From Surf Wiki (app.surf) — the open knowledge base
Crash Bandicoot
Video game franchise
Video game franchise
| Field | Value | |||
|---|---|---|---|---|
| title | Crash Bandicoot | |||
| image | Crash_bandicoot_logo.png | |||
| caption | Logo since 2020 | |||
| genre | ||||
| developer | {{Indented plainlist | |||
| {{Collapsible list | title | *Others:* | {{Indented plainlist | |
| publisher | {{Indented plainlist | |||
| {{Collapsible list | title | *Others:* | {{Indented plainlist | |
| creator | ||||
| platforms | {{Hlist | |||
| first release version | *Crash Bandicoot* | |||
| first release date | September 9, 1996 | |||
| latest release version | *Crash Team Rumble* | |||
| latest release date | June 20, 2023 |
the video game franchise
- Naughty Dog (1996–1999)
- Traveller's Tales (2001–2004)
- Vicarious Visions (2002–2004, 2017)
- Radical Entertainment (2005–2008)
- Toys for Bob (2020–2024)
- Eurocom (2000–2001)
- Cerny Games (2000)
- Dimps (2006)
- SuperVillain Studios (2007)
- Amaze Entertainment (2007)
- Tose (2008)
- Virtuos (2008)
- Polarbit (2008–2010)
- Beenox (2019)
- King (2021)
- Sony Computer Entertainment (1996–2000)
- Universal Interactive (2001–2003)
- Vivendi Games (2004–2008)
- Activision (2008–present)
- Konami (2001–2003)
- Vivendi Games Mobile (2006–2009)
- Glu Mobile (2009)
- King (2021) |PlayStation |PlayStation 2 |Game Boy Advance |Xbox |GameCube |N-Gage |PlayStation Portable |Nintendo DS |Xbox 360 |Wii |Symbian |iOS |PlayStation 4 |Windows |Nintendo Switch |Xbox One |Android |PlayStation 5 |Xbox Series X/S
Crash Bandicoot is a video game franchise created by Naughty Dog as a flagship title for Sony's PlayStation console. The series began with the development of the first game in 1994, inspired by the emerging capabilities of 3D consoles and games like Donkey Kong Country (1994). The protagonist, initially conceived as "Willy the Wombat", evolved into Crash Bandicoot, a goofy, genetically mutated eastern barred bandicoot who escapes the clutches of the mad scientist Doctor Neo Cortex. The original trilogy—completed by Cortex Strikes Back (1997) and Warped (1998)—along with the kart racing game Crash Team Racing (1999), received critical praise for their vibrant visuals and polished gameplay. After Naughty Dog's departure following Crash Team Racing due to creative exhaustion and ownership issues, the franchise transitioned from Sony exclusivity to multiplatform releases under multiple developers and publishers, including Universal Interactive, Vivendi Games, and eventually Activision.
Gameplay centers on 3D platforming with a linear or hub-based level progression. Players control Crash through linear, obstacle-filled levels viewed primarily from a third-person perspective, with occasional shifts to a side-scrolling perspective and levels in which Crash flees a pursuing hazard by running toward the screen. Core mechanics include jumping, spinning to defeat enemies, and collecting Wumpa fruit for extra lives, alongside breaking crates for bonuses and gathering crystals, gems, and relics to unlock content. Later entries introduce abilities granted by defeating bosses. Set in a fictional archipelago with diverse biomes, and including time-traveling and multiversal elements in later games, the series features a cast including Crash, his sister Coco, allies like the protective spirit Aku Aku, and villains including Cortex, Uka Uka, and various mutant henchmen.
After a period of declining critical reception during the multi-developer phase in the 2000s and a hiatus in the early 2010s, the series experienced a successful revival beginning with the Crash Bandicoot N. Sane Trilogy (2017), a remastered collection of the original trilogy, followed by the remaster Crash Team Racing Nitro-Fueled (2019) and the new entry Crash Bandicoot 4: It's About Time (2020). Crash Bandicoot established Naughty Dog as a major video game developer and positioned the character as the PlayStation's unofficial mascot. The series sold 50 million units across the series by 2007 and inspired merchandise, media adaptations, and scientific nomenclature.
History
1994–1996: Origins
Naughty Dog was founded as JAM Software in 1984 by childhood friends Andy Gavin and Jason Rubin, their first project being the educational game Math Jam (1985). Their following titles were Ski Crazed (1987), Dream Zone (1988), Keef the Thief (1989), and Rings of Power (1992).
Production of the new project began in October 1994. To create the characters and setting, Naughty Dog contracted cartoonists Charles Zembillas and Joe Pearson. The game's lead character was tentatively named "Willy the Wombat" and was envisioned as a goofy, Zorro-like Tasmanian marsupial. The character would ultimately become a bandicoot for the species' appeal and relative obscurity. During the game's alpha phase, Naughty Dog demonstrated the game to Sony Computer Entertainment to secure a publishing deal with them.
1996–2000: PlayStation exclusivity
Crash Bandicoot was unveiled at E3 1996, where it quickly gained attention for its vibrant visuals. The game was released on September 9, 1996, and by the end of the year it sold over 1 million units worldwide. The game's sequel, Crash Bandicoot 2: Cortex Strikes Back, was released on November 6, 1997 and also performed strongly, selling 1 million units in the United States by February 1998. The third game, Crash Bandicoot: Warped, was released on November 3, 1998, and sold over 5.7 million units worldwide by 2002. Crash Team Racing, a kart racing game, was released on October 19, 1999, and sold 1.9 million units in the United States.
Crash Team Racing was the final Crash Bandicoot game developed by Naughty Dog; the developers, creatively exhausted and disenchanted with their lack of control over the Crash Bandicoot intellectual property, began development on Jak and Daxter: The Precursor Legacy (2001); during the game's production, Sony acquired Naughty Dog, with Universal retaining the Crash Bandicoot property. Crash Bash, a party video game developed by Eurocom, was the first game in the series made without Naughty Dog's involvement. It was released on November 8, 2000, and was the final Crash Bandicoot game to be released exclusively for a Sony console.
2001–2006: Multiplatform transition
Following the end of Sony and Universal's partnership, Crash Bandicoot: The Wrath of Cortex was developed by Traveller's Tales and released on October 30, 2001. Crash Bandicoot: The Huge Adventure, developed by Vicarious Visions, was released for the Game Boy Advance on March 13, 2002, the first Crash Bandicoot game made for a handheld console. The game was followed by Crash Bandicoot 2: N-Tranced, which was released on January 7, 2003. For home consoles, Vicarious Visions released Crash Nitro Kart on November 11, 2003; a handheld version by the same developer was released simultaneously. Crash Bandicoot Purple: Ripto's Rampage, a crossover with Spyro, was released on June 1, 2004. Traveller's Tales's second Crash Bandicoot entry, Crash Twinsanity, was released on September 28, 2004.
On March 23, 2005, Universal Interactive, now Vivendi Universal Games, acquired developer Radical Entertainment, who released Crash Tag Team Racing on October 21. Japanese developer Dimps released Crash Boom Bang! (titled Crash Bandicoot Festival in Japan) for the Nintendo DS in Japan on July 20, 2006, with a North American release on October 10.
