Tokenzone

American Virtual Property technology company


title: "Tokenzone" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["american-companies-established-in-2000", "companies-based-in-white-plains,-new-york", "online-companies-of-the-united-states"] description: "American Virtual Property technology company" topic_path: "geography/united-states" source: "https://en.wikipedia.org/wiki/Tokenzone" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary American Virtual Property technology company ::

::data[format=table title="Infobox company"]

FieldValue
nameTokenzone, Inc.
typePrivate company
industryDigital asset
foundationin New York City, New York
foundersArias Brothers (Isaac, Ricardo and Eduardo)
defunct
successor
location_cityWhite Plains, NY
location_countryUnited States
area_servedWorldwide
key_people
productsNon-fungible tokens, collectables, virtual trading cards, virtual currency
homepage
See
::

| name = Tokenzone, Inc. | type = Private company | industry = Digital asset | foundation = in New York City, New York | founders = Arias Brothers (Isaac, Ricardo and Eduardo) | defunct = | fate = | successor = | location_city = White Plains, NY | location_country = United States | area_served = Worldwide | key_people = | products = Non-fungible tokens, collectables, virtual trading cards, virtual currency | homepage = See

Tokenzone was an American company primarily known for inventing the concept of non-fungible tokens used primarily as digital collectibles on the Internet prior to the invention of blockchain based NFTs. Tokenzone was founded on January 21, 2000, by the Arias Brothers (Isaac, Ricardo and Eduardo).

History

In November 2000, Tokenzone founders filed the first patent application with the United States Patent and Trademark Office for a method and apparatus of collecting and trading items provides for receiving collectible items, trading the items with other collectors and interacting with the items.

The items could typically be a digital representative of trading cards including, for example, baseball cards, movie scenes, or in other instances, currencies. Various games could be built around the method including providing that the first player to collect all of the trading cards or token instances will receive a reward. Multiple players could engage in the game using, for example, the Internet.

::figure[src="https://upload.wikimedia.org/wikipedia/commons/3/3f/Tokenzone_Technology_Infrastructure.pdf" caption="Tokenzone Technology InfrastructureSource: Tokenzone Web Site]] Tokenzone pioneered the concept of digital collectibles by developing a technology that centrally managed the creation, distribution and exchange of digital non-fungible tokens. Companies such as [[The Walt Disney Company]], [[Time Warner]], [[ViacomCBS]], [[Mattel]] and [[The Coca-Cola Company]] were among the earliest adopters."] ::

References

References

  1. (June 13, 2002). "Tokenzone Patent Application". US Patent Office via Google Patents.
  2. [https://patents.google.com/patent/US20020072413A1/ Tokenzone Patent Application] {{PD-notice
  3. Source: Tokenzone Web Site

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

american-companies-established-in-2000companies-based-in-white-plains,-new-yorkonline-companies-of-the-united-states