System 15000

1984 video game


title: "System 15000" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1984-video-games", "bbc-micro-and-acorn-electron-games", "commodore-64-games", "hacking-video-games", "puzzle-video-games", "single-player-video-games", "video-games-developed-in-the-united-kingdom", "zx-spectrum-games"] description: "1984 video game" topic_path: "geography/united-kingdom" source: "https://en.wikipedia.org/wiki/System_15000" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary 1984 video game ::

::data[format=table title="Infobox video game"]

FieldValue
titleSystem 15000
imageSystem_15000_1984_ZX_Spectrum_Cover_Art.jpg
developerA.V.S.
publisherCraig Communications
designerLee Kristofferson
released1984
genrePuzzle
modesSingle-player
platformsCommodore 64, ZX Spectrum, BBC Micro
::

|title = System 15000 |image = System_15000_1984_ZX_Spectrum_Cover_Art.jpg |developer = A.V.S. |publisher = Craig Communications |designer = Lee Kristofferson |released = 1984 |genre = Puzzle |modes = Single-player |platforms = Commodore 64, ZX Spectrum, BBC Micro

System 15000 is a puzzle video game designed and programmed by Lee Kristofferson (real name John Wagstaff) in assembly language for the Commodore 64. It was published in 1984 by Craig Communications. Version were later released for the ZX Spectrum and BBC Micro, both written in BASIC. System 15000 was the first game to simulate computer hacking.

A sequel was planned by Lee Kristofferson but never released.

Plot

The game box includes a letter which provides background information to establish the premise of the game. Written to the main character from the perspective of a friend "Mike", it outlines how (a presumed mutual friend) Richard's company, Comdata, has had $1.5 million stolen by a rival company named Realco. Furthermore, the police are unable to retrieve the money, so the player is required to hack into a computer system and retrieve the funds. The letter provides a single phone number and entry code, part of the game's simulation of dialing into databases and bulletin boards. The player has to figure out how to get into the proper database to take back the cash.

References

References

  1. Bourne, Chris. (February 1985). "Hit Squad: Confessions of a hacker". [[Sinclair User]].
  2. (November 1984). "Software reviews". [[Your Commodore]].

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

1984-video-gamesbbc-micro-and-acorn-electron-gamescommodore-64-gameshacking-video-gamespuzzle-video-gamessingle-player-video-gamesvideo-games-developed-in-the-united-kingdomzx-spectrum-games