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1980s in video games

Video game-related events in 1980s


Video game-related events in 1980s

The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers. However, an oversatuation of low quality games led to an implosion of the video game market that nearly destroyed the industry in North America. Most investors believed video games to be a fad that had since passed, up until Nintendo's success with its Nintendo Entertainment System (NES, Famicom) revived interest in game consoles and led to a recovery of the home video game industry. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with PC games, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two decades. Other consoles released in the decade included the Intellivision, ColecoVision, TurboGrafx-16 (PC Engine) and Sega Genesis (Mega Drive).

Notable games of the 1980s included Pac-Man, Ms. Pac-Man, Donkey Kong, Super Mario Bros., Super Mario Bros. 3, Mario Bros., Duck Hunt, Tetris, The Legend of Zelda, Metroid, Castlevania, Mega Man, Final Fantasy, Dragon Quest, Double Dragon, Punch-Out!!, Contra, Mega Man 2, SimCity, Prince of Persia, Gauntlet, Gradius, Out Run, Defender, Missile Command, Frogger, Qbert*, Dig Dug, Pitfall!, Elite, and Maniac Mansion.

Consoles of the 1980s

The 1980s opened with popular holdovers like the Atari 2600, alongside newer machines chasing “arcade-at-home” fidelity such as ColecoVision (launched mid-1982 with Donkey Kong as a pack-in) and the self-contained, vector-display Vectrex.

In Japan, Nintendo’s Family Computer (Famicom) arrived in 1983, setting the stage for the company’s U.S. push two years later with the Nintendo Entertainment System. However it wasn't an easy transition to the United States as the market had just crashed the same year as Nintendo launched their own system, the Famicom, in Japan. Thus the American debut began in New York City on Oct. 18, 1985, marketed as a toy (with R.O.B. the Robot and the Zapper Gun) to win back skeptical retailers after the market crash—an approach that helped spark a broader recovery.

Through the second half of the decade, Nintendo consolidated its lead in North America while refining a stricter publishing model: the 10NES lockout chip and licensing rules that shaped third-party game releases and distribution. https://study.sagepub.com/sites/default/files/O%E2%80%99Donnell%2C%20C.%20%282011%29.%20The%20Nintendo%20entertainment%20system%20and%20the%2010NES%20chip.pdf?utm_source=chatgpt.com

Sega mounted the most persistent challenge with the Master System (sold as Mark III in Japan). While it lagged in the U.S., it carved out lasting strength in places like Brazil, where local partner TecToy kept variants on store shelves for decades—an unusual longevity for an ’80s console.

Atari returned with the 7800, emphasizing affordability and backward compatibility with 2600 cartridges—an early nod to preserving players’ libraries. (Modern reissues even highlight that cross-compatibility today.)

By the late 1980s, the conversation shifted toward higher performance: NEC and Hudson’s PC Engine (1987, Japan) and Sega’s Mega Drive/Genesis (1988 Japan; 1989 U.S.) ushered in faster scrolling, bigger sprites, and more elaborate sound, signaling the next wave of competition that would define the early 1990s.

Behind the scenes, the decade also standardized features we now take for granted—battery-backed saves and rewritable media (e.g., Nintendo’s Disk Writer service for the Famicom Disk System)—and elevated hardware engineers like Masayuki Uemura to quiet renown for the designs that reshaped living-room entertainment.

History

Golden age of arcade games

Main article: Golden age of arcade video games

In the early-1980s, arcade games were a vibrant industry. The arcade video game industry in the US alone was generating $5 billion of revenue annually in 1981 and the number of arcades doubled between 1980 and 1982. The effect video games had on society expanded to other mediums as well such as major films and music. In 1982, "Pac-Man Fever" charted on the Billboard Hot 100 charts and Tron became a cult classic.

Third-party development and an oversaturated market

Following a dispute over recognition and royalties, several of Atari's key programmers split and founded their own company Activision in late 1979. Activision was the first third-party developer for the Atari 2600. Atari sued Activision for copyright infringement and theft of trade secrets in 1980, but the two parties settled on fixed royalty rates and a legitimizing process for third parties to develop games on hardware.