2007–2015: Redesign and hiatus
Radical Entertainment's next Crash Bandicoot title, Crash of the Titans, was released on October 2, 2007. Crash of the Titans marked a departure from traditional platforming by introducing an emphasis on combat and a "jacking" mechanic in which Crash defeats and controls large mutants called Titans. The characters were also redesigned with a "punk" edge to realign the characters into a unified style as well as make them more modern and distinct from other cartoon characters. Handheld versions of the game for the Nintendo DS and Game Boy Advance were developed by Amaze Entertainment and released on the same date.
In December 2007, Activision announced its acquisition of Vivendi Games, including the Crash Bandicoot intellectual property, and the merger was finalized on July 10, 2008. The mobile kart racing game Crash Bandicoot Nitro Kart 3D was released by Polarbit on April 29, 2008, and Crash: Mind over Mutant was released by Radical Entertainment on October 7; a Nintendo DS version of the latter game was developed by Tose and released on the same date. In February 2010, Activision laid off around 90 employees at Radical Entertainment, roughly half the studio's workforce, amid cost-cutting measures and project reevaluations. Following the release of Crash Bandicoot Nitro Kart 2 on May 27, 2010, the series went into dormancy.
2016–present: Revival
The revival of the Crash Bandicoot series began with the announcement of the Crash Bandicoot N. Sane Trilogy at Sony's E3 2016 press conference, as well as Crash and Cortex's appearance as playable characters in the toys-to-life game Skylanders: Imaginators. The N. Sane Trilogy was developed by Vicarious Visions as a remastered compilation of the original three PlayStation games with updated graphics, recreated controls, and new content. The compilation launched exclusively on PlayStation 4 on June 30, 2017, before expanding to the Xbox One, Nintendo Switch, and Windows in 2018. By June 2024, the N. Sane Trilogy had sold over 20 million units worldwide. Crash Team Racing Nitro-Fueled, a remastered version of Crash Team Racing, was developed by Beenox and released on June 19, 2019. The game sold 10 million copies by June 2025.
Crash Bandicoot 4: It's About Time, developed by Toys for Bob, was revealed on June 22, 2020 as a sequel to the original trilogy that returned to 3D platforming and featured new mechanics provided by the Quantum Masks. The game was released for the PlayStation 4 and Xbox One on October 2, and for the PlayStation 5, Xbox Series X/S, Switch and Windows in 2021. Crash Bandicoot: On the Run!, an endless runner developed by King, launched globally in March 2021 for Android and iOS, and was discontinued on February 16, 2023. Toys for Bob's Crash Team Rumble, a 4v4 multiplayer game, was released on June 20, 2023. Following Toys for Bob's announcement of its impending spin-off from Activision, content updates ceased after March 4, 2024. A planned Crash Bandicoot 5 by Toys for Bob was canceled due to the commercial underperformance of Crash Bandicoot 4: It's About Time and Activision's focus on live service games.
Gameplay
Mechanics and level progression

The Crash Bandicoot series centers on 3D platforming gameplay, where players control the protagonist Crash in linear levels filled with obstacles, enemies, and environmental hazards. Crash can move in all directions, and the controls do not change with his position. The majority of the games take place from a third-person perspective in which Crash moves into the screen. Certain levels are played from a traditional side-scrolling perspective, while other levels, in which Crash flees from a large obstacle such as a rolling boulder, angry polar bear or dinosaur require him to move toward the screen. Some levels involve Crash mounting and steering an animal that accelerates uncontrollably, requiring him to maneuver around obstacles and bypass enemies. Throughout the series, Crash commandeers a variety of vehicles, such as a jetboard, jet pack, motorcycle and biplane.
Crash's primary maneuvers including jumping and sliding. His trademark ability is the spin attack, a cyclone-like whirlwind motion which can defeat enemies by launching them off-screen; knocked enemies can strike other enemies in their path. In games starting with Crash Bandicoot: Warped, Crash can earn new abilities by defeating bosses. Crash of the Titans and Crash: Mind over Mutant feature beat 'em up combat as well as a "jacking" mechanic in which Crash can mount and control large mutant enemies called Titans.
At a certain point within the levels, bonus areas are accessible via a platform bearing a question mark. In these areas, Crash must navigate to the end of the path while grabbing an assortment of collectibles. Dying in a Bonus area will not deplete a life, and results in the player respawning next to the Bonus platform within the level. In the original game, bonus levels are accessed by collecting tokens in the likeness of Crash's girlfriend Tawna, Cortex, or Cortex's assistant Doctor Nitrus Brio. Tawna's bonus rounds are easy and plentiful, and enable the player to save their game. Brio's bonus rounds are more difficult, featuring more TNT crates and requiring more precise jumps. Cortex's bonus rounds, of which there are two, are the most difficult, and grant Crash a key that unlocks a secret level.
The levels in the original Crash Bandicoot are presented in a linear progression on a map. Crash Bandicoot 2: Cortex Strikes Back introduces a series of five hub areas, each granting access to five levels that can be played in any order. Crash must retrieve a crystal from each level and defeat a boss to progress to the next hub area. This level progression system resurfaces in Crash Bandicoot: Warped, Crash Bandicoot: The Wrath of Cortex, and Crash Bandicoot: The Huge Adventure. Subsequent games showcase either a branching map (as in Crash Bandicoot 2: N-Tranced and Crash Bandicoot 4: It's About Time) or open-world exploration (as in Crash Twinsanity and Crash: Mind over Mutant).
Collectibles
Wumpa fruit is the primary collectible throughout the franchise, with 100 fruits granting an extra life; in Crash of the Titans and Crash: Mind over Mutant, Wumpa fruit is a means of restoring health, with golden versions granting an extra life in the former game and a permanent health upgrade in the latter game. The two games also feature orbs of magic Mojo, which is released by defeating enemies or destroying objects and accumulates to unlock ability upgrades for Crash such as extended spins, headbutts, or combo chains. Crash Bandicoot 4: It's About Time introduces the Quantum Masks, which are used in certain areas and grant special powers such as time manipulation and gravity reversal.
Gems are rewarded if the player clears a level after breaking all the crates or by finding them in secret areas. Much of these gems are clear and colorless, while a small amount of colored gems can be found in special levels and can transport Crash to hidden areas. Crash Bandicoot 4: It's About Time increases the amount of objectives that can reward gems, which include collecting a certain amount of Wumpa fruit and clearing a level without losing more than three lives. Crystals, introduced in Crash Bandicoot 2: Cortex Strikes Back, are often an essential collectible, with one needing to be collected in each level to complete a game. Crash Bandicoot: Warped introduces Relics, which are earned through completing time trials. Relics are obtained by touching a stopwatch near the beginning of a previously completed level and speeding through the level as quickly as possible; sapphire, gold, and platinum relics are rewarded based on the player's performance. Crash Bandicoot 4: It's About Time features N. Sanely Perfect Relics, which are obtained by collecting all of a level's gems without losing a life.
Crates have served as a foundational element since the original game. Basic wooden crates require a single spin attack to destroy and often contain Wumpa fruit. Arrow crates augment Crash's jumping ability when bounced on. Crates with Aku Aku or Crash printed on them respectively grant an Aku Aku mask and an extra life. Metallic crates marked with an exclamation point change an element of the surrounding environment if they are struck. Checkpoint crates allow Crash to return to that point in a level upon losing a life. TNT crates detonate upon being spun into, but can be safely destroyed by bouncing on them, which triggers a three second fuse. Crash Bandicoot: Warped introduces "slot crates" that shift between crate types at an increasingly rapid pace and must be broken before they turn to unbreakable steel. Time trials feature "time crates", which freeze the stopwatch for the amount of seconds printed on their sides. Some crates are reinforced, requiring Crash to use a stronger technique to break them.
