Skip to content
Surf Wiki
Save to docs
sports

From Surf Wiki (app.surf) — the open knowledge base

1830: The Game of Railroads and Robber Barons

Board game


Board game

FieldValue
subject_name1830: The Game of Railroads and Robber Barons
image_link1830 The Game of Railroads and Robber Barons Cover.jpg
image_size230px
image_captionFirst edition box cover art
players2–6
ages12+
setup_time10 minutes
playing_time4–6 hours
random_chanceNone
skillsStrategy
italic titleyes

1830: The Game of Railroads and Robber Barons is a railroad operations and share trading board game first published by Avalon Hill in 1986 based on an original design by Francis Tresham. The popularity of 1830 spawned an industry creating similar "18XX" games. It was the inspiration for Sid Meier's Railroad Tycoon. 1830 was republished in 2011 through a partnership of Mayfair Games and Lookout Games.

Game Structure

1830 is a strategy game where the only element of luck involved is in determining the initial play order. The game takes the basic mechanics from Francis Tresham’s 1829, with players seeking to make the most money by buying and selling stock in various rail transport companies located on a stylised eastern United States map. Players also operate any companies of which they are the President (by virtue of being the dominant shareholder), in order to generate revenue and affect stock prices.

The game is designed to represent the beginning of railroad operations in the eastern United States beginning in the year 1830, with stock companies in the game representing historical railroad companies.

The goal of the game is to maximise personal wealth before the game ends, whether by nurturing a railroad company to increase its stock value, gutting it and running with the money, successful stock trading or arranging for another player to go bankrupt. Buying, trading and speculating on the stock market is often where 1830 is won or lost.

A game is finished when the bank runs out of money or any player goes bankrupt, with the player with the greatest personal wealth winning.

Private Companies

  • Schuylkill Valley Navigation Co.
  • Champlain & St. Lawrence Railroad
  • Delaware & Hudson Railroad
  • Mohawk & Hudson Railroad
  • Camden & Amboy Railroad
  • Baltimore & Ohio Railroad

Stock Companies

  • Baltimore and Ohio Railroad
  • Boston and Maine Railroad
  • Canadian Pacific Railway
  • Chesapeake and Ohio Railway
  • Erie Railroad
  • New York Central Railroad
  • New York, New Haven and Hartford Railroad
  • Pennsylvania Railroad

Computer Game

1830 has been translated as the PC game 1830: Railroads & Robber Barons by Simtex in 1995. This game has been praised for superior computer AI and, due to the lack of randomness in 1830 game play, the transparency of game play.

Reception

Grant Tavinor, writing in The Aesthetics of Videogames, described the game as "extremely complicated".

Reviews

1830 was also reviewed in the 36th issue of Casus Belli.

References

References

  1. Ramsay, Morgan. (2012). "Gamers At Work: Stories Behind the Games People Play". Apress.
  2. [https://web.archive.org/web/20020218215045/http://pc.ign.com/articles/091/091520p1.html PC Retroview: 1830: Railroads & Robber Barons]
  3. (2018-03-19). "The Aesthetics of Videogames". Routledge.
  4. "1830: Empires de Métal not. {{!}} Article {{!}} RPGGeek".
Info: Wikipedia Source

This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page.

Want to explore this topic further?

Ask Mako anything about 1830: The Game of Railroads and Robber Barons — get instant answers, deeper analysis, and related topics.

Research with Mako

Free with your Surf account

Content sourced from Wikipedia, available under CC BY-SA 4.0.

This content may have been generated or modified by AI. CloudSurf Software LLC is not responsible for the accuracy, completeness, or reliability of AI-generated content. Always verify important information from primary sources.

Report