In the aftermath of the lawsuit, an oversaturated market resulted in companies that had never had an interest in video games before beginning to work on their own promotional games; brands like Purina Dog Food. The market was also flooded with too many consoles and too many poor quality games, elements that would contribute to the collapse of the entire video game industry in 1983.

American video game crash of 1983

Main article: Video game crash of 1983

By 1983, the video game bubble created during the golden age had burst and several major companies that produced computers and consoles had gone into bankruptcy. Atari reported a $536 million loss in 1983. Some entertainment experts and investors lost confidence in the medium and believed it was a passing fad. A game often given poster child status to this era, E.T. the Extra-Terrestrial had such bad sale figures that the remaining unsold cartridges were buried in the deserts of New Mexico.

Rise of computer gaming

The brunt of the crash was felt mainly across the home console market. Home computer gaming continued to thrive in this time period, especially with lower-cost machines such as the Commodore 64, ZX Spectrum and IBM Personal Computer. Some computer companies adopted aggressive advertising strategies to compete with gaming consoles and to promote their educational appeal to parents as well. Home computers also allowed motivated users to develop their own games, and many notable titles were created this way, such as Jordan Mechner's Karateka, which he wrote on an Apple II while in college.

In the late 1980s, IBM PC compatibles became popular as gaming devices, with more memory and higher resolutions than consoles, but lacking in the custom hardware that allowed the slower console systems to create smooth visuals.

Rejuvenation

By 1985, the home market console in North America had been dormant for nearly two years. Elsewhere, video games continued to be a staple of innovation and development. After seeing impressive numbers from its Famicom system in Japan, Nintendo decided to jump into the North American market by releasing the Nintendo Entertainment System, or NES for short. After release it took several years to build up momentum, but despite the pessimism of critics it became a success. Nintendo is credited with reviving the home console market.

One innovation that led to Nintendo's success was its ability to tell stories on an inexpensive home console; something that was more common for home computer games, but had only been seen on consoles in a limited fashion. Nintendo also took measures to prevent another crash by requiring third-party developers to adhere to regulations and standards, something that has existed on major consoles since then. One requirement was a "lock and key" system to prevent reverse engineering. It also forced third parties to pay in full for their cartridges before release, so that in case of a flop, the liability will be on the developer and not the provider.

Notable video-game franchises established in the 1980s

Arcades

  • 1942 (1984)
  • After Burner (1987)
  • Altered Beast (1988)
  • Arkanoid (1986)
  • Balloon Fight (1984)
  • Baraduke (1985)
  • Battlezone (1980)
  • Berzerk (1980)
  • Bionic Commando (1987)
  • Bomb Jack (1984)
  • Bubble Bobble (1986)
  • BurgerTime (1982)
  • Centipede (1981)
  • Contra (1987)
  • Darius (1987)
  • Defender (1981)
  • Dig Dug (1982)
  • Donkey Kong (1981)
  • Double Dragon (1987)
  • Dragon's Lair (1983)
  • Fantasy Zone (1986)
  • Final Fight (1989)
  • Frenzy (1982)
  • Frogger (1981)
  • Gauntlet (1985)
  • Ghosts 'n Goblins (1985)
  • Golden Axe (1989)
  • Golden Tee Golf (1989)
  • Gradius (1985)
  • Hang-On (1985)
  • Joust (1982)
  • Jungle King (1982)
  • Kunio-kun (1986)
  • Ikari Warriors (1986)
  • Mappy (1983)
  • Missile Command (1980)
  • Mr. Do! (1982)
  • Ms. Pac-Man (1982)
  • Ninja Gaiden (1988)
  • OutRun (1986)
  • Pac-Man (1980)
  • Paperboy (1985)
  • Pocky & Rocky (1986)
  • Pole Position (1982)
  • Punch-Out!! (1984)
  • Qbert* (1982)
  • Qix (1981)
  • Rally-X (1980)
  • Rampage (1986)
  • Red Baron (1981)
  • Robotron: 2084 (1982)
  • R-Type (1987)
  • Rush'n Attack (1985)
  • Shinobi (1987)
  • Space Harrier (1985)
  • Spy Hunter (1983)
  • Street Fighter (1987)
  • Strider (1989)
  • Super Cobra (1981)
  • Tempest (1981)
  • Track & Field (1983)
  • Tron (1982)
  • TwinBee (1985)
  • Wonder Boy (1986)
  • World Stadium (1988)
  • Xevious (1982)
  • Zaxxon (1982)

