Skip to content
Surf Wiki
Save to docs
general/2008-software

From Surf Wiki (app.surf) — the open knowledge base

Adobe AIR

Cross-platform runtime system for building rich web applications


Cross-platform runtime system for building rich web applications

FieldValue
nameAdobe AIR
logoAdobe AIR logo.svg
authorAdobe Inc.
developer
released
operating system{{ublMicrosoft WindowsmacOS and iOSAndroidBlackBerry Tablet OSBlackBerry 10 (discontinued since OS 10.3.1)Linux (discontinued since v2.6){{cite web
urlhttp://blogs.adobe.com/flashplayer/2011/06/adobe-air-and-linux-increasing-distribution-on-devices.html
titleAdobe AIR and Linux: Increasing Distribution on Devices
workAdobe Blog website
publisherAdobe Inc
access-dateJune 14, 2011
quoteWe will no longer be releasing our own versions of Adobe AIR and the AIR SDK for desktop Linux, but expect that one or more of our partners will do so. The last Adobe release of AIR for desktop Linux is AIR 2.6. By focusing on the porting kit and support of partner implementations, we expect to provide broader support for AIR across Linux-based PCs and devices, whereas our own desktop Linux releases have accounted for less than 0.5% of lifetime AIR downloads.}}}}
platformIA-32, x86-64, ARM, and MIPS
languageChinese Simplified, Chinese Traditional, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Russian, Spanish, Swedish, and Turkish
latest release version51.2.2.6
latest release date
genreRuntime environment
licenseProprietary
website

|access-date = June 14, 2011 Adobe AIR (also known as Adobe Integrated Runtime and codenamed Apollo) is a cross-platform runtime system currently developed by Harman International, in collaboration with Adobe Inc., for building desktop applications and mobile applications, programmed using Adobe Animate, ActionScript, and optionally Apache Flex. It was originally released in 2008. The runtime supports installable applications on Windows, macOS, and mobile operating systems, including Android, iOS, and BlackBerry Tablet OS.

AIR is a runtime environment that allows Adobe Animate content and ActionScript 3.0 coders to construct applications and video games that run as a stand-alone executable and behave similarly to a native application on supported platforms. An HTML5 application used in a browser does not require installation, while AIR applications require installation from an installer file (Windows and OS X) or the appropriate App Store (iOS and Android). AIR applications have unrestricted access to local storage and file systems, while browser-based applications only have access to individual files selected by users.

AIR internally uses a shared codebase with the Flash Player rendering engine and ActionScript 3.0 as the primary programming language. Applications must specifically be built for AIR to use additional features provided, such as multi-touch, file system integration, native client extensions, integration with Taskbar or Dock, and access to accelerometer and GPS devices. HTML5 applications may run on the WebKit engine included in AIR.

Notable applications built with Adobe AIR include eBay Desktop, Pandora One desktop, TweetDeck, the former Adobe Media Player, Angry Birds, and Machinarium, among other multimedia and task management applications. According to Adobe, over 100,000 unique applications have been built on AIR, and over 1 billion installations of the same were logged from users across the world, as of May 2014. Adobe AIR was voted as the Best Mobile Application Development product at the Consumer Electronics Show for two consecutive years (CES 2014 and CES 2015).

In June 2019, Adobe announced it would begin transitioning ongoing support and development of Adobe AIR to Harman. Adobe continued to provide support for versions 32 and earlier until the end of 2020, as support would be managed by Harman.

Features

Using AIR, developers can access functionality including text, vector graphics, raster graphics, video, audio, camera, and microphone capability. AIR also includes additional features such as file system integration, native client extensions, desktop integration and access to connected devices. AIR enables applications to work with data in different ways, including using local files, local SQLite databases (for which AIR has built-in support), a database server, or the encrypted local store included with AIR.

Developers can access additional functionality by building AIR Native Extensions, which can access full device functionality being programmed in the native language.

