Williams' taxonomy


title: "Williams' taxonomy" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["creativity"] topic_path: "general/creativity" source: "https://en.wikipedia.org/wiki/Williams'_taxonomy" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

Williams' taxonomy is a hierarchical arrangement of eight creative thinking skills conceived, developed, and researched by Frank E. Williams, a researcher in educational psychology. |title=Models for encouraging creativity in the classroom by integrating cognitive-affective behaviors. |author=Williams, Frank E. |journal=Educational Technology |volume=9 |issue=12 |date=Dec 1969 |pages=7–13 |url=http://psycnet.apa.org/psycinfo/1971-23874-001 The taxonomy forms the basis of a differentiated instruction curriculum model used particularly with gifted students and in gifted education settings.

The first four levels are essentially cognitive (thinking), while the last four levels are affective (feeling) in nature. |author=Williams, Frank E. |year=1993 |chapter=The cognitive-affective interaction model for enriching gifted programs |editor=J.S. Renzulli |title=Systems and models for developing programs for the gifted and talented |pages=461–484 |publisher=Highett, Vic.: Hawker Brownlow}}

The eight levels are: |url=http://www.curriculumsupport.education.nsw.gov.au/policies/gats/assets/pdf/uhsi3hstanzac.pdf |title=Gifted and Talented Education; Extract from Support package: Curriculum differentiation; The Williams model

  1. Fluency, the generation of many ideas, answers, responses, possibilities to a given situation/problem;
  2. Flexibility, the generation of alternatives, variations, adaptations, different ideas/solutions/options;
  3. Originality, the generation of new, unique and novel responses/solutions;
  4. Elaboration, the expansion, enlargement, enrichment or embellishment of ideas to make it easier for others to understand or make it more interesting;
  5. Risk-taking, experimenting, trying new challenges;
  6. Complexity, the ability to create structure out of chaos, to bring logical order to a given situation and/or to see the missing parts;
  7. Curiosity, the ability to wonder, ponder, contemplate or puzzle;
  8. Imagination, the ability to build mental pictures, visualise possibilities and new things or reach beyond practical limits.

The purposes of the taxonomy are to teach creative thinking skills, to encourage lateral thinking as well as proactivity, to foster creativity, and to develop students’ creative talents which can be transferred to the changing challenges faced in everyday life. |url=http://www.creativelearning.com/free-resources/assessing-creativity-index?id=190 |title=Assessing Creativity Test 21

References

Bibliography

  • Wormeli, R. Fair isn't always equal: assessing & grading in the differentiated classroom p. 67 Stenhouse Publishers, 2006,
  • Schurr, S. Dynamite in the Classroom: A How-To Handbook for Teachers National Middle School Association 1989, , Google Books
  • Kruse, D. "Thinking Strategies for the Inquiry Classroom" Curriculum Corporation 2009,

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