Consoles and home computers

  • Adventure Island (1986)
  • Alien (1982)
  • Alternate Reality (1985)
  • Alex Kidd (1986)
  • The Bard's Tale (1985)
  • Batman (1986)
  • BattleTech (1988)
  • Blaster Master (1988)
  • Bomberman (1983)
  • Bonk (1989)
  • Boulder Dash (1984)
  • Carmen Sandiego (1985)
  • Castlevania (1986)
  • Choplifter (1982)
  • Dizzy (1987)
  • Dragon Ball (1986)
  • Dragon Quest (1986)
  • Dragon Slayer (1984)
  • Dungeons & Dragons (1988)
  • Dungeon Explorer (1989)
  • Dungeon Master (1987)
  • Elite (1984)
  • Excitebike (1984)
  • Famicom Detective Club (1988)
  • Family Stadium (1986)
  • Final Fantasy (1987)
  • Fire Pro Wrestling (1989)
  • G.I. Joe (1983)
  • Godzilla (1983)
  • Horace (1982)
  • James Bond (1983)
  • Jetpac (1983)
  • Kid Icarus (1986)
  • King's Quest (1980)
  • Last Ninja (1987)
  • The Legend of Heroes (1989)
  • The Legend of Zelda (1986)
  • Leisure Suit Larry (1987)
  • Lode Runner (1983)
  • Madden NFL (1988)
  • Maniac Mansion (1987)
  • Manic Miner (1983)
  • MechWarrior (1989)
  • Mega Man (1987)
  • Megami Tensei (1987)
  • Metal Gear (1987)
  • Metroid (1986)
  • Microsoft Flight Simulator (1982)
  • Middle-earth (1982)
  • Might and Magic (1986)
  • Mother (1989)
  • Parodius (1988)
  • Phantasie (1985)
  • Phantasy Star (1987)
  • Pitfall! (1982)
  • Police Quest (1987)
  • Populous (1989)
  • Prince of Persia (1989)
  • The Prisoner (1980)
  • RealSports (1982)
  • RoboCop (1988)
  • Rocky's Boots (1982)
  • Romance of the Three Kingdoms (1985)
  • SaGa (1989)
  • Shadow of the Beast (1989)
  • SimCity (1989)
  • Space Quest (1986)
  • Spider-Man (1982)
  • Star Raiders (1980)
  • Star Soldier (1986)
  • Super Mario (1985)
  • Teenage Mutant Ninja Turtles (1989)
  • Test Drive (1987)
  • Tetris (1985)
  • Thunder Force (1983)
  • Ultima (1981)
  • Wasteland (1988)
  • Wizardry (1981)
  • Wolfenstein (1981)
  • X-Men (1989)
  • Ys (1987)

Notes:

  • Game franchises that also accompany major film or television franchises.
  • Game franchises that are considered spin-offs of previously established franchises.

Financial performance

Highest-grossing arcade games of the decade

The following titles were the highest-grossing arcade video games of each year in the 1980s, in terms of coin drop earnings.