Desktop features

On desktop platforms, AIR supports:

  • Window management – Opening multiple windows, minimizing, maximizing and resizing AIR windows.
  • Menu bar – Adding a native menu bar to AIR windows, with sub menus and custom menu items.
  • File management – Discovering drives, files and folders on the PC, creating and deleting files, renaming, copying and moving files.
  • Console applications – Executing native applications with command-line arguments, and receiving feedback via standard I/O & error streams.
  • Multithreading – Managing multiple threads, to execute ActionScript 3 code in the background without freezing the user interface.
  • Web browser – View HTML web pages with full CSS and JavaScript support within applications, with the integrated WebKit-based web browser.
  • Clipboard access – Programmatically copy or paste text, bitmaps or files into the system clipboard.
  • Drag-and-drop – Allows users to drag text, bitmaps or files into AIR applications.

Mobile features

On mobile platforms, AIR supports many mobile hardware features:

  • 3D hardware-accelerated graphics rendering (using Stage3D)
  • Touch-screen events (including multi-touch gestures)
  • Device camera and microphone access (including video encoding for recorded video)
  • Accelerometer and geo-location sensor input (GPS or otherwise)
  • Networking with HTTP, TCP and UDP protocols
  • AIR Gamepad - allows mobile applications to serve as secondary displays and controllers for games.

3D graphics

In 2011, the addition of Stage3D allowed AIR apps access to GPUs for hardware acceleration. Several third-party frameworks have been developed to build upon the functionality of Stage3D, including the Starling Framework and Away3D. These frameworks are also compatible with AIR, and provide vital performance improvements to AIR apps published for mobile devices.

AIR Native Extensions

AIR apps can be augmented in functionality with the usage of AIR Native Extensions (ANEs). Native extensions are plug-in code libraries that contain native code wrapped with an ActionScript API, allowing developers to access native features not otherwise usable in AIR, such as Apple Game Center or Google Cloud Messaging.

Native extensions may be developed by anyone using publicly available tools; some are distributed for free or even as open source, while others are sold commercially.

Native extensions may be programmed in the native language on each platform, allowing access to the full set of platform APIs provided by the developer. (C++ for Windows, Java and C++ for Android, Objective-C for iOS).

Availability

AIR is a cross-platform technology and AIR applications can be repackaged with few or no changes for many popular desktop and mobile platforms. Different installation options exist for each platform.

AIR applications may be published with or without the AIR runtime. Applications packaged with the AIR runtime are larger in file size, and are known as "captive runtime" applications. If the runtime is not embedded in the app, it must be installed separately.

In January 2009, Adobe claimed that there were over 100 million installations of Adobe AIR worldwide, and that "the majority of AIR runtime installations occur at the time the first AIR application is installed by a user". In May 2014, Adobe claimed that over 100,000 unique applications were built on AIR, and over 1 billion installations of the same were logged from users across the world.

Platforms

Adobe AIR, version 32, contains Adobe Flash Player 32, and is available for Windows 7 and later, as well as OS X 10.9 and later.

Adobe AIR applications can be published as native phone applications on certain mobile operating systems, such as Android (ARM Cortex-A8 and above) and Apple iOS. In May 2017, Adobe stopped releasing AIR for Android, and the app was eventually removed from the Play Store in September 2018, but it can still be downloaded through their website. After Adobe's transition of AIR to Harman, they resumed support for Android and the latest version is only available there.

PlatformInstaller file supportApp store support
Windows*.air*, *.exe* and *.msi*None
macOS*.air* and *.dmg*App Store (with captive runtime)
Android*.apk*Google Play
iOS*.ipa*App Store
Playbook*.bar*App World

The following table explains to what extent Adobe AIR can run on various mobile operating systems:

Operating systemPrerequisitesLatest Adobe Flash PlayerAIR Framework
AndroidAndroid 2.3+, ARM Cortex-A8+ or Android x86url=http://helpx.adobe.com/flash-player/release-note/fp_116_air_36_release_notes.htmltitle=Release Notes – Flash Player® 11.6 AIR® 3.6access-date=May 22, 2015}}Option 1: The AIR player can be embedded as a 'captive' runtime, which increases APK size but makes the application standalone.
Apple iOSiOS 4.3 or laterAIR 3.6.0.597 (uses Flash Player 11.6)url=http://forums.adobe.com/docs/DOC-1322title=How are Adobe AIR applications packaged and dep... – Adobe Communityaccess-date=May 22, 2015}}
BlackBerry Tablet OSNoneurl=https://web.archive.org/web/20120504213731/http://blogs.adobe.com/flashplatform/2011/09/announcing-flash-player-11-and-air-3.htmldate=May 4, 2012 }}, Adobe Flash Platform BlogAlready pre-installed on each device.
BlackBerry 10Blackberry 10.2 and lower (no longer supported from 10.3)AIR 3.5 (uses Flash Player 11.1)Already pre-installed on each device.

Application development

AIR runs applications within a contained Flash Player instance. It runs web applications via WebKit rendering engine. Multiple instances of the browser can be started within a single AIR application, but JavaScript content executes with some security limitations.

AIR does not provide direct access to native GUI elements such as navigation bars or controls. Native extensions can be used to access additional native resources.

Development tools

SDK

The AIR SDK is available as a free standalone download for software developers to make AIR applications. SDK users do not need to install any commercial software to use the SDK, although several options are available. AIR apps can be compiled from the command line using the AIR compiler included in the SDK; the compiler can also be called from an IDE to eliminate the need for the command line.

AIR can also be used with Adobe Flex. Flex is an integrated collection of stylable graphical user interface, data manipulation and networking components, and applications built upon it are known as "Flex" applications. Flex GUIs are defined in MXML, similar to how Android and Microsoft Visual Studio define GUIs; however, Flex does not give access to native GUI components.

AIR applications built without the Flex framework allow greater flexibility and performance, and are known as "pure ActionScript" applications. Video games built on the AIR platform are typically pure-Actionscript projects. Various open-source component frameworks are available for pure ActionScript projects, such as MadComponents, that provide UI Components at significantly smaller SWF file sizes.

Software

Adobe distributes three commercial software products for developing of AIR applications in ActionScript:

  • Adobe Flash Builder (enterprise application development and debugging)
  • Adobe Animate (graphics design, animation and scripting toolset)
  • Adobe Scout (visual profiler for performance optimization)

Third-party development environments that target the AIR runtime are also available, including:

  • Moonshine IDE, a free IDE built with Apache Flex and Adobe Air. It can be used to create ActionScript 3, Apache Flex, Apache Royale and Feathers projects from Moonshine. It also provides cloud support.
  • FlashDevelop, an open-source Flash ActionScript IDE, which includes a debugger for AIR applications
  • Powerflasher FDT, a commercial ActionScript IDE
  • CodeDrive, an extension to Microsoft Visual Studio 2010 for ActionScript 3 development and debugging
  • IntelliJ IDEA, a commercial IDE supporting ActionScript 3 development and debugging
  • AS3 & MXML for VSCode, a powerful extension capable to turn the popular Microsoft free editor Visual Studio Code in a complete AIR IDE

Adobe Flash Builder is the premium tool for Flex application development, since it includes an integrated drag-and-drop user interface builder, not found in competing tools like FlashDevelop.

JavaScript applications

Adobe provides for AIR, HTML5 and JavaScript development with Adobe Dreamweaver CS5, although any other HTML editor or text editor can be used.

AIR can run a subset of JavaScript, with no ability to dynamically execute code when running in the application sandbox. According to Adobe, this restriction is designed to prevent malicious remote content from attacking a user's system. Because of this restriction, JavaScript frameworks that make use of dynamic JavaScript functions like eval() were not initially compatible with AIR. However, several frameworks including Dojo Toolkit, jQuery, and ExtJS were updated to run in AIR's application sandbox. Some frameworks like MooTools were already compatible.

Dreamweaver CS4/CS3 requires an additional extension to compile AIR applications, as does Flash CS3 in the form of an update.

