer initially formed in 2001. After nearly a year as an independent studio, the developer was acquired by Vivendi Games in January 2006 and placed under Sierra Entertainment. It is currently owned by Activision. It has developed multiple Transformers video games and assisted in the development of select Call of Duty games, as well as Destiny.
History
High Moon Studios was formed in April 2001 as a division of the Japanese publisher Sammy, first known as Sammy Entertainment and later renamed Sammy Studios the following year, to develop and publish games in America. After Sammy merged with Sega to form Sega Sammy Holdings on October 1, 2004, Sammy discontinued all video game development in America to focus on its Japanese productions, and planned on closing Sammy Studios as part of this. However on March 3, 2005, Sammy Studios was acquired in a management buyout by a group led by president and CEO John Rowe, and renamed High Moon Studios. Turning to game development only, the studio continued development of games from its time as Sammy Studios, including the Western horror shooter Darkwatch. In January 2006, it was announced that Vivendi Universal Games had acquired the studio. After the merger of Vivendi and Activision, High Moon became a subsidiary of Activision.
Following the completion of Deadpool, Activision laid off 40 full-time employees from High Moon Studios that worked on the project. Activision stated "Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process, with the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate."
Games developed
| Year | Title | Platform(s) |
|---|---|---|
| 2005 | *Darkwatch* | PlayStation 2, Xbox |
| 2008 | *Robert Ludlum's The Bourne Conspiracy* | PlayStation 3, Xbox 360 |
| 2010 | *Transformers: War for Cybertron* | PlayStation 3, Windows, Xbox 360 |
| 2011 | *Transformers: Dark of the Moon* | PlayStation 3, Xbox 360 |
| 2012 | *Transformers: Fall of Cybertron* | PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One |
| 2013 | *Deadpool* | |
| 2014 | *Call of Duty: Advanced Warfare* | |
| *Destiny* | PlayStation 3, PlayStation 4, Xbox 360, Xbox One | |
| 2016 | *Call of Duty: Modern Warfare Remastered* | PlayStation 4, Windows, Xbox One |
| 2017 | *Destiny 2* | |
| *Call of Duty: WWII* | ||
| 2019 | *Call of Duty: Modern Warfare* | |
| 2020 | *Call of Duty: Black Ops Cold War* | PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series |
| 2021 | *Call of Duty: Vanguard* | |
| 2022 | *Call of Duty: Modern Warfare 2* | |
| 2023 | *Call of Duty: Modern Warfare III* | |
| 2024 | *Call of Duty: Black Ops 6* | |
| 2025 | *Call of Duty: Black Ops 7* |
References
References
- "Vivendi Universal Games Acquires High Moon Studios".
- "A Day in the Life". Games From Within.
- Fahey, Mike. (April 2, 2013). "Activision Lays Off High Moon Studios' Deadpool Team".
- Nunneley, Stephany. (May 28, 2015). "High Moon Studios is lending a hand on Destiny development [confirmed]". [[VG247]].
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
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