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1986 in video games

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1986 in video games

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1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's bestselling home system was the Family Computer and Nintendo Entertainment System for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.

Video game developer Masahiro Sakurai considers 1986 the most incredible year for the video game industry. He cited the release of several games that were the beginning of popular and long-lasting franchises such as The Legend of Zelda, Dragon Quest, Castlevania, and Kunio-kun. He attributed their release to new hardware like the Family Computer Disk System and megabit ROMs that afforded developers with greater memory storage, which allowed for more creative possibilities. Sakurai noted that the better games in the competitive market generated more appeal.

Financial performance

In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES).

Highest-grossing arcade games

Japan

In Japan, the following titles were the highest-grossing arcade games of 1986, according to the Game Machine charts.

RankTitleArcade cabinetPointsJanuary–JuneJuly–DecemberTotal
1*Hang-On*Ride-on / sit-down
2*Major League*Table9681678
3*Ikari* (*Ikari Warriors*)Table9921420
4*Real Mahjong Haihai*Table10621083
5*Tehkan World Cup*Table6941152
6*Space Harrier*Rolling type887949
7*Gradius*Table860965
8*Arkanoid*Table17191719
9*ASO: Armored Scrum Object*Table898820
10*[1942](1942-video-game)*Table862826

United Kingdom and United States

In the United Kingdom and United States, the following titles were the highest-grossing arcade video games of 1986.

RankUnited KingdomUnited StatesElectrocoin (London)*RePlay*AMOA*Play Meter*DedicatedConversion
1*Nemesis* (*Gradius*)*Hang-On**Gauntlet**Mat Mania**Gauntlet*
2*Hang-On**Gauntlet**Hang-On*,
*Ikari Warriors*,
*Speed Buggy*,
*World Series**Choplifter*,
*Hogan's Alley*,
*[1942](1942-video-game)*,
*Rush'n Attack*rowspan="9"
3*Ikari Warriors**Mat Mania*
4*Arkanoid**World Series*
5*Super Sprint**Spy Hunter*
6*Salamander**Pole Position II*rowspan="5"rowspan="5"
7*Rampage**Mania Challenge*
8*Enduro Racer**Ikari Warriors*
9*Konami GT* (*GT Racer*)*Ghosts 'n Goblins*
10*Jail Break**Super Sprint*

Best-selling home systems

RankSystem(s)ManufacturerTypeGenerationSalesJapanUSAWorldwide
1Family Computer / Nintendo Entertainment SystemNintendoConsole8-bitlast1=Tanakafirst1=Tatsuourl=http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2title=Network Externality and Necessary Software Statisticsdate=August 2001publisher=Statistics Bureau of Japanpage=2}}3,000,0006,900,000+
2Commodore 64 (C64)CommodoreComputer[8-bit](8-bit)last=Reimerfirst=Jeremydate=2005-12-15title=Total share: 30 years of personal computer market share figuresurl=https://arstechnica.com/features/2005/12/total-share/url-status=liveaccess-date=2021-11-27website=Ars Technicalanguage=en-usarchive-url=https://web.archive.org/web/20120607023023/http://arstechnica.com:80/features/2005/12/total-share/archive-date=June 7, 2012}}
3Family Computer Disk SystemNintendoConsole8-bitlast1=McFerranfirst1=Damiendate=20 November 2010title=Feature: Slipped Disk - The History of the Famicom Disk Systemurl=http://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_systemurl-status=livearchive-url=https://web.archive.org/web/20191219221055/http://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_systemarchive-date=19 December 2019access-date=20 January 2020website=Nintendo Life}}2,000,000
4Commodore 128 (C128)CommodoreComputer8-bit1,000,000
5Apple IIApple Inc.Computer8-bit700,000
6NEC PC-88 / PC-98NECComputer8-bit / [16-bit](16-bit)last1=Methefirst1=Davidlast2=Mitchellfirst2=Willlast3=Miyabefirst3=Junichirolast4=Toyamafirst4=Ryokodate=January 1998title=Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japanurl=https://www.researchgate.net/publication/5160396journal=Research Papers in Economics (RePEc)page=35via=ResearchGate}},000+
7Sega SG-1000 / Master SystemSegaConsole8-bit280,000date=February 1987title=Comparing the New Videogame Systemsurl=https://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_feb87.pdfmagazine=Computer Entertainervolume=5issue=11page=13}}405,000+
8MacApple Inc.Computer[16-bit](16-bit)380,000
9AmigaCommodoreComputer16-bit200,000
Atari STAtari CorporationComputer16-bit200,000

Best-selling home video games

Japan

In Japan, home video games that sold at least one million copies in 1986 include The Hyrule Fantasy: Zelda no Densetsu (The Legend of Zelda), which sold 1 million copies for the Family Computer Disk System (FDS) on its first day of release in February; Dragon Quest, which sold over 1 million cartridges for the Famicom (Nintendo Entertainment System) within six months between May and November; and Gradius, which sold over 1 million between April and December.

