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2K Australia

Australian video game developer


Australian video game developer

FieldValue
name2K Australia Pty Ltd
logo2K Australia Logo.svg
former_nameIrrational Games Australia Pty. Ltd. (2000–2007)
2K Marin (2010–2011)
typeSubsidiary
industryVideo games
fateDissolved
founded
defunct
hq_location_cityCanberra
hq_location_countryAustralia
parent

2K Marin (2010–2011)

2K Australia Pty Ltd (formerly Irrational Games Australia and 2K Marin) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia operated under the name of sister studio 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.

History

Irrational Games Australia was founded on 27 April 2000 as a subsidiary of Irrational Games. On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label. On 10 August 2007, shortly prior to the release of BioShock, the two Irrational Games studios were split apart, with Irrational Games becoming 2K Boston, and Irrational Games Australia turning into 2K Australia.

For the development of XCOM (later The Bureau: XCOM Declassified) in April 2010, 2K Australia started operating under the name of 2K Marin, another 2K studio. On 28 February 2011, 2K Australia's studio head, Martin Slater, abruptly left the company. On 20 October 2011, layoffs hit 2K Marin's Australian studio, with 15 jobs cut. Following the layoffs, on 28 November 2011, it was reported that the studio had dropped the 2K Marin label, and was working under their 2K Australia brand name again, this time on BioShock Infinite.

Jonathan Chey, who had led the company as studio head, left 2K Australia by July 2011, when he founded his own game development studio, Blue Manchu. On 15 April 2015, 2K Australia was shut down and all staff were made redundant, stating that the costs of operating a studio in Australia were too high. At the time of its closure, 2K Australia was considered to have been the last AAA video game company in Australia.

Games developed

As Irrational Games Australia

YearTitlePlatform(s)Notes2002200420052006
*Freedom Force*Microsoft WindowsAssisted Irrational Games
*Tribes: Vengeance*Microsoft WindowsAssisted Irrational Games
*SWAT 4*Microsoft WindowsAssisted Irrational Games
*SWAT 4: The Stetchkov Syndicate*Microsoft WindowsAssisted Irrational Games

As 2K Australia

YearTitlePlatform(s)Notes2007201020132014
*BioShock*iOS, macOS, Microsoft Windows, PlayStation 3, Xbox 360Co-developed with [2K Boston](2k-boston)
*BioShock 2*macOS, Microsoft Windows, PlayStation 3, Xbox 360Assisted [2K Marin](2k-marin)
*BioShock Infinite*Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360Assisted Irrational Games
*The Bureau: XCOM Declassified*macOS, Microsoft Windows, PlayStation 3, Xbox 360Assisted 2K Marin
*Borderlands: The Pre-Sequel*Android, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360Co-developed with Gearbox Software

References

References

  1. (27 April 2000). "IGA Announces formation".
  2. Jenkins, David. (9 January 2006). "Take-Two Acquires Irrational Games".
  3. Elliott, Phil. (10 August 2007). "Irrational gets 2K rebrand".
  4. Grant, Christopher. (10 August 2007). "BioShock goes gold, Irrational Games becomes 2K Boston / 2K Australia".
  5. Plunkett, Luke. (16 April 2010). "2K Studio Name Madness Continues With New XCOM Game".
  6. Grant, Christopher. (28 February 2011). "2K Australia studio head resigns in the middle of XCOM; 2K responds".
  7. Sliwinski, Alexander. (20 October 2011). "Rumor: 2K Marin in Australia hit by layoffs".
  8. Serrels, Mark. (20 October 2011). "Rumour: Fresh Staff Cuts At 2K's Canberra Studio".
  9. Rose, Mike. (25 November 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On ''Bioshock Infinite''".
  10. Serrels, Mark. (28 November 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite".
  11. Kozanecki, James. (20 July 2011). "Irrational co-founder spawns new studio".
  12. Hindes, Daniel. (15 April 2015). "[Update] Borderlands: The Pre-Sequel Developer 2K Australia Has Shut Down".
  13. Serrels, Mark. (16 April 2015). "2K Australia In Canberra Closes Its Doors".
  14. Serrels, Mark. (21 April 2015). "The Heartwarming Response To The Closure Of 2K Australia".
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