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Autodesk Maya

3D computer graphics software


3D computer graphics software

FieldValue
nameAutodesk Maya
logoAutodesk Maya logo.svg
logo_size200px
screenshotFile:Autodesk Maya Screenshot.jpg
authorAlias Systems Corporation
developerAutodesk, Inc.
released
latest release version2026.3
latest release date
programming language[C++](c), MEL, Python, C#
operating system
platformx86-64, Apple silicon
languageEnglish, Japanese, Simplified Chinese
genre[3D computer graphics](3d-computer-graphics)
licenseTrialware
website

Autodesk Maya, commonly shortened to just Maya (; ), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create digital assets for interactive 3D applications (including video games), animated films, TV series, and visual effects.

History

Maya was originally an animation product based on codebase from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Animation Studios collaborated with Maya's development during its production of Dinosaur. Disney requested that the user interface of the application be customizable to allow for a personalized workflow. This was a particular influence in the open architecture of Maya, and partly responsible for its popularity in the animation industry.

After Silicon Graphics Inc. had acquired both Alias and Wavefront Technologies, Inc. in 1995, Wavefront's technology (then under development) was merged into Maya. SGI's acquisition was a response to Microsoft Corporation acquiring Softimage 3D in 1994. The new wholly owned subsidiary was named "Alias|Wavefront".

In the early days of development Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell script language, but after the merger with Wavefront it was replaced with Maya Embedded Language (MEL). Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL.

Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in October 2005. Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name "Maya" continues to be the dominant name used for the product.

Release history

Major Version NameDateSub-versionsMajor changeOperating SystemAW Maya 1.0AW Maya 1.5AW Maya 2.0AW Maya 2.5AW Maya 3.0AW Maya 3.5AW Maya 4.0AW Maya 4.5AW Maya 5.0Alias Maya 6.0Alias Maya 6.5Alias Maya 7.0Autodesk Maya 8.0Autodesk Maya 8.5Autodesk Maya 2008
ver. 9.0Autodesk Maya 2009
ver. 10Autodesk Maya 2010Autodesk Maya 2011Autodesk Maya 2012Autodesk Maya 2013Autodesk Maya 2014Autodesk Maya 2015Autodesk Maya 2016Autodesk Maya 2017Autodesk Maya 2018Autodesk Maya 2019Autodesk Maya 2020Autodesk Maya 2022Autodesk Maya 2023Autodesk Maya 2024Autodesk Maya 2025Autodesk Maya 2026
Feb 19981.0.1 (Jun 1998)SGI IRIX
Windows
Oct 1998IRIX onlySGI IRIX
Jun 1999SGI IRIX
Windows
Nov 19992.5.2 (Mar 2000)
Feb 20003.0.1 (Jan 2001)First Linux versionSGI IRIX
Windows
Linux
Oct 20013.5.1 (Sep 2002)macOS onlymacOS
Jun 20014.0.2 (May 2002)No macOS versionSGI IRIX
Windows
Linux
Jul 2002SGI IRIX
Windows
Linux
macOS
May 20035.0.1 (Oct 2003)Mental Ray
May 20046.0.1 (Aug 2004)
Jan 20056.5.1 (Dec 2005)Final IRIX version
Aug 20057.0.1 (Dec 2005)Windows
Linux
macOS
Aug 2006First 64-bit
First Autodesk version
Jan 2007Service Pack 1 (Jun 2007)Intel-based macOS
Python API
Nucleus Solver
Sep 2007SP1, ver. 9.0.1 (Mar 2008)
Extension 2, ver. 9.0.1 (Feb 2008)
Extension 1, ver. 9 (Dec 2007)Software versioning numbering scheme becomes year-based
Aug 2008Service Pack 1, ver. 10 (Apr-2009)Unified "Complete" and "Unlimited" editions
Aug 2009
April 2010Service Pack 1 (Sep 2010)
Subscription Advantage Pack (Sep 2010)
Hotfix 3 (Jul 2010)
Hotfix 2 (Jun 2010)
Hotfix 1 (May 2010)PyMel 1.0
March 2011Service Pack 2 (25. Jan 2012)
Service Pack 1 (Oct 2011)
Hotfix1,2,3,4 (Apr-Aug 2011)Nvidia PhysX
Viewport 2.0
Python API 2.0
Mar 2012Service Pack 2 (Oct 2012)
Service Path 1 Refix (Jul 2012)
Service Pack 1 (Jun 2012)NHair
Bullet Physics Library
Alembic
Node Editor
Mar 2013SP1 Extension (Oct 2013)
Aug. 2014SP2 (May 2014)Python 2.7.x
Mar 2015Extension 1 SP7 (May 2019)
Service Pack 7 (May 2019)
Extension 2 SP2 (Sep 2016)
Extension 2 (Apr 2016)
Extension 1 (Apr 2016)
Service Pack 6 (Apr 2016)
Service Pack 5 (Dec 2015)
Service Pack 4 (Oct 2015)
Service Pack 3 (Sep 2015)
Service Pack 2 (Aug 2015)
Service Pack 1 (Jun 2015)XGen
Bifrost
Jul 2016Update 5 (Nov 2017)
Update 4 (Jun 2017)
Update 3 (Feb 2017)
Update 2 (Nov 2016)
Update 1 (Sep 2016)
Jul 20172018.7 (Apr 2020)
2018.6 (Apr 2019)
2018.5 (Nov 2018)
2018.4 (Jul 2018)
2018.3 (May 2018)
2018.2 (Dec 2017)
2018.1 (Sep 2017)MASH
Jan 20192019.3.1 (Apr 2020)
2019.3 (Apr 2020)
2019.2 (Jul 2019)
2019.1 (May 2019)
Dec 20192020.4 (Dec 2020)
2020.3 (Oct 2020)
2020.2 (May 2020)
2020.1 (Mar 2020)
Mar 20212022.5.1
2022.5
2022.4
2022.3
2022.2
2022.1USD support
OpenColorIO
Python 3.7.x
Sep 20222023.3.1
2023.3
2023.2
2023.1
Boolean overhaul
Sweep mesh
Mar 20232024.2
2024.1
2024.0.1LookdevX
Substance 2.3.2
Native Apple silicon support
Aug 20242025.2
2025.1
Mar 2025OpenPBR material by default