According to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1985-1986 releases during the three-year sales tracking period between May 1986 (when Famitsu began tracking sales) and mid-1989.

RankTitleDeveloperPublisherGenrePlatformSales
1*Pro Yakyū: Family Stadium* (*R.B.I. Baseball*)NamcoNamcoSports (baseball)Family Computertitle=Japan Platinum Game Charturl=http://www.the-magicbox.com/Chart-JPPlatinum.shtmlwebsite=The Magic Boxaccess-date=23 August 2019archive-url=https://web.archive.org/web/20080101043949/www.the-magicbox.com/Chart-JPPlatinum.shtmlarchive-date=2008-01-01}}
2*Super Mario Bros.*NintendoNintendoPlatformerFamily Computer
3*Super Mario Bros. 2* (*The Lost Levels*)NintendoNintendoPlatformerFamily Computer Disk System
4*Ganbare Goemon! Karakuri Dōchū*KonamiKonamiAction-adventureFamily Computer
5*Takahashi Meijin no Bōken Jima* (*Adventure Island*)Hudson SoftHudson SoftPlatformerFamily Computer
6*Gegege no Kitaro: Youkai Daimakyou* (*Ninja Kid*)TOSEBandaiActionFamily Computerrowspan="2"
7*Makaimura* (*Ghosts 'n Goblins*)CapcomCapcomPlatformer
8*Dragon Quest* (*Dragon Warrior*)ChunsoftEnixRole-playingFamily Computer1,000,000+
9*Dragon Ball: Shenlong no Nazo* (*Dragon Power*)TOSEBandaiActionFamily Computerrowspan="2"
10*Metroid*NintendoAction-adventureFamily Computer Disk System

The following titles were the best-selling home video games on the bi-weekly Famitsu charts in 1986. Famicom Tsūshin magazine began tracking sales from May 1986.

MonthWeeks 1-2Weeks 3-4Ref
{{dtsMay}}*Gegege no Kitaro: Youkai Daimakyou* (Famicom)title=ファミ通 TOP 30: 6月6日trans-title=Famitsū Top 30: June 6magazine=Famicom Tsūshindate=20 June 1986issue=1pages=6–7url=https://archive.org/details/bi-weekly-famitsu-no.-1-june-20th-1986-600DPI/Bi-Weekly%20Famitsu%20-%20No.%201%20June%2020th%201986/page/n7/mode/2uplang=ja}}
{{dtsJune}}*Super Mario Bros.* (Famicom)*Super Mario Bros. 2* (FDS)
{{dtsJuly}}*Makaimura* (Famicom)
{{dtsAugust}}*Volleyball* (FDS)*Ganbare Goemon! Karakuri Dōchū* (Famicom)
{{dtsSeptember}}*Ganbare Goemon! Karakuri Dōchū* (Famicom)
{{dtsOctober}}*Takahashi Meijin no Bōken Jima* (Famicom)*Akumajō Dracula* (FDS)
{{dtsNovember}}*Takahashi Meijin no Bōken Jima* (Famicom)*Pro Wrestling - Famicom Wrestling Association* (FDS)
{{dtsDecember}}*Dragon Ball: Shenlong no Nazo* (Famicom)*Meikyū Kumikyoku* (Famicom)

United Kingdom

In the United Kingdom, the following titles were the top ten best-selling home video games of 1986, according to the annual Gallup software sales chart. The top ten titles were all home computer games. The best-selling game was Yie Ar Kung-Fu, making it the second year in a row that a fighting game topped the annual charts, after The Way of the Exploding Fist in 1985.

RankTitleDeveloperPublisherGenre
1*Yie Ar Kung-Fu*KonamiImagine SoftwareFighting
2*Formula 1 Simulator*Spirit SoftwareMastertronicRacing
3*Commando*CapcomElite SystemsRun-and-gun shooter
4*Green Beret*KonamiImagine Software
5*Thrust*Superior SoftwareSuperior SoftwareMulti-directional shooter
6*Ghosts 'n Goblins*CapcomElite SystemsPlatformer
7*Paperboy*Atari GamesElite SystemsAction
8*Rambo*Ocean SoftwareOcean SoftwareRun-and-gun shooter
9*Kik Start*MastertronicMastertronicRacing
10*Ninja Master*Tron SoftwareFirebird SoftwareAction

United States

In the United States, Super Mario Bros. for the Nintendo Entertainment System (NES) was the best-selling home video game of 1986. The following titles were the best-selling home video games on the bi-weekly FAO Schwarz charts in 1986, reported by Famicom Tsūshin (Famitsu) magazine from June 1986 onwards.

