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Dolby E

Audio compression technology for AES3

Dolby E

Audio compression technology for AES3

Dolby E logo.

Dolby E is a lossy audio compression and decoding technology developed by Dolby Laboratories that allows 6 to 8 channels of audio to be compressed into an AES3 digital audio stream that can be stored as a standard stereo pair of digital audio tracks.

Up to six channels, such as a 5.1 mix, can be recorded as 16-bit Dolby E data. However, if more than six channels are required, such as 5.1 plus a stereo LtRt, the AES3 data must be formatted as 20-bit audio. This increases capacity to eight channels.

Dolby E should never reach home viewers, as it is intended for use during post-production when moving multichannel material between production facilities or broadcasters. It is decoded prior to transmission.

It is very important to ensure that a Dolby E stream is never played through monitors or headphones without decoding. Undecoded Dolby E data will be converted to analog as full scale (0 dBFS) digital noise that can easily damage loudspeakers or hearing. Unambiguous media labeling is essential to avoid this.

Products

Dolby E encoding and decoding is implemented using commercially available hardware or software.

Hardware

  • Dolby DP571
  • Dolby DP572
  • Dolby DP568
  • Dolby DP580
  • Dolby DP591
  • Dolby DP600
  • Dolby DP600C

Software

  • FFmpeg (only decoding)
  • Avisynth (only decoding)
  • Emotion Systems 'eNGINE'
  • Minnetonka Audio 'AudioTools Server'
  • Minnetonka Audio SurCode for Dolby E
  • Neyrinck SoundCode For Dolby E

References

References

  1. [https://forum.doom9.org/showthread.php?p=1881259 DolbyE Decoding with FFMpeg 5.1]
  2. [https://forum.doom9.org/showthread.php?p=1955905 DolbyE decoding with Avisynth]
  3. [https://emotion-systems.com/theengine/ Dolby Encode and Decode using The eNGINE]
  4. "Minnetonka Audio".
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This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

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