YearMarketChart(s)TitleRevenueInflationDeveloperManufacturer(s)GenreRef[1980](1980-in-video-games)[1981](1981-in-video-games)[1982](1982-in-video-games)[1983](1983-in-video-games)[1984](1984-in-video-games)[1985](1985-in-video-games)[1986](1986-in-video-games)[1987](1987-in-video-games)[1988](1988-in-video-games)[1989](1989-in-video-games)
Worldwiderowspan="3"*Pac-Man*NamcoNamco / MidwayMaze
Worldwide*Pole Position*colspan="2"NamcoNamco / AtariRacing
UK*Track & Field*colspan="2"KonamiKonamiOlympic sportsdate=January 1986title=Commando: Soldier of Fortuneurl=https://archive.org/details/your-sinclair-01/page/n53magazine=Your Sinclairissue=1page=54}}
USAAMOA*Pole Position*colspan="2"NamcoAtariRacing
*RePlay**Pole Position II*colspan="2"NamcoAtariRacingtitle=Top Hits of Last 5 Yearsmagazine=RePlaydate=March 1987}}
UK*Commando*colspan="2"CapcomCapcomRun-and-gun
USA*Play Meter**Hang-On*colspan="2"SegaSegaRacingdate=December 1994title=1985url=https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/74magazine=Play Metervolume=20issue=13page=74}}
*RePlay**Karate Champ*colspan="2"TechnōsData EastFighting
Japan*Game Machine**Hang-On*colspan="2"SegaSegaRacing
UKElectrocoin (London)*Nemesis* (*Gradius*)colspan="2"KonamiKonamiScrolling shooter
USA*Play Meter**Gauntlet*colspan="2"Atari GamesAtari GamesHack-and-slash
*RePlay**Hang-On*colspan="2"SegaSegaRacing
Japan*Gamest / Game Machine**Out Run*colspan="2" rowspan="2"SegaSegaDriving
USA*Play Meter*SegaSegaDriving
Japan*Gamest / Game Machine**After Burner*colspan="2"SegaSegaAir combattitle=第2回ゲーメスト大賞trans-title=2nd Gamest Awardsmagazine=Gamestdate=December 27, 1988volume=29 (February 1989)url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v029.htmlpages=26–41language=ja}}
Hong KongBondeal*RoboCop*colspan="2"Data EastData EastAction
UK*Operation Wolf*colspan="2"TaitoTaitoLight gun shootertitle=Coin-Ops: SU Awards '88magazine=Sinclair Userdate=18 December 1988issue=82 (January 1989)pages=98–9url=https://archive.org/details/sinclair-user-magazine-082/page/n97}}
USA*Play Meter**Double Dragon*colspan="2"TechnōsTaitoBeat 'em up
JapanDedicated cabinet*Final Lap*colspan="2"NamcoNamcoRacingdate=15 January 1990title=Videos of The Year; "Tetris", "Chase H.Q."url=https://onitama.tv/gamemachine/pdf/19900115p.pdf#page=14magazine=Game Machinepublisher=Amusement Press, Inc.issue=372page=26lang=ja}}
Conversion kit*Tetris*colspan="2"SegaSegaPuzzledate=December 27, 1989title=第3回 ゲーメスト大賞trans-title=3rd Gamest Awardsurl=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v041.htmlmagazine=Gamestlanguage=javolume=41 (February 1990)pages=52–79}}
USAAMOA (dedicated)*Double Dragon*colspan="2"TechnōsTaitoBeat 'em up
AMOA (conversion kit)*Capcom Bowling*colspan="2"StrataCapcomSports
*RePlay* (dedicated)*Super Off Road*colspan="2"LelandLelandRacing
*RePlay* (conversion kit)*Ninja Gaiden*colspan="2"TecmoTecmoBeat 'em up

Best-selling home video games of the decade

The following table lists the top 20 best-selling home video games of the 1980s. Note that video game sales numbers were not as widely reported during the 1980s, with the exception of titles published by Nintendo and Atari, Inc.