Setting and characters

The Crash Bandicoot series is primarily set in a secluded archipelago 300 mi west of Tasmania. The islands encompass diverse biomes such as sandy beaches and snowy terrains, and are littered with the remnants of the lost continent of Lemuria. The largest island is the lair of the villainous mad scientist Doctor Neo Cortex. Crash Bandicoot 2: Cortex Strikes Back establishes that the islands' ancient civilization built a series of "Warp Rooms" providing instant access to areas all over the world. The time traveling premise of Crash Bandicoot: Warped introduces prehistoric, medieval, and futuristic locales. Crash Bandicoot 4: It's About Time explores branches of the multiverse, depicting parallel dimensions and alternate timelines.
Crash Bandicoot is the central protagonist throughout the series. He is depicted as an anthropomorphic eastern barred bandicoot genetically engineered by Cortex in an attempt to create a general who would lead his minions to world domination, only to escape his creator's laboratory. Crash is characterized as a goofy and non-verbal "accidental hero"; Josh Nadelberg, art director of Crash Bandicoot 4: It's About Time, described Crash as "this dude who's always in the wrong place at the wrong time" who "just manages to get himself out of all these crazy situations in a heroic way, but he's not your classic hero". Coco Bandicoot, Crash's tech-savvy younger sister, is a key ally and occasional playable character. Introduced in Crash Bandicoot 2: Cortex Strikes Back as a supporting character who uncovers Cortex's scheme, her role expands in subsequent entries, becoming playable in select levels of Crash Bandicoot: Warped and fully integrated across all games in the remastered trilogy. Tawna, Crash's girlfriend and fellow lab subject, is the damsel in distress of the original game; Crash Bandicoot 4: It's About Time features an alternate-universe variant of Tawna as a playable character. Crunch Bandicoot, introduced in Crash Bandicoot: The Wrath of Cortex, is a muscular, genetically engineered bandicoot created by Cortex to destroy Crash, but after his defeat, he defects to join the protagonists as an ally and playable character in subsequent titles. The Quantum Masks − consisting of Lani-Loli, Akano, Kupuna-Wa and Ika-Ika − are a group of extra-dimensional masks who appear in Crash Bandicoot 4: It's About Time and can grant Crash and Coco special powers.
Doctor Neo Cortex, the main antagonist of the series, is a mad scientist who seeks to achieve world domination through genetically enhanced soldiers. Uka Uka, the evil twin brother of Aku Aku, is the malevolent overseer of Cortex's schemes. He was imprisoned underground by Aku Aku for his destructive pursuits until the wreckage of Cortex's space station inadvertently frees him. Cortex's loyal henchman is Doctor N. Gin, an unhinged cyborg engineer who survived an accident that has left an unexploded missile in his head. Other minions of Cortex include Tiny Tiger, a hulking, savage thylacine, and Dingodile, a dingo-crocodile hybrid who wields a flamethrower; Dingodile appears as a playable character in Crash Bandicoot 4: It's About Time. She later appears as a primary antagonist in Crash of the Titans.
Other media
A short comic promoting Crash Team Racing was published in the Winter 2000 issue of Disney Adventures, written by Glenn Herdling and drawn by Neal Sternecky. Strategy guides have been published by Dimension Publishing, Prima Games and BradyGames, some containing interviews and lore expansions. In 2018, Dark Horse Books released the original developer's bible for Crash Bandicoot as a hardcover publication titled The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania. An official art book for Crash Bandicoot 4: It's About Time, titled The Art of Crash Bandicoot 4: It's About Time, was published on October 26, 2020.
During the development of Crash Bandicoot, a pair of traditionally animated cutscenes were produced by Universal Animation Studios to serve as the game's intro and outro, as well as act as source material for a potential animated series if the game was well-received and commercially successful. The cutscenes were dropped after Sony Computer Entertainment picked up Crash Bandicoot for publication, as Sony desired to push the PlayStation's 3D polygonal graphics. The cutscenes were uploaded to YouTube by producer David Siller in 2015. Crash is a recurring character in the animated series Skylanders Academy (2016–18), being transported from his own world into the world of Skylands. Unlike any of his other appearances, he speaks fluent English with an Australian accent, provided by showrunner Eric Rogers in the first season and by Rhys Darby in the third season. In January 2021, alleged test footage of a canceled Crash Bandicoot animated series produced with Amazon Studios leaked online. On October 27, 2025, Netflix was reported to be developing an animated series. WildBrain was initially reported to be involved with the project, but the statement was later debunked.
Merchandise generated by the Crash Bandicoot franchise includes a line of action figures produced by Resaurus tying into Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped. The N. Sane Trilogy was promoted with various shirts, keychains, and other types of merchandise officially licensed from Activision with Numskull Product Design. Also tied to the N. Sane Trilogy was a series of vinyl figures by Funko, including retailer-specific variants of Crash and Cortex. In June 2023, a Crash Bandicoot-themed cosmetics bundle promoting the release of Crash Team Rumble was added to Call of Duty: Modern Warfare II and Warzone.
Reception and impact
(Xbox) 70/100 (GC) 62/100 (PS2) 69/100 (GC) 66/100 (PS2) 64/100 (PS2) 66/100 (GC) 66/100 (PSP) 68/100 (Wii) 69/100 (X360) 65/100 (Wii) 70/100 (X360) 60/100 (XONE) 79/100 (NS) 78/100 (PC) 76/100 (PS4) 83/100 (NS) 80/100 (XONE) 83/100 (PS5) 86/100 (XSXS) 86/100 (NS) 80/100 (PC) 83/100 (PS5) 67/100
Critical commentary
The original Crash Bandicoot trilogy developed by Naughty Dog for the PlayStation was positively received, with aggregate review scores ranging between the 80s and 90s. Crash Bandicoot 2: Cortex Strikes Back was lauded for its gameplay improvements and vibrant graphics, which were described as among the console's best, and Crash Bandicoot: Warped received acclaim for its gameplay variety and presentation. The kart racing game Crash Team Racing, Naughty Dog's final game in the series, was regarded as a highly polished entry in the genre that surpassed its inspirations Mario Kart and Diddy Kong Racing.
In the following era of differing developers, the series saw declining critical reception, with aggregate scores typically in the 60s.
- Eurocom's Crash Bash, a party game, was said to lack depth or originality, but was considered an enjoyable multiplayer experience. Crash Bandicoot: The Wrath of Cortex, the first post-Naughty Dog mainline game, was regarded as a rehash of the formula established by the original trilogy, and was criticized for its fixed camera angles and long loading times. The Game Boy Advance platformers by Vicarious Visions were positively received for their hardware-pushing graphics, though were also deemed lacking in innovation.
- Likewise, their racing game Crash Nitro Kart was commended for its visuals but faulted for its failure to sufficiently expand on the design of Crash Team Racing. The crossover title Crash Bandicoot Purple was praised for its variety of minigames but criticized for its weak platforming, short length and underwhelming trading card feature. Traveller's Tales's second game, Crash Twinsanity, was commended for its humor and gameplay variety, though its uncooperative camera and formulaic platforming sections were criticized.