References

References

  1. "Harman - Adobe Partnership - HARMAN".
  2. (April 15, 2014). "End of Support Notice". BlackBerry Ltd..
  3. "Tech specs and system requirements {{!}} Adobe AIR".
  4. "Adobe AIR SDK from HARMAN - Release Notes". [[Harman International]].
  5. (February 4, 2008). "Adobe AIR 1.1 EULA". Adobe Systems.
  6. "Adobe AIR: Browser vs. Desktop". Adobe Systems.
  7. [https://www.adobe.com/products/air.html Adobe AIR 3], Adobe
  8. "Upgrade Pandora Subscription to Plus or Premium".
  9. [http://lifehacker.com/396393/top-10-apps-worth-installing-adobe-air-for Top 10 Apps Worth Installing Adobe AIR For], [[LifeHacker]]
  10. [http://www.cnet.com/news/10-impressive-adobe-air-apps/ 10 impressive Adobe AIR apps], [[CNET]]
  11. [http://blogs.adobe.com/digitalmedia/2011/10/flash-games-showcased-at-adobe-max-rovios-angry-birds-epic-games/ Flash Games Showcased at Adobe MAX- Rovio’s Angry Birds & Epic Games], Adobe Digital Media Blog
  12. [https://www.adobe.com/devnet/air/samples-mobile.html Adobe AIR showcase apps for mobile developers], Adobe Developer Connection
  13. [http://www.hongkiat.com/blog/60-useful-adobe-air-applications-you-should-know/ 60+ Useful Adobe AIR Applications You Should Know], HongKiat.com
  14. [http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html AIR app installs cross a billion], Adobe AIR and Adobe Flash Player Team Blog
  15. [http://forta.com/blog/index.cfm/2014/5/10/1-Billion-AIR-Installations 1 Billion AIR Installations], Ben Forta
  16. [http://www.compassintelligence.com/?q=press/compass-intelligence-announces-winners-2014-mobility-awards-wireless-m2m-and-green-technology Compass Intelligence Announces Winners of the 2014 Mobility Awards], Compass Intelligence
  17. [http://www.compassintelligence.com/?q=press/compass-intelligence-announces-winners-2015-mobility-awards-list-m2m-green-technology-and Compass Intelligence Announces Winners of the 2015 Mobility Awards], Compass Intelligence
  18. (2019-05-30). "The Future of Adobe AIR".
  19. [http://help.adobe.com/en_US/air/build/WS597e5dadb9cc1e0253f7d2fc1311b491071-8000.html Using native extensions for Adobe AIR], Adobe Help Center
  20. [http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7e09.html Basics of native windows in AIR], Adobe Help Center
  21. [http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7de8.html Creating native menus (AIR)], Adobe Help Center
  22. [http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7d8d.html Working with files], Adobe Help Center
  23. [http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b060d22f991220f00ad8a-8000.html Communicating with native processes in AIR], Adobe Help Center
  24. [http://help.adobe.com/en_US/as3/dev/WS0191790375a6482943a72da3138ec8eec7e-8000.html Using workers for concurrency], Adobe Help Center
  25. [http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ecc.html Creating your first HTML-based AIR application with the AIR SDK], Adobe Help Center
  26. [http://help.adobe.com/en_US/as3/dev/WS88A6374C-1D6C-4faa-968C-5354C78587E2.html Copy and paste], Adobe Help Center
  27. [http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7e8a.html Drag and drop in AIR], Adobe Help Center
  28. [http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b0-6ffb37601221e58cc29-8000.html Touch, multitouch and gesture input], ActionScript 3.0 Developer's Guide, Adobe
  29. [http://help.adobe.com/en_US/as3/dev/WSb2ba3b1aad8a27b036ae443e1221e57e23b-8000.html Accelerometer input], ActionScript 3.0 Developer’s Guide, Adobe
  30. [https://www.adobe.com/devnet/air/quick_start_as/quickstarts/qs_as_geolocation_api.html Using the Adobe AIR Geolocation APIs on Android], Adobe Developer Connection
  31. "Adobe Flash Runtimes | Documentation archives and downloads".
