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3DMark
Computer benchmarking tool
Computer benchmarking tool
| Field | Value |
|---|---|
| title | 3DMark |
| developer | |
| released | |
| latest release version | v2.29.8294 |
| latest release date | |
| engine | MAX-FX (2000–2002) |
| platform | |
| website |
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3DMark is a computer benchmarking tool created and developed by UL (formerly Futuremark), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance. The 3DMark measurement unit is intended to give a normalized means for comparing different PC hardware configurations (mostly graphics processing units and central processing units), which proponents such as gamers and overclocking enthusiasts assert is indicative of end-user performance capabilities.
Many versions of 3DMark have been released since 1998. Scores cannot be compared across versions as each test is based on a specific version of the DirectX API. 3DMark 11 and earlier versions, being no longer suitable to test modern hardware, have been made available as freeware by providing keys to unlock the full version on the UL website.
Versions
| Version | Description | Released | Operating system | DirectX API | Support status | ||
|---|---|---|---|---|---|---|---|
| 3DMark99 | The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. | October 26, 1998 | Windows 95 | ||||
| Windows 98 | DirectX 6.0 | Discontinued after the release of 3DMark99 MAX | |||||
| 3DMark99 MAX | 3DMark99 MAX is a content update to 3DMark99. | March 8, 1999 | Windows 95 | ||||
| Windows 98 | DirectX 6.1 | Unsupported | |||||
| 3DMark2000 | The second generation 3DMark, making use of key features from DirectX 7 (such as hardware-accelerated transform and lighting). | December 6, 1999 | Windows 95 | DirectX 7 | Unsupported | ||
| 3DMark2001 | The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex shaders and pixel shaders, and point sprites. | March 13, 2001 | Windows 98 | ||||
| Windows 98 SE | |||||||
| Windows ME | |||||||
| Windows 2000 | |||||||
| Windows XP | DirectX 8.0 | Discontinued after the release of 3DMark2001 SE | |||||
| 3DMark2001 SE | 3DMark2001 Second Edition is an updated version of the third generation 3DMark2001 (the core benchmark tests are as in 3DMark2001, but there is an additional Feature test and broader hardware support). 3DMark2001 SE is the last version of 3DMark to use the MAX-FX engine. | February 12, 2002 | Windows 98 | ||||
| Windows 98 SE | |||||||
| Windows ME | |||||||
| Windows 2000 | |||||||
| Windows XP | DirectX 8.1 | Unsupported | |||||
| 3DMark03 | The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in 3DMark2001. 3DMark03 does not use a 3rd party engine for any of the tests; light DirectX wrappers are used instead. | February 11, 2003 | Windows 98 | ||||
| Windows 98 SE | |||||||
| Windows ME | |||||||
| Windows 2000 | |||||||
| Windows XP | DirectX 9.0 | Unsupported | |||||
| 3DMark05 | The fifth generation 3DMark. Like 3DMark03, it is based on DirectX 9 but all of the graphics tests require a minimum hardware support of Shader Model 2.0. While the tests only make use of Shader Model 2.0, by default the highest compilation profile supported by the hardware is used, including 3.0. | September 29, 2004 | Windows 2000 | ||||
| Windows XP (SP2) | DirectX 9.0(c) | Unsupported | |||||
| 3DMark06 | The sixth generation 3DMark. The three game tests, renamed "graphics tests", from 3DMark05 were carried over and updated, and a fourth new test "Deep Freeze" was added. | January 18, 2006 | Windows XP | ||||