Radical Entertainment's first game in the series, Crash Tag Team Racing, was praised for its clashing mechanic, genre-blending approach and humor, while criticism went to its lack of depth, low difficulty, and the execution of its platforming elements. Crash Boom Bang!, a party game by Dimps, was derided for its dull and simplistic minigames and tedious board game designs. Crash of the Titans and Crash: Mind over Mutant, two platformer entries by Radical Entertainment, were met with mixed receptions; critics appreciated the jacking mechanic, visuals and humor, but the fixed camera was a recurring frustration, and the games were respectively undermined by repetitive combat and extensive backtracking.
- A pair of mobile racing games developed by Polarbit were received positively; Crash Bandicoot Nitro Kart 3D was praised its engaging gameplay and responsive controls, but faced criticism for lacking multiplayer features and occasionally simplistic visuals and track designs; Crash Bandicoot Nitro Kart 2 was praised for its visuals, track design and gameplay modes, but was criticized for unforgiving gameplay mechanics and lack of innovation.
The series' revival marked a return to critical favor. The Crash Bandicoot N. Sane Trilogy, a remastered collection of the original three games, was commended for its faithful yet visually improved recreation. The remaster of Crash Team Racing, Crash Team Racing Nitro-Fueled, was similarly praised for its recreation and presentation as well as its robust content. Crash Bandicoot 4: It's About Time, a new platforming entry, was praised for its preservation and refinement of the series' classic formula, implementation of new gameplay mechanics, and vibrant visuals and audio. The mobile endless runner Crash Bandicoot: On the Run! was met with mixed reviews, being praised for its presentation and accessibility but faulted for its repetitive gameplay, lack of challenge, and pervasive microtransactions. The online multiplayer game Crash Team Rumble also had a mixed reception, with reviewers highlighting its gameplay, map design and presentation but decrying its content variety, live-service elements and pricing.
Commercial performance
The Crash Bandicoot series achieved commercial success. Naughty Dog's four games in the series selling over 20 million units altogether worldwide by July 2000, and the series saw continued success into 2007, selling over 40 million units worldwide across all titles and grossing over $1 billion. By 2025, the Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro Fueled respectively added 20 and 10 million sold units to the series' figure. The mobile entry, Crash Bandicoot: On the Run!, garnered over 60 million downloads between its 2021 launch and the announcement of its closure the following year but generated only about $4 million in in-app purchase revenue.
The Crash Bandicoot series is one of the few Western video game series to find blockbuster success in Japan. Cortex Strikes Back and Warped sold 1.3 and 1.4 million units in the country respectively, while the PlayStation 2 version of Wrath of Cortex sold 212,000 units.
Cultural legacy
The original Crash Bandicoot was a flagship title for the PlayStation, and the character became the console's unofficial mascot. The series established Naughty Dog's reputation in the video game industry, and they achieved further success with the Jak and Daxter, Uncharted and The Last of Us series. The success of Crash Team Racing in particular inspired a kart racing game boom in the early 2000s, with Jason Rubin noting that Naughty Dog was pitched wrestling-themed kart games twice by different publishers. The series has been cited as an influence on other games, including Rayman 2: The Great Escape (1999), Knack (2014), PsiloSybil (2024), and Antonblast (2024). Games that have drawn comparisons to Crash Bandicoot include Jersey Devil (1997), Super Magnetic Neo (2000), Walt Disney World Quest: Magical Racing Tour (2000), Donald Duck: Goin' Quackers (2000), Woody Woodpecker Racing (2000), Kao the Kangaroo (2000), and Ty the Tasmanian Tiger (2002).
In 2014, paleontologists formally described an extinct Miocene-era bandicoot species from fossils at Australia's Riversleigh World Heritage Area, naming it Crash bandicoot in homage to the game's character. In 2017, the character's signature "whoa!" exclamation inspired internet memes incorporating his yelp into songs and video game music.
References
References
- (October 1998). "From Rags to Riches: ''Way of the Warrior'' to ''Crash 3''". [[FuncoLand.
- (November 2000). "In the Games Biz".
- Moriarty, Colin. (October 4, 2013). "Rising to Greatness: The History of Naughty Dog".
- Gavin, Andy. (February 2, 2011). "Making ''Crash Bandicoot'' – part 1".
- Meston, Zach. (1996). "Crash Bandicoot: The Official Strategy Guide". Dimension Publishing.
- Hester, Blake. (June 22, 2017). "''Crash Bandicoot'': An oral history". [[Vox Media]].
- Gavin, Andy. (February 3, 2011). "Making ''Crash Bandicoot'' – part 2".
- (September 5, 1996). "Sony Computer Entertainment America Launches ''Crash Bandicoot'' with Multi-Million Dollar Marketing Campaign". [[Sony Computer Entertainment America]].
- (April 1997). "Who won the videogame wars of 1996?". [[Imagine Publishing]].
- (November 6, 1997). "Crash's Second Coming Has Arrived". [[Imagine Games Network]].
- [[Best Buy]]. (November 2, 1997). "Game Sales". [[Pittsburgh Post-Gazette]].
- Johnston, Chris. (March 3, 1998). "Five Million Bandicoots". [[GameSpot]].
- (November 1998). "New Releases". [[FuncoLand]].
- (July 9, 2002). "''Final Fantasy X'' hits 5 million, world quakes".
- Kennedy, Sam. (October 19, 1999). "''Crash Team Racing'' Ships". [[ZDNet]].
- (December 27, 2007). "US Platinum Videogame Chart". The Magic Box.
- (July 28, 2000). "PlayStation: ''Crash Bash''".
- (November 8, 2000). "Crash's Last Hurrah". [[CNET Networks]].
- Wallis, Alistair. (November 9, 2006). "Gamasutra – News – Playing Catch Up: Traveller's Tales' Jon Burton". Gamasutra.
- (October 31, 2001). "PlayStation 2: Now Shipping For PS2". Snowball.com.
- Varanini, Giancarlo. (March 13, 2002). "''Crash Bandicoot: The Huge Adventure'' ships". [[CNET Networks]].
- Harris, Craig. (July 17, 2001). "Game Boy: First GBA Shots of ''Crash Bandicoot''".
- Mason, Lisa. (January 2003). "Reviews: ''Crash Bandicoot 2: N-Tranced''". Sunrise Publications.
- Helgeson, Matt. (December 2003). "Reviews: ''Crash Nitro Kart''".
- Scott, Jonathan. (November 11, 2003). "Game Boy: Don't Crash!".
- Castro, Juan. (June 1, 2004). "''Crash Bandicoot Purple'' and ''Spyro Orange'' Ship".
- Kohler, Chris. (September 28, 2004). "''Crash Twinsanity'' whirls into stores".
- Adams, David. (September 28, 2004). "''Crash Twinsanity'' Ships".
- Fahey, Rob. (March 23, 2005). "VU Games acquires ''Simpsons: Hit & Run'' developer Radical Entertainment". [[IGN]].
- Sinclair, Brendan. (October 21, 2005). "Bandicoot-based racer starts its engines". [[Fandom (website).
- (July 25, 2006). "Now Playing in Japan".
- (October 2006). "Calendar". [[GameStop]].