No.TitleUnits soldInitial release datePlatform(s)GenreDeveloperPublisher(s)Ref1234567891011121314151617
*Super Mario Bros.*40.24 millionNESPlatformerNintendo R&D4Nintendo
*Tetris* (Game Boy)35 millionGame BoyPuzzleNintendo R&D1Nintendo
*Duck Hunt*28.31 millionNESLight gun shooterNintendo R&D1Nintendo
*Super Mario Land*18.14 millionGame BoyPlatformerNintendo R&D1Nintendo
*Super Mario Bros. 3*17.28 millionNESPlatformerNintendo EADNintendo
*Donkey Kong*15.05 millionG&W, Coleco, Atari, NESPlatformerNintendo R&D1Coleco, Atari Corporation
*Pac-Man*11.15 millionVCS, Coleco, NES, PCMazeNamcoAtari, Coleco, Namco, Thunder Mountain{{efn*Pac-Man*:
*Tetris* (NES)8 millionNESPuzzleNintendo R&D1Nintendo
*Super Mario Bros. 2*7.46 millionNESPlatformerNintendo EADNintendo
*The Legend of Zelda*6.51 millionNESAction-adventureNintendo EADNintendo
*Space Invaders*6.09 millionAtari VCSShoot 'em upTaitoAtari, Inc.
*The Last Ninja 2*5.5 millionComputersAction-adventureSystem 3Activision
*Pitfall!*5 millionMulti-platformPlatformerActivisionActivision
*Zelda II: The Adventure of Link*4.38 millionNESAction role-playingNintendo EADNintendo
*Excitebike*4.16 millionNESRacingNintendo R&D1Nintendo
*Frogger*4.1 millionAtari VCS, ComputersActionKonamiParker Brothers, Sierra On-Line
*Where in the World Is Carmen Sandiego?*4 millionMulti-platformEducationalBroderbundBroderbund
*The Last Ninja*4 millionCommodore 64Action-adventureSystem 3Activision
*Teenage Mutant Ninja Turtles*4 millionNESAction-platformerKonamiUltra Games
*Populous*4 millionMulti-platformGod gameBullfrog ProductionsElectronic Arts

Best-selling home systems of the decade

The following table lists the top 20 best-selling home systems in the 1980s, including home video game consoles, handheld game consoles, handheld electronic games, and personal computers.

