Zero Divide 2
1997 video game
title: "Zero Divide 2" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1997-video-games", "fighting-games", "multiplayer-and-single-player-video-games", "playstation-(console)-games", "playstation-(console)-only-games", "sequel-video-games", "video-games-about-robots", "video-games-developed-in-japan", "zoom-(video-game-company)-games"] description: "1997 video game" topic_path: "geography/japan" source: "https://en.wikipedia.org/wiki/Zero_Divide_2" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0
::summary 1997 video game ::
::data[format=table title="Infobox video game"]
| Field | Value |
|---|---|
| title | Zero Divide 2 |
| image | ZD2 cover.jpg |
| caption | European cover art |
| developer | Zoom |
| publisher | |
| producer | Akira Sato |
| director | Akira Sato |
| writer | Masakazu Fukuda |
| composer | Akihito Okawa |
| released | |
| genre | Fighting |
| modes | Single-player, multiplayer |
| platforms | PlayStation |
| :: |
| title = Zero Divide 2 | image = ZD2 cover.jpg | caption = European cover art | developer = Zoom | publisher = | producer = Akira Sato | designer = | director = Akira Sato | writer = Masakazu Fukuda | composer = Akihito Okawa | released = | genre = Fighting | modes = Single-player, multiplayer | platforms = PlayStation Zero Divide 2 is a 1997 fighting game produced by Zoom for the PlayStation as the sequel to Zero Divide (1995). The game introduces new characters, walls in arenas, and breakable armor. It has an increased frame rate of 60 per second. Zero Divide 2 was released in Japan and then in 1998 in PAL regions, and was followed by the Japan exclusive Zero Divide: The Final Conflict for Sega Saturn.
Characters
In addition to the eight returning characters from the first game, new characters are: Pixel, Cancer, Nox, and Eve.
Reception
| Fam = 31/40 | HC = 68% | OPMUK = 5/10 | rev1 = Dengeki PlayStation | rev1Score = 80/100, 85/100, 75/100, 90/100
Critics had claimed that it was not too different from the first game and that it was outdated compared to contemporary fighting video games. British magazine Play criticised the game and asking why Sony would release it so soon after Tekken 3. German magazine MANiAC, in a retrospective review, called the polygon look and combat "unspectacular".
In Japan, Famitsu gave the game a score of 31 out of 40.
Notes
References
References
- (1996). "Newsline".
- "ZERO DIVIDE 2 - (PAL)".
- {{cite magazine. (1999)
- (February 1999). "Official UK PlayStation Magazine 42".
- (July 11, 1997). "電撃PSソフトレビュー The Deeper Part 1~2: Zero Divide 2 ザ シークレット ウイッシュ". [[MediaWorks (publisher).
- "Zero Divide 2 (Import) Review".
- "Computer And Video Games Magazine".
- (25 December 1998). "PLAY Issue 042".
- Ehrle, Oliver. (2019-08-13). "Zero Divide 2 – im Klassik-Test (PS) {{!}} MANIAC.de".
- (2013-05-24). "ゼロ ディバイド2 -ザ シークレット ウイッシュ- [PS] / ファミ通.com".
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