From Surf Wiki (app.surf) — the open knowledge base
Brazil R/S
Defunct proprietary plugin for 3D modelling software
Defunct proprietary plugin for 3D modelling software
| Field | Value |
|---|---|
| name | Brazil R/S |
| logo | Brazil RS logo.jpg |
| logo alt | Logo of Brazil R/S |
| screenshot | |
| collapsible | |
| developer | SplutterFish LLC |
| released | 1.0 / |
| discontinued | yes |
| ver layout | |
| latest release version | 2.0 |
| latest release date | |
| latest preview version | 3.0 beta |
| latest preview date | |
| language count | |
| genre | Rendering system |
| license | Proprietary |
| website | |
| repo |
Brazil Rendering System was a proprietary commercial plugin for 3D Studio Max, Autodesk VIZ and Rhinoceros 3D. Steve Blackmon and Scott Kirvan started developing Brazil R/S while working as the R&D team of Blur Studio, and formed the company SplutterFish to sell and market Brazil. It was capable of photorealistic rendering using fast ray tracing and global illumination.
It was used by computer graphics artists to generate content for print, online content, broadcast solutions and feature films. Some major examples are Star Wars: Episode III – Revenge of the Sith, Sin City, Superman Returns and The Incredibles.
Imagination Technologies announced Brazil's end-of-life, effective May 14, 2012.
PowerVR Brazil SDK
Splutterfish was acquired by Caustic Graphics in 2008 (which was later acquired by Imagination Technologies in December 2010.)
After Splutterfish's acquisition by Caustic Graphics, they began a rewrite of Brazil r/s using Caustic's OpenRL API to leverage Caustic's raytracing hardware. The new render engine was initially publicly called the "Brazil 3.0 SDK" but was later renamed the "PowerVR Brazil SDK".)
The PowerVR Brazil SDK was used in Caustic Visualizer, a real-time rendering plugin for Maya and SketchUp, and Neon, a viewport rendering plugin for Rhinoceros 3D. Caustic Visualizer for Maya and R2100/R2500 hardware were EOLed on June 13, 2014 and Caustic Visualizer for SketchUp was EOLed on March 23, 2015.
In 2015 Imagination Technologies introduced the PowerVR Wizard GPU architecture, that integrated Imagination's hardware raytracing cores. Wizard replaced the OpenRL API with vendor-specific OpenGL ES raytracing extensions. The Brazil SDK, using its internal name 'Resin', was updated to demo the new architecture.
References
References
- (3 September 2002). "SplutterFish Announces Worldwide Availability of Brazil Rendering System v1.0". CG Society.
- (29 November 2007). "Brazil r/s v.2". CG Society}}{{Dead link.
- (9 August 2011). "Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011". [[Imagination Technologies]].
- Desowitz, Bill. "Revenge of the Sith: Part 2 — Digital Environments Strike Back". VFXworld.
- Crabtree, Sheigh. "'Sin'-ful effects". Hollywood Reporter.
- "Brazil r/s 2.0 Announcement Press Release". Splutterfish LLC.
- "Inside the Incredibles". Computer Arts.
- (14 May 2012). "End-of-Sale and End-of-Life Announcement".
- [http://v5.rhino3d.com/group/neon/page/neon-change-log Neon change log] Robert McNeel & Associates
- (4 December 2009). "Important Announcement from Caustic Graphics".
- (4 December 2010). "Imagination Technologies plc – Acquisition Announcement".
- [https://imgtec.com/news/press-release/imagination-previews-brazil-3-0-beta-running-on-openrl-at-siggraph-2011/ Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011] Imagination Technologies August 9, 2011
- [https://web.archive.org/web/20210916211323/http://www.prweb.com/releases/2012/4/prweb9395485.htm] Imagination Technologies
- [http://www.cgchannel.com/2013/02/can-raytracing-really-kill-raster-graphics/ Can raytracing really kill raster graphics?] CG Channel February 5, 2013
- [https://web.archive.org/web/20140809022256/https://getvisualizer.com/series2-eol End-of-Life Announcement - Caustic Series2 Ray Tracing Accelerator Cards & Visualizer for Autodesk Maya] Imagination Technologies
- [http://www.cgchannel.com/2014/07/imagination-technologies-retires-caustic-visualizer-for-maya/ Imagination retires Caustic Visualizer for Maya] CG Channel July 7th, 2014
- [https://web.archive.org/web/20150409191815/https://www.getvisualizer.com/ Visualizer for SketchUp - Official End-of-Product Announcement] Imagination Technologies
- [https://imagination-technologies-cloudfront-assets.s3.amazonaws.com/idc-docs/gdc16/2_Ray%20Tracing%20API%20Overview.pdf Ray Tracing on the Wizard GPU] {{Webarchive. link. (2016-10-14 Imagination Technologies 2016)
This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.
Ask Mako anything about Brazil R/S — get instant answers, deeper analysis, and related topics.
Research with MakoFree with your Surf account
Create a free account to save articles, ask Mako questions, and organize your research.
Sign up freeThis content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.
Report