From Surf Wiki (app.surf) — the open knowledge base
Facial skeleton
Facial bones of a skull
Facial bones of a skull
| Field | Value |
|---|---|
| Name | Facial bones |
| Latin | ossa faciei, ossa facialia |
| PartOf | Face, skeleton |
| Image | Facial skeleton - en.svg |
| Caption | The fourteen bones that form the human facial skeleton |
| Image2 | Facial bones - animation02.gif |
| Caption2 | The fourteen facial bones. (Neurocranium is shown in semi-transparent.) |
The facial skeleton comprises the facial bones that may attach to build a portion of the skull. The remainder of the skull is the neurocranium.
In human anatomy and development, the facial skeleton is sometimes called the membranous viscerocranium, which comprises the mandible and dermatocranial elements that are not part of the braincase.
Structure
In the human skull, the facial skeleton consists of fourteen bones in the face:
- Inferior turbinal (2)
- Lacrimal bones (2)
- Mandible
- Maxilla (2)
- Nasal bones (2)
- Palatine bones (2)
- Vomer
- Zygomatic bones (2)
Variations
Elements of the cartilaginous viscerocranium (i.e., splanchnocranial elements), such as the hyoid bone, are sometimes considered part of the facial skeleton. The ethmoid bone (or a part of it) and also the sphenoid bone are sometimes included, but otherwise considered part of the neurocranium. Because the maxillary bones are fused, they are often collectively listed as only one bone. The mandible is generally considered separately from the cranium.
Development
The facial skeleton is composed of dermal bone and derived from the neural crest cells (also responsible for the development of the neurocranium, teeth and adrenal medulla) or from the sclerotome, which derives from the somite block of the mesoderm. As with the neurocranium, in Chondricthyes and other cartilaginous vertebrates, they are not replaced via endochondral ossification.
Variation in craniofacial form between humans is largely due to differing patterns of biological inheritance. Cross-analysis of osteological variables and genome-wide SNPs has identified specific genes that control this craniofacial development. Of these genes, DCHS2, RUNX2, GLI3, PAX1 and PAX3 were found to determine nasal morphology, whereas EDAR impacts chin protrusion.
Additional images
File:Slide2rome.JPG|Human facial skeleton. Front view. File:705 Lateral View of Skull-01.svg|Human skull. Lateral view. File:703 Parts of Skull-01.jpg|Facial bones and neurocranium (labeled as "Brain case"). File:BodyParts3D Facial skeleton.stl|3D model. Click to move.
References
References
- (2000). "Atlas of Neuroradiologic Embryology, Anatomy, and Variants". Lippincott Williams & Wilkins.
- "Divisions of the Skeleton". U.S. National Cancer Institute's Surveillance, Epidemiology and End Results (SEER) Program.
- (2016). "A genome-wide association scan implicates DCHS2, RUNX2, GLI3, PAX1 and EDAR in human facial variation". Nature Communications.
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Facial skeleton — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report