MonthWeeks 1-2Weeks 3-4PlatformSalesRef1986*Super Mario Bros.*Nintendo Entertainment System1,000,000+title=Count Down Hot 100: USA Hot 10!magazine=Famicom Tsūshindate=16 April 1993issue=226page=83lang=jaurl=https://archive.org/details/famitsu-issue-226-apr-1993/page/83}}
{{dtsJune}}*Super Mario Bros.*Nintendo Entertainment System
{{dtsJuly}}*Kung Fu*Nintendo Entertainment System
{{dtsAugust}}*Super Mario Bros.*Nintendo Entertainment Systemrowspan="2"
{{dtsSeptember}}*Kung Fu*
{{dtsOctober}}rowspan="3"rowspan="3"
{{dtsNovember}}
{{dtsDecember}}

Top-rated games

Major awards

AwardAmusement Players Association Awards
(United States, January 1987)*Famitsu* Best Hit Game Awards
(Japan, February 1987)5th Golden Joystick Awards
(United Kingdom, March 1987)ArcadeConsoleComputerGame of the YearCritics' Choice AwardsBest Scenario / StoryBest Graphics / VisualsBest Music / SoundtrackBest AudioBest Character DesignBest PortOriginal / InnovativeBest HardwareBest Software HouseBest ProgrammerBest Arcade-Style GameBest Action GameBest Platform GameBest Shooting GameBest Adventure GameBest RPGBest Sports GameBest Puzzle GameBest Strategy Game
*Super Mario Bros.**Dragon Quest* (Family Computer)*Gauntlet*
*Meikyuu Kumikyoku* (Famicom)
*Nazo no Kabe* (Famicom)
*Volleyball* (Famicom)
*Zanac* (Famicom Disk System)
*Dragon Quest* (Yuji Horii)
*Out Run**Akumajō Dracula* (*Castlevania*)
*The Hyrule Fantasy: Zelda no Densetsu* (Koji Kondo)*Sanxion*
*Gauntlet*
*Dragon Quest* (Akira Toriyama)
*Ghosts 'n Goblins* (Famicom)
*Gauntlet**The Sentinel*
Family Trainer (Power Pad)
Elite Systems
Koichi Nakamura (*Dragon Quest*)Andrew Braybrook
*Uridium*
*Metroid* (Famicom)
*Super Mario Bros. 2* (Famicom Disk System)
*Gradius* (Famicom)
*The Pawn*
*Dragon Quest* (Famicom)
*Pro Yakyū: Family Stadium* (*R.B.I. Baseball*)
*Kineko* (Famicom Disk System)
*Vietnam*

''Famitsu'' Platinum Hall of Fame

The following 1987 video game release entered Famitsu magazine's "Platinum Hall of Fame" for receiving a Famitsu score of at least 35 out of 40.

TitlePlatformScore (out of 40)DeveloperPublisherGenre
*Pro Yakyū: Family Stadium* (*R.B.I. Baseball*)Family Computer35NamcoNamcoBaseball

Business

  • New companies: Majesco Entertainment, Ubi Soft, Bethesda Softworks, Famitsu, FromSoftware
  • Defunct: Imagic.
  • June 13 – Activision merges with Infocom.
  • Activision acquires Gamestar Software.
  • Sinclair Research Ltd. is acquired by Amstrad.

Notable releases

;Arcade

  • February – Namco releases Sky Kid Deluxe, their first game to use a Yamaha YM2151 FM sound chip.
  • February – SNK releases Ikari Warriors, which shares many elements with Taito's Front Line from 1982, but adds two-player simultaneous play and visuals closer to 1985's Commando. It is SNK's breakthrough game in the US.
  • April – Sega releases Wonder Boy, the first in the series.
  • July 8 – Namco releases The Return of Ishtar, which is the sequel to The Tower of Druaga.
  • July – Ten years after Atari's Breakout, Taito releases Arkanoid, which adds power-ups and unique levels and generally reinvigorates the concept.
  • August – Taito releases Bubble Bobble.
  • September 20 – Sega releases the Out Run racing game.
  • October 1 – Namco releases Genpei Tōma Den.
  • December – Namco releases Rolling Thunder, distributed outside Japan by Atari Games.