- (October 1, 2007). "Shippin' Out October 1-5: ''Phantom Hourglass'', ''PGR4'', ''NBA'', ''Quake Wars''". [[CBS Interactive]].
- Shea, Cam. (May 24, 2007). "''Crash of the Titans'' AU Interview".
- (April 24, 2007). "Interview with Kirsten Forbes (''Crash of the Titans'')".
- (October 12, 2007). "Who's Making Games For Nintendo Systems? Everyone!". [[Gamer Network]].
- Harris, Craig. (April 19, 2007). "''Crash of the Titans'' First Look".
- Dharn. (October 22, 2007). "''Crash Of The Titans''". L'Odyssée Interactive.
- Rosmarin, Rachel. (December 2, 2007). "Vivendi To Merge With Activision".
- (July 10, 2008). "Vivendi and Activision Complete Transaction to Create Activision Blizzard". [[Activision Blizzard]].
- "''Crash Bandicoot Nitro Kart 3D'' << Polarbit". Polarbit.
- (April 29, 2008). "''Crash Bandicoot Nitro Kart'': Mobile bandikarting in 2D and 3D incarnations". [[GamesIndustry.biz]].
- (October 7, 2008). "Everyone's Favorite Bandicoot Crashes onto Store Shelves - ''Crash: Mind Over Mutant''". [[Activision]].
- Le Hyaric, Clément. (November 4, 2008). "Test de ''Crash : Génération Mutant'' sur Nintendo DS". L'Odyssée Interactive.
- Alexander, Leigh. (February 11, 2010). "Layoffs Hit Activision Studios, Radical, Luxoflux, Neversoft Affected".
- Martin, Matt. (February 12, 2010). "Layoffs hit multiple Activision studios".
- (May 27, 2010). "''Crash Bandicoot Nitro Kart 2'' Live for iPhone".
- Makuch, Eddie. (November 25, 2013). "Activision exploring ways to resurrect ''Crash Bandicoot'' series". [[CBS Interactive]].
- (June 14, 2016). "Crash Bandicoot is Back in ''Skylanders Imaginators'' and in Remastered Classics!". Business Wire.
- "Sony Interactive Entertainment America Unveils Extraordinary Gaming Experiences for PlayStation 4 and PlayStation VR at E3 2016". Sony Interactive Entertainment.
- Paget, Mat. (August 16, 2016). "Another ''Crash Bandicoot'' Character Is Playable in ''Skylanders Imaginators''". [[CBS Interactive]].
- Machkovech, Sam. (June 21, 2017). "A remaster with no old code: ''Crash Bandicoot'' was rebuilt nearly from scratch". [[Condé Nast]].
- Kuhar, Andrew. (July 3, 2017). "The (re)making of ''Crash Bandicoot''". [[Verizon Media]].
- Dornbush, Jonathon. (June 15, 2017). "E3 2017: Why Coco Is Playable in ''Crash Bandicoot N. Sane Trilogy''". [[Ziff Davis]].
- Gilyadov, Alex. (May 10, 2018). "''Crash Bandicoot N. Sane Trilogy'' Coming Earlier Than Expected on PC, Switch and Xbox One". [[Ziff Davis]].
- Romano, Sal. (June 20, 2024). "''Crash Bandicoot N. Sane Trilogy'' sales top 20 million".
- Dornbush, Jonathon. (December 6, 2018). "''Crash Team Racing'' Remaster Announced, Release Date Revealed".
- Romano, Sal. (June 16, 2025). "''Crash Team Racing Nitro-Fueled'' sales top 10 million".
- Hollis, Daniel. (June 22, 2020). "Watch the ''Crash Bandicoot 4: It's About Time'' reveal trailer, coming this year".
- Esteves, Ricardo C.. (September 22, 2020). "Here's ''Crash Bandicoot 4: It's About Time''{{'}}s launch trailer". Gamez Publishing A/S.
- Dornbush, Jonathon. (February 9, 2021). "''Crash Bandicoot 4'' Coming to PS5, Xbox Series, Switch in March".
- Watts, Steve. (March 12, 2021). "''Crash Bandicoot 4: It's About Time'' Coming To PC March 26".
- Forde, Matthew. (March 23, 2021). "''Crash Bandicoot N. Sane Trilogy'' was "too detailed and noisy to work on the small mobile screen," says King". [[Steel Media]].
- Forde, Matthew. (March 24, 2021). "''Crash Bandicoot: On the Run'' launches early on iOS, races to number one on App Store". [[Steel Media]].
- Kennedy, Victoria. (December 19, 2022). "''Crash Bandicoot'' mobile game shutting down after less than two years". [[Gamer Network]].
- Scullion, Chris. (March 21, 2023). "''Crash Team Rumble'' release date and closed beta confirmed".
- Scullion, Chris. (February 29, 2024). "''Skylanders'' and ''Crash Bandicoot'' studio Toys For Bob is leaving Activision and going independent". 1981 Media.
- Scullion, Chris. (February 29, 2024). "''Crash Team Rumble'' will be getting no more content updates after next week". 1981 Media.
- Zwiezen, Zack. (August 26, 2024). "Report: Activision Canceled A ''Crash Bandicoot'' / ''Spyro'' Crossover Game".
- (August 1996). "Welcome to the Jungle". [[Ziff Davis]].
- [[Vivendi Games. (1997). "Crash Bandicoot (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Broady, John. (November 25, 1997). "''Crash Bandicoot 2: Cortex Strikes Back'' Review for PlayStation".
- Johnny Ballgame. (January 1999). "ProReviews: ''Crash Bandicoot: Warped''".
- (January 1998). "Finals". [[Future US.
- (November 1997). "PlayStation Review: ''Crash Bandicoot 2: Cortex Strikes Back''".
- (January 1999). "Review Crew: ''Crash Bandicoot: Warped''". [[Ziff Davis]].
- [[Vivendi Games. (1998). "Crash Bandicoot 2: Cortex Strikes Back (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- [[Vivendi Games. (1997). "Crash Bandicoot (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Casamassina, Matt. (October 14, 2008). "''Crash: Mind over Mutant'' Review". IGN Entertainment.
- [[Vivendi Games. (1999). "Crash Bandicoot: Warped (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Azeltine, Lauren. (2001). "Crash Bandicoot: The Wrath of Cortex Instruction Booklet". [[Universal Interactive]].
- Azeltine, Lauren. (2002). "Crash Bandicoot: The Huge Adventure instruction booklet". [[Universal Interactive]].
- Keller, Matt. (October 31, 2007). "''Crash of the Titans'' Review - PlayStation 2 Review".
- [[Vivendi Games. (1998). "Crash Bandicoot 2: Cortex Strikes Back (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- [[Vivendi Games. (1999). "Crash Bandicoot: Warped (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- (October 2, 2020). "''Crash Bandicoot 4: It's About Time'' Bonus Areas". Activision Publishing.
- [[Vivendi Games. (1997). "Crash Bandicoot (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Meston, Zach. (1996). "Crash Bandicoot: The Official Strategy Guide". Dimension Publishing.
- Rybicki, Joe. (December 1997). "Reviews: ''Crash Bandicoot 2''".
- [[Vivendi Games. (1999). "Crash Bandicoot: Warped (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Azeltine, Lauren. (2001). "Crash Bandicoot: The Wrath of Cortex Instruction Booklet". [[Universal Interactive]].
