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Ames room
Optical illusion
Optical illusion

An Ames room is a distorted room that creates an optical illusion. Likely influenced by the writings of Hermann Helmholtz, it was invented by American scientist Adelbert Ames Jr. and patented by him in 1940. The exact date of the invention has not been established: according to Behrens, "as early as 1934, Ames designed his first “distorted room”"; other authors suggesting 1946.
Usage and effect
An Ames room is viewed with one eye through a peephole. Through the peephole, the room appears to be an ordinary rectangular cuboid, with a back wall that is vertical and at right angles to the observer's line of sight, two vertical side walls parallel to each other, and a horizontal floor and ceiling.
The observer will see that an adult standing in one corner of the room along the back wall appears to be a giant, while another adult standing in the other corner along the back wall appears to be a dwarf. An adult who moves from one corner of the room to the other appears to change dramatically in size.
Explanation
The true shape of the room is that of an irregular hexahedron: depending on the design of the room, all surfaces can be regular or irregular quadrilaterals, so that one corner of the room is farther from an observer than the other.
The illusion of an ordinary room is because most information about the true shape of the room does not reach the observer's eye. The geometry of the room is carefully designed, using perspective, so that, from the peephole, the image projected onto the retina of the observer's eye is the same as that of an ordinary room. Once the observer is prevented from perceiving the real locations of the parts of the room, the illusion that it is an ordinary room occurs.
One key aspect of preventing the observer from perceiving the true shape of the room is the peephole. It has at least three consequences:
- It forces the observer to be at the location where the image projected into the eye is of an ordinary room. From any other location, the observer would see the room's true shape.
- It forces the observer to use one eye to look into the room, preventing any information about the real shape of the room from stereopsis, which requires two eyes.
- It prevents the observer from moving to a different location so as to get any information about the real shape of the room from motion parallax.
Other sources of information about the true shape of the room are also removed by its designer. For example, by strategic lighting, the true far corner is as bright as the true near corner. For another example, patterns on the walls (such as windows) and floor (such as a black-and-white chequerboard of tiles) can be made consistent with its illusory geometry.
The illusion is powerful enough to overcome other information about the true locations of objects in the room, such as familiar size. For example, although the observer knows that adults are all about the same size, an adult standing in the true near corner appears to be a giant, while another adult standing in the true far appears to be a dwarf. For another example, although the observer knows that an adult cannot change size, they see an adult who walks back and forth between the true far and true near corners appear to grow and shrink.
Studies have shown that the illusion can be created without using walls and a ceiling; it is sufficient to create an apparent horizon (which in reality will not be horizontal) against an appropriate background, and the eye relies on the apparent relative height of an object above that horizon.
In media
The Ames room principle has been used widely in television and movie productions for special effects to show characters in giant size next to characters in small size. The Lord of the Rings film trilogy uses Ames room sets in Shire sequences to make the hobbits correctly diminutive when standing next to the taller Gandalf.
Ames rooms are used covertly for special effects; other times an Ames room is shown explicitly as a plot point.
- An Ames room is depicted in the 1971 film Willy Wonka & the Chocolate Factory.
- Episode 141 of the science educational television series 3-2-1 Contact demonstrates and explaines the Ames Room.
- In the game Super Mario 64, the room that leads to the Tiny-Huge Island level utilises the Ames room illusion.
- In the 2010 film Temple Grandin, the title character deduces the construction of an Ames room.
- English rock group Squeeze uses an Ames room in their 1987 music video "Hourglass".
- English rock band Status Quo uses an Ames room on the front cover of their 1975 studio album On the Level.
- An Ames room in the 2004 film Eternal Sunshine of the Spotless Mind makes the character Joel appear the size of a child.
- Dr. Eric M. Rogers uses an Ames room to demonstrate how we attach familiar knowledge to the unfamiliar, in his 1979 Royal Institution Christmas Lecture.
References
References
- "Ames room".
- {{patent. US. 2340856. Adelbert Ames Jr.: "Demonstrating and testing visual space perception" filing date 1940-05-11, granted date 1944-02-08
- Behrens Roy R. (2009) "Ames Demonstrations in Perception" in E. Bruce Goldstein, ed., ''Encyclopedia of Perception''. Sage Publications, pp. 41–44. {{ISBN. 978-1-4129-4081-8
- (2001). "Ames Room". psychologie.tu-dresden.de.
- (1993). "The Ames room from another viewpoint". Perception.
- Gregory, Richard L.. (1994). "Even odder perceptions". Routledge.
- (1976). "The Honi phenomenon revisited: factors underlying the resistance to perceptual distortion of one's partner". Journal of Personality and Social Psychology.
- (1980). "Reliability, sex difference, and Honi phenomenon in a distorted room". Perceptual and Motor Skills.
- (18 April 2011). "8 Movie Special Effects You Didn't Know Weren't CGI: Classic".
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