Second Samurai

1993 video game


title: "Second Samurai" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1993-video-games", "amiga-games", "cooperative-video-games", "europe-exclusive-video-games", "japan-in-non-japanese-culture", "piko-interactive-games", "platformers", "psygnosis-games", "sega-genesis-games", "side-scrolling-video-games", "sequel-video-games", "video-games-about-dinosaurs", "video-games-about-samurai", "video-games-about-time-travel", "video-games-developed-in-the-united-kingdom", "video-games-scored-by-matt-furniss", "video-games-set-in-feudal-japan", "video-games-set-in-prehistory", "vivid-image-games"] description: "1993 video game" topic_path: "history" source: "https://en.wikipedia.org/wiki/Second_Samurai" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary 1993 video game ::

::data[format=table title="Infobox video game"]

FieldValue
titleSecond Samurai
imageSecond_Samurai_Mega_Drive_Cover_Art.jpg
captionMega Drive cover art
developerVivid Image
publisherPsygnosis
Sony Electronic Publishing (Mega Drive)
designerRaffaele Cecco
composerBrian Marshall (Amiga)
Matt Furniss (Mega Drive)
released
genreAction, Platform, Strategy
modesMultiplayer
platformsAmiga, Mega Drive
::

| title = Second Samurai | image = Second_Samurai_Mega_Drive_Cover_Art.jpg | caption = Mega Drive cover art | developer = Vivid Image | publisher = Psygnosis Sony Electronic Publishing (Mega Drive) | designer = Raffaele Cecco | composer = Brian Marshall (Amiga) Matt Furniss (Mega Drive) | released = | genre = Action, Platform, Strategy | modes = Multiplayer | platforms = Amiga, Mega Drive Second Samurai is a video game released for the Amiga in 1993. It is the sequel to the 1991 game First Samurai. A Mega Drive version was later released in 1994 which features different graphics, sound and level design to the Amiga version.

Gameplay

The game includes prehistoric and futuristic levels as well as feudal Japan as in First Samurai. Contact with enemies or falling off the screen (lives are not lost automatically) subtracts one point from the life bar. In the Mega Drive/Genesis version of the game, the Demon King from the first game taunts the player on a black screen when they lose a life with sayings such as "Give up mortal!" and "Going Down!" until the last life is lost.

Development

Following the success of First Samurai, Mev Dinc was interested in developing 'a sequel to end all sequels'. The concept of having 2 samurai to choose from was established early on. Psygnosis put forward an appealing offer for both the Amiga and Sega Mega Drive versions, to which Vivid Image gladly agreed.

Development for the game was going smoothly, and plans were even in place to release a Mega-CD version alongside the Mega Drive. In 1993 however, Sony acquired Psygnosis as part of their ramp-up for the PlayStation and mandated that existing console projects be cancelled. Vivid Image was able to negotiate a settlement, allowing the release of the Mega Drive version, and a full payout. The Mega-CD version was never released.

Reception

|ASM=AMI: 10/12 SMD: 9/12 |AmAction=AMI: 87% |AmComputing=AMI: 91% |AmFormat=AMI: 91% |AmPower=AMI: 90% |AmUI=AMI: 85% |CVG=AMI: 89/100 |Hyper=SMD: 57/100 |MF=SMD: 40% |VGS=SMD: 58%

References

References

  1. (December 1994). "Mega Drive Review: The Second Samurai". [[Paragon Publishing]].
  2. Dinc, Mev. (2021). "Life Is A Game". Publishing Push.
  3. (March 1994). "Sei dabei, Samurai".
  4. (February 1995). "Konsolen-Corner".
  5. Archer, John. (Christmas 1993). "Second Samurai".
  6. Maddock, Jonathan. (February 1994). "Second Samurai".
  7. Bradley, Stephen. (December 1993). "Second Samurai".
  8. Nash, Jonathan. (December 1993). "Second Samurai".
  9. (May 1994). "Second Samurai".
  10. Tipping, Amanda. (December 1993). "Second Samurai".
  11. Hopkinson, Russell. (January 1995). "Second Samurai".
  12. Gotz. (December 1994). "Second Samurai".
  13. (December 1994). "Second Samurai".

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

1993-video-gamesamiga-gamescooperative-video-gameseurope-exclusive-video-gamesjapan-in-non-japanese-culturepiko-interactive-gamesplatformerspsygnosis-gamessega-genesis-gamesside-scrolling-video-gamessequel-video-gamesvideo-games-about-dinosaursvideo-games-about-samuraivideo-games-about-time-travelvideo-games-developed-in-the-united-kingdomvideo-games-scored-by-matt-furnissvideo-games-set-in-feudal-japanvideo-games-set-in-prehistoryvivid-image-games