- Azeltine, Lauren. (2002). "Crash Bandicoot: The Huge Adventure instruction booklet". [[Universal Interactive]].
- Azeltine, Lauren. (2003). "Crash Bandicoot 2: N-Tranced instruction booklet". [[Universal Interactive]].
- Pringle, James B.. (October 5, 2004). "''Crash Twinsanity''".
- Grabowski, Dakota. (October 7, 2008). "''Crash Bandicoot: Mind over Mutant'' Review - PlayStation 2".
- Dornbush, Jonathon. (October 6, 2020). "Why ''Crash Bandicoot 4'' Uses ''Crash 1'''s World Map Design". [[Ziff Davis]].
- [[Vivendi Games. (1998). "Crash Bandicoot 2: Cortex Strikes Back (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Azeltine, Lauren. (2001). "Crash Bandicoot: The Wrath of Cortex Instruction Booklet". [[Universal Interactive]].
- Azeltine, Lauren. (2002). "Crash Bandicoot: The Huge Adventure instruction booklet". [[Universal Interactive]].
- [[Radical Entertainment]] Staff. (2007). "Crash of the Titans instruction booklet". [[Vivendi Games]].
- [[Radical Entertainment]] Staff. (2008). "Crash: Mind over Mutant instruction booklet". [[Vivendi Games]].
- [[Vivendi Games. (1999). "Crash Bandicoot: Warped (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Dornbush, Jonathon. (September 21, 2020). "''Crash Bandicoot 4'': 'Akano Gameplay Shows Crash and Coco's New Spin Move".
- [[Vivendi Games. (1997). "Crash Bandicoot (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- [[Vivendi Games. (1999). "Crash Bandicoot: Warped (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- (2004). "Crash Twinsanity Instruction Manual". Vivendi Universal Games.
- (October 2, 2020). "''Crash Bandicoot 4: It's About Time'' Collectibles". Activision Publishing.
- Azeltine, Lauren. (2002). "Crash Bandicoot: The Huge Adventure instruction booklet". [[Universal Interactive]].
- Williams, Leah. (July 23, 2021). "Why ''Crash Bandicoot 4: It's About Time'' Is So Hard".
- Azeltine, Lauren. (2001). "Crash Bandicoot: The Wrath of Cortex Instruction Booklet". [[Universal Interactive]].
- Azeltine, Lauren. (2002). "Crash Bandicoot: The Huge Adventure instruction booklet". [[Universal Interactive]].
- Pearson, Joe. (August 15, 1995). "Project Wombat". [[Vivendi Games.
- [[Vivendi Games. (1998). "Crash Bandicoot 2: Cortex Strikes Back (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- "
[ Crash Gallery - Background Studies - ''Crash 3''] ". Naughty Dog. - Miranda, Felicia. (July 24, 2020). "''Crash Bandicoot 4: It's About Time'' Hands On Preview – When Past and Present Collide".
- [[Vivendi Games. (1997). "Crash Bandicoot (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- "Crash Bandicoot – Twenty Questions". [[Naughty Dog]].
- Neilson, Micky. (2020). "The Art of Crash Bandicoot 4: It's About Time". [[Activision]] Publishing.
- [[Vivendi Games. (1998). "Crash Bandicoot 2: Cortex Strikes Back (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Sullivan, Lucas. (November 11, 2016). "Why I Love: Crash Bandicoot's wooden buddy Aku Aku". [[Future plc]].
- [[Vivendi Games. (1997). "Crash Bandicoot (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- Neilson, Micky. (2020). "The Art of Crash Bandicoot 4: It's About Time". [[Activision]] Publishing.
- Dornbush, Jonathon. (March 12, 2021). "''Crash Bandicoot 4'': The Story Behind Cortex, Dingodile, and Tawna as Playable Characters".
- Azeltine, Lauren. (2001). "Crash Bandicoot: The Wrath of Cortex Instruction Booklet". [[Universal Interactive]].
- Marriott, Scott Alan. "''Crash Bandicoot 2: N-Tranced'' - Review - allgame".
- Azeltine, Lauren. (2003). "Crash Nitro Kart Instruction Booklet". [[Vivendi Games.
- Reiner, Andrew. (September 11, 2020). "An Exclusive Look At ''Crash Bandicoot 4: It's About Time''".
- Ronaghan, Neal. (November 12, 2008). "Wii Review: ''Crash Bandicoot: Mind Over Mutant''".
- Neilson, Micky. (2020). "The Art of Crash Bandicoot 4: It's About Time". [[Activision]] Publishing.
- [[Vivendi Games. (1999). "Crash Bandicoot: Warped (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- [[Vivendi Games. (1999). "Crash Bandicoot: Warped (Greatest Hits) Instruction Booklet". [[Sony Computer Entertainment]].
- (2004). "Crash Twinsanity Instruction Manual". Vivendi Universal Games.
- Knight, Michael. (2007). "Crash of the Titans Official Strategy Guide". [[Prima Games]].
- (Winter 2000). "''Crash Team Racing'': Turbo Time!". [[Disney Publishing Worldwide]].
- Meston, Zach. (1996). "Crash Bandicoot: The Official Strategy Guide". Dimension Publishing.
- Androvich, Mark. (1999). "Prima's Official Strategy Guide: Crash Team Racing". [[Prima Games]].
- Mooney, Shane. (2001). "Crash Bandicoot: The Wrath of Cortex Official Strategy Guide". [[Brady Games]].
- (March 22, 2018). "Dark Horse publishing ''Crash Bandicoot Files'' artbook". [[Vox Media]].
- Reed, Chris. (September 28, 2020). "Where to Preorder ''Crash Bandicoot 4: It's About Time''".
- Fahey, Mike. (July 19, 2015). "''Crash Bandicoot'' Could Have Had These Sweet Animated Cutscenes". [[Gawker Media]].
- Good, Owen S.. (July 19, 2015). "Long-lost ''Crash Bandicoot'' animation was for the game first, a cartoon series second". [[Vox Media]].
- Makuch, Eddie. (December 2, 2016). "''Skylanders Academy'' Showrunner Responds to Crash Getting a Voice, Talks Season 2, and More". [[CBS Interactive]].
- Trumbore, Dave. (August 22, 2018). "New ''Skylanders Academy'' Showrunners Tease the Adventures Ahead in Season 3".
- Stockdale, Henry. (January 13, 2021). "Rumour: Looks Like Crash Bandicoot's Cartoon Series Has Been Cancelled".
- Moore, Kasey. (October 27, 2025). "''Crash Bandicoot'' Animated Series in the Works at Netflix".
- "''Crash Bandicoot'' - Toys". [[Naughty Dog]].
- (May 16, 2018). "Officially Licensed ''Crash Bandicoot'' Merchandise & Clothing - Numskull".
- Konrad, Jeremy. (September 13, 2017). "Funko Is Giving Us All The ''Crash Bandicoot'' Pops We Can Handle".
- Doster, S.E.. (June 13, 2023). "''Crash Bandicoot'' And Cthulhu Are Coming To ''Call Of Duty'', Plus Season 4 Battle Pass Details". [[Fandom (website).
- "''Crash Bandicoot'' Reviews". [[GameRankings]].
- "''Crash Bandicoot 2: Cortex Strikes Back'' Reviews". [[GameRankings]].
- "''Crash Bandicoot: Warped'' Reviews". [[Metacritic]].