No.System(s)ManufacturerTypeGenerationReleaseHardware salesSoftware salesJapanUSAEuropeKoreaWorldwideAs ofUSAAs of1234567891011121314151617181920
Famicom / NESNintendoConsoleThird[1983](1983-in-video-games)last=小川 (Ogawa)first=純生 (Sumio)date=2010-12-14title=テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—trans-title=Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —url=http://www.toyo.ac.jp/uploaded/attachment/3049.pdfjournal=経営論集 (Keiei Ronshū)language=japublication-date=March 2011issue=77pages=1-17 (2)issn=0286-6439archive-url=https://web.archive.org/web/20150725185700/http://www.toyo.ac.jp/uploaded/attachment/3049.pdfarchive-date=2015-07-25access-date=2021-12-06via=Toyo University Academic Information Repository (Toyo University)}}+title=Europe: consoles contre microstrans-title=Europe: consoles against microphonesmagazine=Tiltpages=[23](http://i.imgur.com/qUXeIkm.jpg) to [24](http://i.imgur.com/jjoQFzm.jpg)lang=fr}}title=게임월드date=1994trans-title=Game Worldlang=ko}}36,450,000[1989](1989-in-video-games)101,500,0001989
Game & WatchNintendoHandheld[1980](1980-in-video-games)+[1982](1982-in-video-games)
Atari 2600 (Atari VCS)AtariConsoleSecond[1977](1977-in-video-games)+[1986](1986-in-video-games)rowspan="10"rowspan="10"
Commodore 64CommodoreComputer[8-bit](8-bit)[1982](1982-in-video-games)last=Reimerfirst=Jeremydate=2005-12-15title=Total share: 30 years of personal computer market share figuresurl=https://arstechnica.com/features/2005/12/total-share/access-date=2021-11-27website=Ars Technicalanguage=en-us}}1989
IBM PCIBMComputer[8](8-bit)/[16-bit](16-bit)[1981](1981-in-video-games)6,952,600+1989
ZX81 / ZX SpectrumSinclairComputer8-bit19815,000,000[1985](1985-in-video-games)
Apple IIApple Inc.Computer8-bit19774,487,0001989
NEC UltraLite / PC-88 / PC-98NECComputer8/16-bit19814,040,000date=8 January 1990title=Amid industry pessiminism, micro sales roseurl=https://books.google.com/books?id=FMbci6pHoa0C&pg=PA34magazine=Computerworldpublisher=IDG Enterprisevolume=24issue=2page=34issn=0010-4841}}4,251,000+1989
Famicom Disk SystemNintendoConsole8-bit[1986](1986-in-video-games)last=Shefffirst=Davidurl=https://archive.org/details/0966961706title=Game Over: How Nintendo conquered the worlddate=1994publisher=Vintage Booksisbn=9780307800749edition=1st Vintage bookslocation=New Yorkoclc=780180879access-date=July 27, 2019}}4,000,0001989
MSXASCII Corp.Computer8-bit19834,000,0001989
Sega Mark III/Master SystemSegaConsoleThird[1985](1985-in-video-games)last1=Tanakafirst1=Tatsuourl=http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2title=Network Externality and Necessary Software Statisticsdate=August 2001publisher=Statistics Bureau of Japanpage=2}}+700,000130,0003,935,000+1989
MacintoshApple Inc.Computer[16-bit](16-bit)19843,502,0001989
IntellivisionMattelConsoleSecond[1979](1979-in-video-games)3,000,000+[1983](1983-in-video-games)
Coleco Mini-ArcadeColecoDedicated1982date=January 30, 1983title=More Mini-Arcades Coming From Colecovolume=1page=2work=Arcade Expressissue=13url=http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n13.pdf#page=2}}3,000,0001982
PC Engine/TurboGrafx-16NECConsole8/16-bit[1987](1987-in-video-games)2,350,000last=Rothsteinfirst=Edwarddate=1990-04-26title=Electronics Notebook; Adventures in Never-Never Landlanguage=en-USwork=The New York Timesurl=https://www.nytimes.com/1990/04/26/garden/electronics-notebook-adventures-never-never-land-revenge-shinobi-ninja-without.htmlaccess-date=2021-12-09issn=0362-4331}}2,650,000+1989colspan="2" rowspan="7"
Game BoyNintendoHandheld8-bit[1989](1989-in-video-games)1,480,0001,000,0002,500,0001989
ColecoVisionColecoConsoleSecond1982last1=McFerranfirst1=Damiendate=18 September 2010title=Feature: How ColecoVision Became the King of Kongwork=Nintendo Lifeurl=https://www.nintendolife.com/news/2010/09/feature_how_colecovision_became_the_king_of_kongaccess-date=2 April 2021}}2,000,000+1984
Amstrad CPCAmstradComputer8-bit[1984](1984-in-video-games)date=December 1989title=Guerre Dans Le Salontrans-title=War in the Living Roomurl=https://abandonware-magazines.org/affiche_mag.php?mag=48&num=2280&album=ouimagazine=Science & Vie Microissue=67pages=126–8lang=fr}}2,000,000+1989
Atari 8-bit computersAtariComputer8-bit19791,900,0001989
AmigaCommodoreComputer16-bit19851,600,0001989

Hardware timeline

The following gallery highlights hardware used to predominantly play games throughout the 1980s. File:Nintendo-TV-Game-Computer.jpg|Computer TV-Game (1980) File:Game and Watch - FLAGMAN.jpg|Game & Watch (1980) ColecoVision-wController-L.jpg|ColecoVision (1982) File:Atari-5200-4-Port-wController-L.jpg|Atari 5200 (1982) File:C64c system.jpg|Commodore 64 (1982) File:Iie-system.jpg|Apple IIe (1983) File:Nintendo-Famicom-Console-Set-FL.jpg|Famicom/Nintendo Entertainment System (1983) File:Nintendo-Entertainment-System-NES-Zapper-Orange-L.jpg|NES Zapper/Video Shooting Series light gun (1985) File:Sega-Master-System-Set.jpg|Mark III/Master System (1985) File:Bubble Bobble arcade machine.jpg|Bubble Bobble (1986) File:Atari-7800-Console-Set.jpg|Atari 7800 (1986) File:PC-Engine-Console-Set.jpg|TurboGrafx-16/PC Engine (1987) File:Sega-Mega-Drive-JP-Mk1-Console-Set.jpg|Mega Drive/Genesis (1988) File:Game-Boy-Original.jpg|Game Boy (1989) File:Atari-Lynx-I-Handheld.jpg|Atari Lynx (1989)

Notes

References

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