Winning Lines


title: "Winning Lines" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1999-british-television-series-debuts", "2004-british-television-series-endings", "1990s-british-game-shows", "2000s-british-game-shows", "bbc-television-game-shows", "british-game-shows-about-lotteries", "british-english-language-television-shows"] topic_path: "geography/united-kingdom" source: "https://en.wikipedia.org/wiki/Winning_Lines" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::data[format=table title="Infobox television"]

FieldValue
imageWinning Lines UK logo.png
genreGame show
creatorDavid Briggs
Steve Knight
Mike Whitehill
presenterSimon Mayo (1999–2000)
Phillip Schofield (2001–04)
countryUnited Kingdom
languageEnglish
num_series6
num_episodes103
locationFountain Studios
runtime35 minutes (1999)
40 minutes (2000)
45 minutes (2001–04)
companyCelador
networkBBC One
first_aired
last_aired
relatedThe National Lottery Draws
::

| image = Winning Lines UK logo.png | genre = Game show | creator = David Briggs Steve Knight Mike Whitehill | presenter = Simon Mayo (1999–2000) Phillip Schofield (2001–04) | country = United Kingdom | language = English | num_series = 6 | num_episodes = 103 | location = Fountain Studios | runtime = 35 minutes (1999) 40 minutes (2000) 45 minutes (2001–04) | company = Celador | network = BBC One | first_aired = | last_aired = | related = The National Lottery Draws

Winning Lines is a National Lottery game show that was broadcast on BBC One from 12 June 1999 to 16 October 2004. It was originally hosted by Simon Mayo and then by Phillip Schofield.

Gameplay

Round 1

Forty-nine contestants take part in this round, each is assigned a two-digit number from 01 to 49. In the first series, Mayo asks a question that can be answered by one of these numbers, and anyone who believes that his/her number is the answer may buzz in. Contestants who buzz in wrongly are eliminated. If the owner of the correct number buzzes in, he/she advances to the next round, if not, he/she is eliminated. The host continues to ask questions until six contestants have qualified to advance, at which point all others are eliminated.

The format of this round was changed beginning with the second series. Each contestant now has a keypad on which to enter answers. Mayo or Schofield asks a question with a numerical answer, and the contestant who keys it in first in the fastest time advances to the next round. Anyone who enters an incorrect answer is eliminated from the game. As before, the round ends when six contestants have qualified to advance, and all others are eliminated.

The last digit from each of the six advancing players' numbers are displayed at the end of the show. Any home viewers who can form their own telephone number from these digits (in any order as always mentioned by Simon & Phillip) may call in for a chance to appear on the next episode.

Round 2 – Looking After Number One

The six qualifying contestants retain their numbers from the first round. The host asks a series of toss-up questions on the buzzer, each of which can be answered with the number of a contestant still in play at the time. If a contestant responds correctly with an opponent's number, that opponent is eliminated; a contestant who responds correctly with his/her own number remains in the game. An incorrect response eliminates the contestant who gave it, regardless of the number. If no one buzzes in on a question, the contestant with the correct number is eliminated. The last remaining contestant advances to the Wonderwall round for a chance to win a trip, whilst the last contestant eliminated from the game wins a holiday in the Countryside.

Final Round – The Wonderwall

The champion faces a set of three projection screens on which 49 answers are displayed, numbered 1 to 49, and has three minutes to answer as many questions as possible. The host gives the champion 15 seconds to study the answers, after which the questions begin and the clock starts to run. The champion must respond by giving both an answer and its number. The correct answer is then removed from the board, regardless of whether the contestant gave it or not. No penalties were given for incorrect answers.

Twice during the round, the champion may take a "pit stop" by pressing a handheld button. Doing so freezes the clock for 15 seconds, during which the champion may look over the answers again, however, he/she may not respond to the current question until the pit stop has ended.

The champion wins a trip whose destination depends on the number of correct answers given, as shown in the table below. During Schofield's first series as host, the champion then played the Wonderwall again (on the same day as the Wednesday Lotto draw), but with no pit stops, each correct answer awarded £200 with a bonus of £1,000 for getting all 20, for a potential maximum of £5,000. Afterwards, they were then also given the right to start the midweek lottery draws.

The prize for giving only one correct answer was a stay at a bed-and-breakfast near the Gravelly Hill Interchange, popularly referred to as "Spaghetti Junction."

During Simon Mayo's tenure as host, the runner-up in round 2 started the Thunderball draw and the Wonderwall winner started the main Lottery draw. When Schofield took over as host from series three, the Thunderball draw moved to being before round 2, with Schofield himself starting the draw, and the Lottery and Lottery Extra draws took place before the Wonderwall; in the third and fourth series, the runner-up contestant started both the Lottery and Lottery Extra draws, but from the fifth series onwards all draws in the show were started by Schofield.

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Correct answersVacationCash prize
20Around the World£5,000
19Australia£3,800
18Barbados£3,600
17Hawaii£3,400
16TexasFlorida
15ZimbabweAfrican Safari
14Caribbean Cruise£2,800
13Mauritius£2,600
12Las VegasUSA
11Hong KongDubai
10New York£2,000
9Italy£1,800
8Majorca£1,600
7Monte Carlo£1,400
6Paris£1,200
5Amsterdam£1,000
4Ireland£800
3Scottish Castle£600
2London£400
1Spaghetti Junction£200
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Transmissions

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SeriesStart dateEnd dateEpisodesPresenter
112 June 19994 September 199913Simon Mayo
215 April 200022 July 200013
39 June 200124 November 200144Phillip Schofield
13 June 200128 November 2001
43 August 20022 November 200214
519 July 200318 October 200313
611 September 200416 October 20046
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Winning Lines - Midweek Draws

During the third series in 2001, the winner of each edition of Saturday's show had to return on Wednesday to play the Wonderwall again for a chance to win some spending money to take on their holidays. Each correct answer was worth £200, with twenty correct answers earning them a bonus £1,000, to make a total of £5,000. The only sting of the round was that there were no "pitstops". During its one series run, only one contestant managed to answer all 20 questions correctly to win the top prize of £5,000.

International versions

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CountryTitleBroadcasterPresenterPremiereFinale
Le Numéro gagnantFrance 2Nagui23 December 200118 December 2002
Linha Da SorteSICCarlos Cruz20022003
Kazandıran NumaralarTRTCem Ceminay20012001
Winning LinesCBSDick Clark8 January 200018 February 2000
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In Italy, between 2000 and 2001, the end-game "The Wonderwall" was played as a segment of Domenica in on Rai Uno and presented by Carlo Conti.

References

References

  1. "Wembley (Lee, Limehouse, Fountain)". TV Studio History.

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1999-british-television-series-debuts2004-british-television-series-endings1990s-british-game-shows2000s-british-game-showsbbc-television-game-showsbritish-game-shows-about-lotteriesbritish-english-language-television-shows