Pitstop II
1984 video game
title: "Pitstop II" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1984-video-games", "apple-ii-games", "atari-8-bit-computer-games", "commodore-64-games", "epyx-games", "multiplayer-and-single-player-video-games", "split-screen-multiplayer-games", "trs-80-color-computer-games", "u.s.-gold-games", "sequel-video-games", "video-games-developed-in-the-united-states", "virtual-console-games-for-wii"] description: "1984 video game" topic_path: "geography/united-states" source: "https://en.wikipedia.org/wiki/Pitstop_II" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0
::summary 1984 video game ::
::data[format=table title="Infobox video game"]
| Field | Value |
|---|---|
| image | Pitstop II cover.jpg |
| designer | Dennis Caswell |
| Stephen Landrum | |
| developer | Epyx |
| publisher | Epyx |
| released | 1984: Atari, C64, IBM PC |
| 1985: Apple II, CoCo | |
| genre | Racing |
| modes | Single-player, multiplayer |
| platforms | Commodore 64, Atari 8-bit, Apple II, IBM PC, TRS-80 Color Computer |
| :: |
|title = |image = Pitstop II cover.jpg |caption = |designer = Dennis Caswell Stephen Landrum |developer = Epyx |publisher = Epyx |released = 1984: Atari, C64, IBM PC 1985: Apple II, CoCo |genre = Racing |modes = Single-player, multiplayer |platforms = Commodore 64, Atari 8-bit, Apple II, IBM PC, TRS-80 Color Computer}}
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985. A Nintendo Entertainment System version was planned in 1986, but went unreleased.
Pitstop II adds a split-screen, simultaneous two-player game mode. Players can be in completely different places on the racing track, and each half of the screen shows the view of the track according to the player's position.
Gameplay
::figure[src="https://upload.wikimedia.org/wikipedia/commons/0/02/Pitstop_ii-c64.png" caption="Split-screen on the C64"] ::
The game requires that players keep an eye on their tires and fuel gauge. Players are able to pull in for a pit stop to change tires as well as re-fuel.
Six international race tracks are available: Brands Hatch, Hockenheim, Rouen-Les-Essarts, Sebring, Vallelunga, and Watkins Glen — with a choice of either racing for three, six or nine laps and from one of three difficulty levels.
Reception
Zzap!64 called Pitstop II "Fantastic! ... a SUPERB implementation of the 3D racing format ... This has to be the best ever driving game".
IGN reviewed the Virtual Console release. They thought that the game was worth playing for nostalgic reasons but might not appeal to those unfamiliar with the title due to dated graphics, sound and controls. It was rated 6/10.
Legacy
Pitstop II was re-released on the Wii Virtual Console in Europe on August 8, 2008 and in North America on February 23, 2009.
References
References
- {{lemon64 game
- (March 1986). "Scoop!". [[Tokuma Shoten]].
- "Impossible to Display Scan".
- (25 February 2009). "Pitstop II Review - IGN".
- (2009-02-23). "One WiiWare Game and Three Virtual Console Games Added to Wii Shop Channel". Nintendo of America.
- (June 1985). "Pitstop II". Zzap!64.
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