- "''Crash Team Racing'' Reviews". [[Metacritic]].
- "''Crash Bash'' Reviews". [[Metacritic]].
- "''Crash Bandicoot: The Wrath of Cortex'' Reviews". [[Metacritic]].
- "''Crash Bandicoot: The Wrath of Cortex'' Reviews". [[Metacritic]].
- "''Crash Bandicoot: The Wrath of Cortex'' Reviews". [[Metacritic]].
- "''Crash Nitro Kart'' Reviews". [[Metacritic]].
- "''Crash Nitro Kart'' Reviews". [[Metacritic]].
- "''Crash Nitro Kart'' Reviews". [[Metacritic]].
- "''Crash Twinsanity'' Reviews". [[Metacritic]].
- "''Crash Twinsanity'' Reviews". [[Metacritic]].
- "''Crash Tag Team Racing'' Reviews". [[Metacritic]].
- "''Crash Tag Team Racing'' Reviews". [[Metacritic]].
- "''Crash Tag Team Racing'' Reviews". [[Metacritic]].
- "''Crash Tag Team Racing'' Reviews". [[Metacritic]].
- "''Crash of the Titans'' Reviews". [[Metacritic]].
- "''Crash of the Titans'' Reviews". [[Metacritic]].
- "''Crash of the Titans'' Reviews". [[Metacritic]].
- "''Crash: Mind over Mutant'' Reviews". [[Metacritic]].
- "''Crash: Mind over Mutant'' Reviews". [[Metacritic]].
- "''Crash: Mind over Mutant'' Reviews". [[Metacritic]].
- "''Crash Bandicoot N. Sane Trilogy'' Reviews". [[Metacritic]].
- "''Crash Bandicoot N. Sane Trilogy'' Reviews". [[Metacritic]].
- "''Crash Bandicoot N. Sane Trilogy'' Reviews". [[Metacritic]].
- "''Crash Bandicoot N. Sane Trilogy'' Reviews". [[Metacritic]].
- "''Crash Team Racing Nitro-Fueled'' Reviews". [[Metacritic]].
- "''Crash Team Racing Nitro-Fueled'' Reviews". [[Metacritic]].
- "''Crash Team Racing Nitro-Fueled'' Reviews". [[Metacritic]].
- "Crash Bandicoot 4: It's About Time for PlayStation 4 Reviews". [[Metacritic]].
- "Crash Bandicoot 4: It's About Time for Xbox One Reviews". [[Metacritic]].
- "Crash Bandicoot 4: It's About Time for PlayStation 5 Reviews". [[Metacritic]].
- "Crash Bandicoot 4: It's About Time for Xbox Series X Reviews". [[Metacritic]].
- "Crash Bandicoot 4: It's About Time for Switch Reviews". [[Metacritic]].
- "Crash Bandicoot 4: It's About Time for PC Reviews". [[Metacritic]].
- "''Crash Team Rumble'' for Xbox Series X Reviews".
- "''Crash Team Rumble'' for PlayStation 5 Reviews".
- (October 1996). "Review Crew: ''Crash Bandicoot''". [[Ziff Davis]].
- (September 1996). "Cover Story – ''Crash Bandicoot''". [[FuncoLand.
- Meston, Zach. (December 1, 1996). "''Crash Bandicoot'' Review for PlayStation at ''GameSpot''". [[CNET.
- (November 21, 1996). "PlayStation: ''Crash Bandicoot''". [[Imagine Media]].
- (November 4, 1997). "''Crash Bandicoot 2: Cortex Strikes Back'' - PlayStation Review at IGN".
- (December 1998). "PlayStation Review: ''Crash Bandicoot: Warped''".
- MacDonald, Ryan. (November 5, 1998). "''Crash Bandicoot: Warped'' Review for PlayStation - GameSpot".
- Nelson, Randy. (November 4, 1998). "Reviews: ''Crash Bandicoot: Warped''".
- (December 1999). "Review Crew: ''Crash Team Racing''". [[Ziff Davis]].
- (November 1999). "PlayStation Review: ''Crash Team Racing''".
- Gerstmann, Jeff. (October 19, 1999). "PlayStation Reviews: ''Crash Team Racing'' Review". [[CNET Networks]].
- Perry, Doug. (October 29, 1999). "PlayStation: ''Crash Team Racing''".
- (December 2000). "Review Crew: ''Crash Bash''".
- Helgeson, Matt. (December 2000). "The Bandicoot Shuffle".
- Davis, Ryan T.. (November 7, 2000). "''Crash Bash'' Review for PlayStation at ''GameSpot''". [[CNET]].
- Perry, Doug. (November 7, 2000). "PlayStation: ''Crash Bash''". IGN Entertainment.
- (December 2001). "Review Crew: ''Crash Bandicoot: The Wrath of Cortex''". [[Ziff Davis]].
- McNamara, Andrew. (January 2002). "Reviews: ''Crash Bandicoot: The Wrath of Cortex''". [[FuncoLand]].
- Satterfield, Shane. (November 1, 2001). "''Crash Bandicoot: The Wrath of Cortex'' Review". [[CNET Networks]].
- Perry, Doug. (November 1, 2001). "IGN: ''Crash Bandicoot: The Wrath of Cortex'' Review".
- (January 2004). "Review Crew: ''Crash Nitro Kart''".
- Helgeson, Matt. (December 2003). "Reviews: ''Crash Nitro Kart''".
- Davis, Ryan. (November 10, 2003). "''Crash Nitro Kart'' for PlayStation 2 Review".
- Lewis, Ed. (November 12, 2003). "PlayStation 2: ''Crash Nitro Kart''".
- Mason, Lisa. (June 2004). "Game Boy Advance Quickies: ''Crash Bandicoot Purple: Ripto's Rampage'' / ''Spyro Orange: The Cortex Conspiracy''".
- Provo, Frank. (June 23, 2004). "''Crash Bandicoot Purple: Ripto's Rampage'' Review for Game Boy Advance". [[CNET Networks]].
- Harris, Craig. (June 1, 2004). "Game Boy: ''Crash Bandicoot Purple: Ripto's Rampage''".
- (November 2004). "Reviews: ''Crash Twinsanity''".
- Davis, Ryan. (October 5, 2004). "''Crash Twinsanity'' Review".
- (December 2005). "Review Crew: ''Crash Tag Team Racing''". [[Ziff Davis]].
- Navarro, Alex. (October 27, 2005). "''Crash Tag Team Racing'' for PlayStation 2 Review". [[CNET Networks]].
- Onyett, Charles. (October 21, 2005). "''Crash Tag Team Racing'' Review".
- Provo, Frank. (October 10, 2006). "''Crash Boom Bang!'' for DS Review". [[CBS Interactive]].
- Harris, Craig. (October 18, 2006). "''Crash Boom Bang!'' Review".
- Buchanan, Levi. (July 21, 2008). "''Crash Bandicoot Nitro Kart 3D'' Review".
- Barylick, Chris. (July 31, 2009). "''Crash Bandicoot Nitro Kart 3D'' for iPhone". [[International Data Group]].
- Spencer, Spanner. (July 18, 2008). "''Crash Bandicoot Nitro Kart 3D'' (iPhone)". [[Pocket Gamer]].
- Chiappara, Damian. (July 13, 2009). "''Crash Bandicoot Nitro Kart 3D'' Review". [[Steel Media]].