| Windows Vista | |||||||
| Windows 7 | |||||||
| Windows 8 | |||||||
| Windows 8.1 | |||||||
| Windows 10 | DirectX 9.0c | Unsupported | |||||
| 3DMark Vantage | Futuremark released 3DMark Vantage on April 28, 2008. It is a benchmark based upon DirectX 10, and therefore will only run under Windows Vista (Service Pack 1 is stated as a requirement) and Windows 7. Unlike all of the previous versions there is no demo mode in 3DMark Vantage. | April 28, 2008 | Windows Vista | ||||
| Windows 7 | |||||||
| Windows 8 | |||||||
| Windows 8.1 | |||||||
| Windows 10 | DirectX 10 | Unsupported; no longer receiving updates other than SystemInfo | |||||
| 3DMark 11 | 3DMark 11 made extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. It was released on December 7, 2010. | December 7, 2010 | Windows Vista | ||||
| Windows 7 | |||||||
| Windows 8 | |||||||
| Windows 8.1 | |||||||
| Windows 10 | DirectX 11 | Unsupported; no longer receiving updates other than SystemInfo | |||||
| 3DMark | Development of a new version of 3DMark was announced on 14 November 2011 with the final product, simply named 3DMark, released on February 4, 2013. | February 4, 2013 (Windows) | |||||
| April 2, 2013 (Android) | |||||||
| September 9, 2013 (iOS) | |||||||
| October 14, 2013 (Windows RT) | Windows Vista | ||||||
| Windows 7 | |||||||
| Windows 8 | |||||||
| Windows 8.1 | |||||||
| Windows 10 | DirectX 11 with | ||||||
| Direct 3D feature | |||||||
| levels 9, 10 and 11. | |||||||
| Time Spy test – | |||||||
| DirectX 12 with | |||||||
| feature level 11_0 | |||||||
| supported | Supported | ||||||
| 3DMark Port Royal | 3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. | January 8, 2019 | Windows 10 October Update | DirectX Raytracing | Supported | ||
| 3DMARK Steel Nomad | Steel Nomad is the official successor to Time Spy. | May 21, 2024 | {{plainlist | {{plainlist | Supported |
References
References
- "What is 3DMark?". Futuremark Corporation.
- "Futuremark Legacy Benchmarks – Benchmarks by UL Solutions".
- "Futuremark Corporation Releases 3DMark99". Futuremark Corporation.
- (1999-03-08). "Futuremark Corporation Releases 3DMark99 MAX". Futuremark Corporation.
- "3DMark99 MAX download". Futuremark Corporation.
- (1999-12-06). "MadOnion.com Releases 3DMark2000". MadOnion.com.
- (2001-03-13). "MadOnion.com Releases 3DMark2001". MadOnion.com.
- (2002-02-12). "MadOnion.com Releases 3DMark2001 Second Edition". MadOnion.com.
- (2003-02-11). "3DMark03 Released". Futuremark Corporation.
- (2003-02-11). "3DMark03 Whitepaper". Futuremark Corporation.
- (2004-09-29). "Futuremark Unveils 3DMark05". Futuremark Corporation.
- (2005-04-26). "3DMark05 Whitepaper v1.1". Futuremark Corporation.
- "3DMark05 FAQ". Futuremark Corporation.
- (2006-01-18). "Futuremark Overhauls "The Gamers' Benchmark" With 3DMark06". Futuremark Corporation.
- (2006-01-18). "3DMark06 Whitepaper v1.0.2". Futuremark Corporation.
- "3DMark06 Advanced and Professional Features". Futuremark Corporation.
- (2008-04-28). "Futuremark Launches 3DMark Vantage". Futuremark Corporation.
- Murray, Matthew. (2011-03-15). "3DMark Vantage Now More Compatible, Basic Version Free". pcmag.com.
- (2010-12-02). "Futuremark Confirms 3DMark 11 Release Date". Futuremark Corporation.
- "INTRODUCING 3DMARK TIME SPY DIRECTX 12 BENCHMARK TEST".
- "3DMARK TIME SPY – DIRECTX 12 BENCHMARK TEST AVAILABLE NOW".
- "3DMark – The Gamer's Benchmark".
- "3DMark Port Royal ray tracing benchmark now available".
- "3DMark Steel Nomad is out now!".
- "Which 3DMark benchmark should I use?".
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