Overview

Maya is an application used to generate 3D assets for use in the film, television, video game, and advertising industries. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2005 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" editions until August 2008, when it was turned into a single suite.

Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya Binary). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.

Assets created with Maya can be imported to game engines such as Unreal Engine and Unity.

Industry usage

The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur, released by Disney and The Secret Lab on May 19, 2000. In 2003, when Alias|Wavefront received an Academy Award for Technical Achievement, it was noted to be used in films such as The Lord of the Rings: The Two Towers, Spider-Man, Ice Age, and Star Wars: Episode II – Attack of the Clones, all of which were released in 2002. By 2015, VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Autodesk Maya and that it had been "used on every winning film since 1997."

Awards

On March 1, 2003, Alias was given an Academy Award for Technical Achievement by the Academy of Motion Picture Arts and Sciences for scientific and technical achievement for their development of Maya software.

In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.

On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.

References

References

  1. [https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=MAYA_RELEASENOTES_2026_3_RELEASE_NOTES_HTML Maya 2026.3 Update Release Notes]
  2. "C++ Applications". stroustrup.com.
  3. Baas, Matthias. (May 8, 2006). "Python/Maya: Introductory tutorial". cgkit.sourceforge.net.
  4. [https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/System-Requirements-for-Autodesk-Maya-2026.html System Requirements for Autodesk Maya 2026]
  5. (26 July 2016). "Maya 2017 Overview". Autodesk.
  6. (31 August 2017). "Maya LT 2018 – Overview". Autodesk.
  7. "History". Maya books.
  8. Muwanguzi, Michael J. (July 1, 2010). "Maya 2011". Microfilmmaker Magazine.
  9. (8 February 1995). "THE CUTTING EDGE : A New Dimension : Silicon Graphics to Buy Two 3-D Software Firms".
  10. "COMPANY NEWS; An Acquisition By Microsoft".
  11. Weisbard, Sam. (December 13, 2002). "Wavefront Discontinued Products and Brands". Design engine.
  12. (2008). "In silico: 3D animation and simulation of cell biology with Maya and MEL". Morgan Kaufmann Martin.
  13. "Autodesk buys Alias".
  14. Autodesk. (October 4, 2005). "Autodesk Signs Definitive Agreement to Acquire Alias".
  15. [[Wikinews:Autodesk to buy Alias]]
  16. www.toxik.sk. "www.toxik.sk {{!}} CG Blog » Maya HISTORY".
  17. Shing, Pooja. (2010-12-10). "MAYA EXTREME: Release history".
  18. "Autodesk Maya Features – Compare".
  19. Warren, Scott. (16 June 2017). "Learning Games: The Science and Art of Development". Springer.
  20. Sellers, Dennis. (14 January 2003). "Maya gets Oscar for Technical Achievement". Macworld.
  21. Terdiman, Daniel. (15 January 2015). "And the Oscar for Best Visual Effects Goes to… Autodesk's Maya". [[VentureBeat]].
  22. "PIXAR Awards".
  23. (January 6, 2003). "Scientific & Technical Awards Winners".
  24. (January 6, 2003). "Technical Achievement Award".
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