  32. [https://www.adobe.com/devnet/air/native-extensions-for-air.html Native extensions for Adobe AIR], AIR Devnet
  33. "Developing Native Extensions for ADOBE® AIR".
  34. "Adobe Flash Runtimes | Documentation archives and downloads".
  35. [https://www.adobe.com/devnet/air/articles/customize-setup-for-AIR-app-with-captive-runtime.html Generating a Windows installer for your AIR captive runtime application], Adobe Developer Connection
  36. Ludwig, Adrian. (January 28, 2009). "AIR passes 100 million installations". Adobe Systems.
  37. "How to install Adobe AIR 2 for 64-bit Linux systems".
  38. "Flash Player 10.1 – Installations and updates".
  39. [https://www.adobe.com/devnet/air/articles/ios_features_in_air26.html iOS features in Adobe AIR 2.6] {{Webarchive. link. (September 25, 2012 , Adobe Devnet)
  40. (2018-09-17). "Re: Adobe air not found on google play for some android users".
  41. [http://help.adobe.com/en_US/air/build/WS789ea67d3e73a8b22388411123785d839c-8000.html Packaging a desktop native installer], Adobe Help Center
  42. "Post an Adobe AIR app to Mac App Store".
  43. [https://www.adobe.com/devnet/air/articles/packaging-air-apps-android.html Using Flash Builder 4.5 to package applications for Google Android devices], Adobe Developer Connection
  44. [https://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html Using Flash Builder 4.5 to package applications for Apple iOS devices], Adobe Developer Connection
  45. [https://www.adobe.com/devnet/air/articles/packaging-air-apps-blackberry.html Using Flash Builder 4.5 to package applications for BlackBerry Tablet OS devices], Adobe Developer Connection
  46. "Adobe AIR – Tech specs – Adobe AIR – System requirements".
  47. "Adobe AIR now supports x86 Android".
  48. "Release Notes – Flash Player® 11.6 AIR® 3.6".
  49. "java – Install Air Application in Android without Adobe Air – Stack Overflow".
  50. "Android – must install adobe air?".
  51. "How are Adobe AIR applications packaged and dep... – Adobe Community".
  52. [http://blogs.adobe.com/flashplatform/2011/09/announcing-flash-player-11-and-air-3.html Announcing Flash Player 11 and AIR 3] {{webarchive. link. (May 4, 2012 , Adobe Flash Platform Blog)
  53. [https://www.adobe.com/flashplatform/certified_devices/tablets.html] {{Webarchive. link. (July 8, 2012 Retrieved on September 19, 2011.)
  54. BlackBerry. "End of Support – BlackBerry SDK for Adobe AIR – BlackBerry Developer".
  55. "Adobe AIR - Runtimes for end user download".
  56. [https://www.adobe.com/devnet/flex/flex-sdk-download.html Adobe Flex SDK Download Page], Adobe.com
  57. [https://www.adobe.com/devnet/devices/articles/optimize-performance-apps-tv.html Optimizing performance of applications for connected TVs], Adobe Developer Connection
  58. {{usurped
  59. [http://gregsramblings.com/2011/09/06/flex-vs-actionscript-the-debate-gets-new-life/ Flex versus ActionScript – the debate gets new life] {{Webarchive. link. (December 9, 2014 , Greg's Ramblings)
  60. [http://madskool.wordpress.com/2011/06/07/pure-actionscript-madcomponents-vs-flash-builder-4-5/ Pure ActionScript + MadComponents vs. Flash Builder 4.5], MobileAppDev
  61. [http://crosbymichael.com/flex-45-vs-pure-as3.html Flex 4.5 vs Pure AS3] {{Webarchive. link. (October 21, 2011 , Michael Crosby)
  62. [https://www.adobe.com/devnet/flex/videotraining/exercises/ex1_02.html "Creating an application user interface"], Adobe Developer Connection
  63. (August 24, 2010). "Getting started with Adobe AIR for HTML/JavaScript developers". Adobe Systems.
  64. (2008). "ADOBE® AIR™ 1.5 Security White Paper". Adobe Systems.
  65. "Adobe - AIR: Tools for Ajax". Adobe Systems.
  66. (November 17, 2008). "Adobe Flash - Downloads". Adobe Systems.
Info: Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about Adobe AIR — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report