;Console

  • February 21 – Nintendo releases The Legend of Zelda (designed by Shigeru Miyamoto for the Family Computer Disk System), the first game in The Legend of Zelda series.
  • May 27 – Enix releases Dragon Quest for the Famicom, which is usually considered the foremost Japanese role-playing video game, and is the first game in a series that has been phenomenally successful in Japan.
  • June 3 – Nintendo releases Super Mario Bros.: The Lost Levels as the sequel to the Super Mario Bros.. The game was not released in North America, partially because it was deemed too difficult.
  • August 6 – Nintendo releases Metroid by Makoto Kano, the first in the Metroid series.
  • September 12 – Hudson Soft releases Adventure Island.
  • September 26 – Konami releases Akumajō Dracula for the Famicom Disk System, the first game in the Castlevania series.
  • November 1 – Sega releases Alex Kidd in Miracle World. It is the first game in the Alex Kidd series created for this character, and the most popular of all Alex Kidd games.
  • December 10 – Namco releases Pro Baseball: Family Stadium for the Famicom, the first in the Famista series.
  • December 19 – Nintendo releases Kid Icarus.

;Computer

  • January 1 – Commodore releases Mind Walker for the Amiga. It keeps running, unmodified, on all versions of the Amiga hardware and OS.
  • May 6 – Infocom releases the highly regarded Trinity.
  • July 8 – Llamasoft's founder Jeff Minter releases Iridis Alpha, a shoot 'em up game for the Commodore 64 computer
  • August 15 – Electronic Arts releases open-ended space exploration adventure game Starflight, which goes on to sell a million copies.
  • October – Sierra On-Line expands their "Quest" line with King's Quest III: To Heir Is Human and Space Quest I: The Sarien Encounter.
  • New World Computing releases Might and Magic Book One: The Secret of the Inner Sanctum for the Apple II, the first installment in the Might and Magic series.
  • Activision releases Labyrinth: The Computer Game. Developed by Lucasfilm Games, this is the first of the LucasArts adventure games.
  • Froggy Software releases La femme qui ne supportait pas les ordinateurs, one of the first video games about cyber harassment and female experience on the internet, and one of the first games with an overtly feminist message.

Hardware

North American [[Master System
  • September, Apple releases the final computer in the Apple II line, the 16-bit Apple IIGS with professional synthesizer-quality audio.
  • Namco releases the Namco System 86 arcade system board.
  • Atari Corporation releases:
  1. The 1040ST personal computer, the second in the ST line. With a megabyte of RAM and a price of US$999, it is the first computer with a cost-per-kilobyte of under $1.
  2. The Atari 7800 console two years after its original test market date.
  3. A smaller model Atari 2600 for under US$50. The TV campaign proclaims "The fun is back!"
  • Sega releases the Master System console in the US.
  • Sharp releases the Twin Famicom home console only in Japan.
  • Nintendo releases the Family Computer Disk System (an add-on for the Famicom) in Japan only.
  • Texas Instruments releases the TMS34010, a CPU with graphics-oriented instructions. Eventually it powers arcade games such as Hard Drivin', Smash TV, Mortal Kombat, and NBA Jam.

References

References

  1. (2024-04-19). "1986: The Year of Legend [Grab Bag]". Masahiro Sakurai on Creating Games.
  2. (1990). "Video Games: Past, Present and Future; An Industry Overview". [[Nintendo of America]].
  3. (15 July 1986). "Game Machine's Best Hit Games 25: '86 上半期". [[:ja:アミューズメント通信社.
  4. (15 January 1987). "Game Machine's Best Hit Games 25: '86 下半期". Amusement Press, Inc..
  5. (18 January 1987). "1986 Top Ten Coin-Ops".
  6. (July-August 1987). "Top 20 of 1986". Amusement Players Association.
  7. (August 23, 1986). "Coin Machine: AMOA Announces Awards Nominations".
  8. (December 6, 1986). "AMOA JB, Games & Cig Vending Awards Winners".
  9. (December 1994). "1986".
  10. (August 2001). "Network Externality and Necessary Software Statistics". [[Statistics Bureau of Japan]].
  11. Kent, Steven L.. (2010-06-16). "The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World". [[Crown Publishing Group]].
  12. (20 November 2010). "Feature: Slipped Disk - The History of the Famicom Disk System".
  13. Mansfield, Richard. (April 1987). "Editor's notes".
  14. (January 1998). "Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan". Research Papers in Economics (RePEc).
  15. (1990). "The Computer Industry Almanac 1991". Pearson P T R.
  16. (February 1987). "Comparing the New Videogame Systems".
  17. (15 December 1988). "All that glitters is not sold: New consoles and computers may sound wonderful – but they're often just too good, argues Barnaby Page".
  18. (2006). "Japan on the Upswing: Why the Bubble Burst and Japan's Economic Renewal". Algora Publishing.
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  44. (30 July 2020). "Beyond Donkey Kong: A History of Nintendo Arcade Games". [[McFarland & Company]].
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