- Squires, Jim. (May 30, 2010). "''Crash Bandicoot Nitro Kart 2'' Review: Buckle up for awesome!".
- Buchanan, Levi. (June 1, 2010). "''Crash Bandicoot Nitro Kart 2'' iPhone Review".
- Nelson, Jared. (May 31, 2010). "''Crash Bandicoot Nitro Kart 2'' Review – Wild Kart Racing Action With Online Multiplayer".
- Nesvadba, Andrew. (May 28, 2010). "''Crash Bandicoot Nitro Kart 2'' Review". [[Steel Media]].
- Slead, Evan. (July 3, 2017). "''Crash Bandicoot N. Sane Trilogy'' review".
- Reiner, Andrew. (June 29, 2017). "Aged Like A Fine, Orange Wine – ''Crash Bandicoot N. Sane Trilogy'' – PlayStation 4".
- Brown, Peter. (June 29, 2017). "''Crash Bandicoot N. Sane Trilogy'' Review".
- Dornbush, Jonathon. (June 29, 2017). "''Crash Bandicoot N. Sane Trilogy'' Review".
- Goroff, Michael. (June 26, 2019). "''Crash Team Racing Nitro-Fueled'' review".
- Reiner, Andrew. (June 20, 2019). "''Crash Team Racing Nitro-Fueled'' - No Rust On This Ride".
- Dayus, Oscar. (June 21, 2019). "''Crash Team Racing Nitro-Fueled'' Review - Back With A Bang". [[GameSpot]].
- Garcia, Janet. (June 20, 2019). "''Crash Team Racing Nitro-Fueled'' Review".
- Reeves, Ben. (October 1, 2020). "''Crash Bandicoot 4: It's About Time'' Review – Precision Platforming".
- Epstein, Mike. (March 11, 2021). "''Crash Bandicoot 4'' Review – Platformer's Delight". [[Red Ventures]].
- Dornbush, Jonathan. (October 1, 2020). "''Crash Bandicoot 4: It's About Time'' Review". [[Ziff Davis]].
- Cucchiarelli, Daniele. (April 12, 2021). "''Crash On The Run'' - recensione".
- Slater, Harry. (March 24, 2021). "''Crash Bandicoot: On The Run'' Review – Rose-Tinted Marsupials". Gamezebo, Inc..
- Harris, Kieran. (March 31, 2021). "''Crash Bandicoot: On the Run!''". Gamez Publishing A/S.
- Fox, Glen. (March 25, 2021). "''Crash Bandicoot: On the Run!'' review – more like a leisurely stroll". [[Network N]].
- Pugliese, Tommaso. (March 25, 2021). "''Crash Bandicoot: On the Run!'', la recensione: Crash corre su mobile". Netaddiction.
- Garst, Aron. (June 21, 2023). "''Crash Team Rumble'' Review - A Bandicoot Bash".
- Delaney, Mark. (June 28, 2023). "''Crash Team Rumble'' Review - A Fresh Spin".
- Borger, Will. (June 30, 2023). "''Crash Team Rumble'' Review".
- (July 18, 2000). "Naughty Dog Inc.'s ''Jak and Daxter: The Precursor Legacy''™ Provides the Next Generation in Action-Adventure Gaming". [[Sony Computer Entertainment]].
- Berardini, César A.. (October 23, 2007). "Sierra Ships ''Crash of the Titans''". [[IGN]].
- (October 25, 2007). "Crash Bandicoot Returns to Mobile Phones in the Exciting New Adventure Crash of the Titans".
- Romano, Sal. (June 20, 2024). "''Crash Bandicoot N. Sane Trilogy'' sales top 20 million".
- Romano, Sal. (June 16, 2025). "''Crash Team Racing Nitro-Fueled'' sales top 10 million".
- Long, Neil. (December 19, 2022). "''Crash Bandicoot: On The Run'' to close after 60m downloads and $4m in IAP revenue".
- "Japan Platinum Game Chart". The Magic Box.
- "Sony PS2 Japanese Ranking". Japan Game Charts.
- (January 25, 2017). "Top 100 Game Creators: Jason Rubin". [[Ziff Davis]].
- Baker, Chris. (September 2001). "Ever Wondered...?". [[Ziff Davis]].
- (August 13, 1999). "''Rayman 2: The Great Escape''".
- McElroy, Griffin. (April 10, 2014). "Shuhei Yoshida: ''Knack'' was pitched as {{'}}''Crash Bandicoot'' for PS4'". [[Vox Media]].
- Bailey, Dustin. (October 9, 2024). "The spirit of ''Crash Bandicoot'' lives on in "the most ruthless indie linear 3D platformer ever made," which has already killed me 71 times in a single level". [[Future plc]].
- Cichacki, Shaun. (December 24, 2024). "Tony Grayson Chats About ''Antonblast'' and the Design Philosophy Behind the Beloved Indie Game (Interview)". [[Vice Media]].
- Perry, Douglass C.. (June 17, 1998). "Jersey Devil (PS)". [[Ziff Davis]].
- Mielke, James. (July 7, 1998). "Jersey Devil Review". [[Fandom (website).
- (August 2000). "Dreamcast Review: ''Super Magnetic Neo''". [[Sunrise Publications]].
- (August 2000). "Review Crew: ''Super Magnetic Neo''". [[Ziff Davis]].
- Gantayat, Anoop. (June 19, 2000). "''Super Magnetic Neo''". [[Ziff Davis]].
- Burn, Xavier. (March 21, 2000). "''Super Magnetic Neo'' Review [Import]". [[Red Ventures]].
- MacDonald, Ryan. (April 4, 2000). "''Walt Disney World: Magical Racing Quest'' Review". [[Fandom (website).
- Smith, Shawn. (June 2000). "Review Crew: ''Walt Disney World: Magical Racing Tour''". [[Ziff Davis]].
- Cleveland, Adam. (October 25, 2000). "''Disney's Donald Duck: Goin' Quackers''". Snowball.com.
- Villoria, Gerald. (December 6, 2000). "PlayStation Reviews: ''Disney's Donald Duck: Goin' Quackers'' Review". [[CNET Networks]].
- Fitzloff, Jay. (January 2001). "PlayStation Quickies: ''Donald Duck: Goin' Quackers''". [[Sunrise Publications]].
- Helgeson, Matt. (January 2001). "PlayStation Quickies: ''Woody Woodpecker Racing''". [[Sunrise Publications]].
- Helgeson, Matt. (April 2001). "Reviews: ''Kao the Kangaroo''". [[Sunrise Publications]].
- Mielke, James. (April 2001). "Review Crew: ''Kao the Kangaroo''". [[Ziff Davis]].
- (October 16, 2002). "''Ty the Tasmanian Tiger''".
- (December 2002). "Review Crew: ''Ty the Tasmanian Tiger''". [[Ziff Davis]].
- Travouillon, K.J.. (2014). "Earliest modern bandicoot and bilby (Marsupialia, Peramelidae and Thylacomyidae) from the Miocene of the Riversleigh World Heritage Area, northwestern Queensland, Australia". Journal of Vertebrate Paleontology.
- "The real Crash bandicoot! (via Passle)".
- Frank, Allegra. (August 3, 2017). "Crash Bandicoot's 'woah' is the internet's new obsession". [[Vox Media]].
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Crash Bandicoot — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report