Space Panic

1980 video game


title: "Space Panic" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1980-video-games", "arcade-video-games", "coleco-games", "colecovision-games", "multiplayer-and-single-player-video-games", "multiplayer-hotseat-games", "platformers", "science-fiction-video-games", "universal-entertainment-games", "video-games-about-extraterrestrial-life", "video-games-developed-in-japan", "cbs-electronics-games"] description: "1980 video game" topic_path: "technology/web" source: "https://en.wikipedia.org/wiki/Space_Panic" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary 1980 video game ::

::data[format=table title="Infobox video game"]

FieldValue
titleSpace Panic
imageSpace Panic cover.jpg
captionColecoVision port box art
developerUniversal
CBS Electronics (CV)
publisherUniversal
Coleco (CV)
Casio (PV-1000)
releasedNovember 1980: Arcade
1983: PV-1000, ColecoVision
platformsArcade, ColecoVision, PV-1000
genrePlatform
modesSingle-player, multiplayer
::

| title = Space Panic | image = Space Panic cover.jpg | caption = ColecoVision port box art | developer = Universal CBS Electronics (CV) | publisher = Universal Coleco (CV) Casio (PV-1000) | designer = | released = November 1980: Arcade 1983: PV-1000, ColecoVision | platforms = Arcade, ColecoVision, PV-1000 | genre = Platform | modes = Single-player, multiplayer

Space Panic is a 1980 arcade video game developed by Universal. Presented in a side view, the player digs holes in horizontal platforms to trap pursuing aliens, then eliminates them by hitting them with a shovel. A port to the PV-1000 by Casio and a ColecoVision version by CBS Electronics were both released in 1983.

Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "climbing games" and "ladder games", but by the late 1980s became known as platform games.

The original arcade game was commercially successful in Japan, but an obscure release in North America. A 1981 clone, Apple Panic, available before any official home versions, became a top-seller on the Apple II and was ported to other home computers. There were over a dozen Space Panic clones for home systems, often with "panic" in the title. Lode Runner (1983) later put its own spin on climbing and digging, a lineage which eventually took on the name puzzle-platform games.

Gameplay

::figure[src="https://upload.wikimedia.org/wikipedia/commons/c/c5/ARC_Space_Panic.png" caption="The player hits a trapped alien with a shovel. Two aliens roam free."] ::

The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of stronger aliens.

There is a limited supply of oxygen, which acts as a timer.

Development

The game's development team included Kazutoshi Ueda, who later designed Lady Bug (1981) and Mr. Do! (1982) at Universal and then Bomb Jack (1984) and Tehkan World Cup (1985) at Tehkan (later known as Tecmo).

The game's concept was inspired by Heiankyo Alien (1979), also known as Digger, a top-down maze game with digging and trapping mechanics. Space Panic changed it to a side-view gameplay format, while adding platforms and ladders.

Reception

In Japan, Space Panic was commercially successful. It was tied with Scramble and Jump Bug as the 14th highest-grossing arcade video game of 1981. In North America, Space Panic was commercially unsuccessful, which Electronic Games in 1983 attributed to its concepts' novelty to the audience: "not only the first of the climbing games, it was also the first of the digging games. That's quite a load for a player on a new game. No punning intended when I say that the rungs were too high for the average gamer to scale." The magazine reported that the average play time was 30 seconds.

In a retrospective review of the ColecoVision version for Digital Press Online, Kevin Oleniacz concluded, "Coleco had resurrected several short-lived arcade games and transformed them into home favorites, but they should have let Space Panic rest in peace."

Reviews

Legacy

While the original arcade game was unsuccessful in North America, the concept found popularity in the unauthorized home computer version, Apple Panic (1981), which was more successful than the original game in North America. It also inspired Lode Runner (1983), which has a similar look and also uses the basic premise of digging holes to trap enemies.

Universal revisited the genre with Mr. Do's Castle (1983), which expanded upon the play styles explored in Space Panic.

Video game historian Michael Thomasson, writing for Old School Gamer Magazine, considers Space Panic to be the "foundation of all platformers" despite being "a rather obscure" cult classic, stating that it "revolutionized game design by introducing novel game mechanics and birthed a new genre." It was also one of the earliest "digging" type games (after Heiankyo Alien), which are variously called "trap 'em up" or "digging games".

Horace and the Spiders (1983) includes a Space Panic inspired level.

Clones

::data[format=table]

First PublishedNameCompanySystem(s)
1981Apple PanicBroderbundApple II, Atari 8-bit, IBM PC, TRS-80, VIC-20
1982Alien PanicNufekopVIC-20
1982MonstersAcornsoftAcorn Electron, BBC Micro
1982PanicVisions Software FactoryZX Spectrum
1982VIC PanicBug ByteVIC-20
1983Monsters in HellSoftek SoftwareZX Spectrum
1983BonkaJ. Morrison (Micros) Ltd.Dragon 32/64, C64
1983Color PanicSpectral AssociatesTRS-80 Color Computer
1983Cuthbert Goes DiggingMicrodealTRS-80 Color Computer, Dragon 32
1983Panic 64Interceptor MicrosC64
1983Sam SpadeSilversoft LtdZX Spectrum
1984Panic PlanetAlligataC64
1984HektikMastertronicC64, VIC-20, Commodore 16, Plus/4
1984Roland Goes DiggingAmsoft/Gem SoftwareAmstrad CPC
1984PsychiatricSprites SoftwareOric 1, Oric Atmos
1986Panik!AtlantisCommodore 16, BBC Micro, Acorn Electron, Atari 8-bit
::

References

References

  1. (1982). "Video Invaders". Arco Publishing.
  2. (December 1982). "Stocking Stuffers: Beer Run". Creative Computing.
  3. Crawford, Chris. (2003). "[[Chris Crawford on Game Design]]". New Riders.
  4. (1989). "Talking Game Design with Fukio "MTJ" Mitsuji".
  5. (July 2019). "Space Panic: The Foundation of All Platformers".
  6. (July 17, 2014). "Heiankyo Alien".
  7. (15 February 1982). ""Donkey Kong" No.1 Of '81 — ''Game Machine's Survey Of "The Year's Best Three AM Machines"'' —". [[:ja:アミューズメント通信社.
  8. Pearl, Rick. (June 1983). "Closet Classics".
  9. (December 2003). "Space Panic".
  10. (July 1983). "GAMES Magazine #41".
  11. (October 1983). "GAMES Magazine #44".
  12. (January 2013). "Lode Runner".
  13. (3 January 2013). "The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.". [[McFarland & Company]].
  14. "Color Panic".

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

1980-video-gamesarcade-video-gamescoleco-gamescolecovision-gamesmultiplayer-and-single-player-video-gamesmultiplayer-hotseat-gamesplatformersscience-fiction-video-gamesuniversal-entertainment-gamesvideo-games-about-extraterrestrial-lifevideo-games-developed-in-japancbs-electronics-games