Orao (computer)

8-bit computer developed by PEL Varaždin


title: "Orao (computer)" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["computer-related-introductions-in-1984", "home-computers"] description: "8-bit computer developed by PEL Varaždin" topic_path: "general/computer-related-introductions-in-1984" source: "https://en.wikipedia.org/wiki/Orao_(computer)" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary 8-bit computer developed by PEL Varaždin ::

::data[format=table title="Infobox computer"]

FieldValue
imageOrao-IMG_7278.jpg
captionOrao
typeHome computer
generation8-bit
releasedateYugoslavia: 1984
lifespan1984–1991
discontinued1991
mediaCassette tape
Floppy disk
osOrao BASIC
cpuMOS Technology 6502 at 1 MHz
memory16 KB / 32 KB
displayTV out (RF modulator); 256×256 pixels, 8 shades of gray
soundinternal speaker (audio, early models) or three-channel audio via RF modulator (audio, later models)
predecessorGaleb (computer)
::

| image = Orao-IMG_7278.jpg | caption = Orao | type = Home computer | generation = 8-bit | releasedate = Yugoslavia: 1984 | lifespan = 1984–1991 | discontinued = 1991 | unitssold = | media = Cassette tape Floppy disk | os = Orao BASIC | cpu = MOS Technology 6502 at 1 MHz | memory = 16 KB / 32 KB | display = TV out (RF modulator); 256×256 pixels, 8 shades of gray | sound = internal speaker (audio, early models) or three-channel audio via RF modulator (audio, later models) | predecessor = Galeb (computer) | successor = Orao (en. Eagle) was an 8-bit computer developed by PEL Varaždin in 1984. Its marketing and distribution was done by Velebit Informatika. It was used as a standard primary school and secondary school computer in the former Yugoslavia (Croatia and Vojvodina) from 1985 to 1991.

Orao (code named YU102) was designed by Miroslav Kocijan to supersede Galeb (code named YU101). The goal was to make a better computer, yet with less components, easier to produce and less expensive. The initial version, dubbed Orao MR102, was succeeded by Orao 64 and Orao+.

History

The chief designer of Orao was Miroslav Kocijan, who previously constructed the basic motherboard for Galeb (working name YU101). Galeb was inspired by computers Compukit UK101, Ohio Scientific Superboard and Ohio Scientific Superboard II which appeared in the United Kingdom and the United States in 1979 and were cheaper than the Apple II, Commodore PET and TRS-80. Driven by the challenge of Anthony Madidi, Miroslav Kocijan began to develop a computer that is supposed to be more advanced than the Galeb with fewer components, easier to produce, better graphics, performance and a more affordable price. The working title of the new project was YU102.

Miroslav Kocijan managed to gather around him a group of people who helped in the development of electronic components and software. Kocijan had the idea to commercialize Orao, and was able to convince Rajko Ivanusic, director of PEL Varaždin, to support the idea. In the market of the former Yugoslavia, where the purchase of home computers were disabled due to high tariffs and due to the low purchasing power of citizens and schools computers were unattainable, the idea of mass-produced home computers made sense.

Serial production and price

The price of Orao was originally set to be around 55.000 Yugoslav dinars, however the price rose to 80.000 dinars. The production began in the summer of 1984. Since the only imported components were integrated circuits which were hard to acquire in Yugoslavia because of strict monetary politics, PEL Varaždin itself financed the imports of these components, which enabled a cheaper final product. Occasional problems that occurred in the serial production were related to the construction of certain external parts and overheating.

Lack of supported software

Since the Orao was not compatible with any home computer of the time, its software offering was scarce due to the lack of software companies whose products supported the platform.

Lack of capabilities

That was one of the most common sentences related to 8-bit school computer. Result of that statement is chapter above.

Architecture

The graphics were controlled by a special circuit, not by the main processor as it was the case in many other home computers because Kocijan's intention was to create a graphical computer similar to Xerox Alto, or Macintosh, and as such, he had it utilize bitmap graphics. The resolution was 256x256 dots, for up to 196,608 bits of VRAM as the graphics could need no more than three bits per pixel. Such a resolution was chosen for square pixels, which enabled easy writing of graphical programs. The resolution of text was 32x32, and every character was rendered in an 8x8 field. The designers of Orao went an additional step further to create a computer which could be far more easily expanded, connect with a printer and establish a net connection through RS-232.

Specifications

::figure[src="https://upload.wikimedia.org/wikipedia/commons/1/1f/Orao-IMG_7280.jpg" caption="Back of the case, with connectors"] ::

BASIC example

Math

::code[lang=Basic] 10 REM PLOTS ONE PERIOD OF SINUS GRAPH 20 for x=0 to 128 30 y=64sin(3.14159x/64) 40 plot x,y+96 50 next 60 END ::

Physics

::code[lang=cbmbas] 5 REM CONVERTS KM/H TO M/S 10 PRINT"KM/H M/S" 20 FOR SP=0 TO 60 30 PRINT SP,SP1000/(6060) 40 NEXT ::

Output ::code[lang=output] RUN KM/H M/S 0 0 1 .277777778 2 .555555556 3 .833333333 4 1.11111111 5 1.38888889 6 1.66666667 7 1.94444445 8 2.22222222 9 2.5 10 2.77777778 11 3.05555556 12 3.33333333 13 3.61111111 14 3.88888889 15 4.16666667 16 4.44444445 17 4.72222222 18 5 19 5.27777778 20 5.55555556 21 5.83333334 22 6.11111111 23 6.38888889 24 6.66666667 25 6.94444445 26 7.22222223 27 7.5 28 7.77777778 29 8.05555556 30 8.33333333 31 8.61111112 32 8.88888889 33 9.16666667 34 9.44444445 35 9.72222223 36 10 37 10.2777778 38 10.5555556 39 10.8333333 40 11.1111111 41 11.3888889 42 11.6666667 43 11.9444444 44 12.2222222 45 12.5 46 12.7777778 47 13.0555556 48 13.3333333 49 13.6111111 50 13.8888889 51 14.1666667 52 14.4444444 53 14.7222222 54 15 55 15.2777778 56 15.5555556 57 15.8333333 58 16.1111111 59 16.3888889 60 16.6666667 ::

Machine code/Assembly example

::code[lang=ca65] 1000 A9 7F LDA #7F 1002 85 E2 STA E2 ; x center 1004 85 E3 STA E3 ; y center 1006 A9 6F LDA #6F 1008 85 F8 STA F8 ; radius 100A 20 06 FF JSR FF06 ; draw circle 100D C6 E2 DEC E2 ; decrement x center 100F C6 E3 DEC E3 ; decrement y center 1011 A5 F8 LDA F8
1013 38 SEC 1014 E9 04 SBC #04 ; reduce radius for four points 1016 85 F8 STA F8 ; store it 1018 C9 21 CMP #21 ; compare with 0x21 101A B0 EE BCS 100A ; bigger or equal ? yes, draw again 101C 60 RTS ; no, return ::

Design team

  • Miroslav Kocijan
  • Branko Zebec
  • Ivan Pongračić
  • Anđelko Kršić
  • Damir Šafarić
  • Davorin Krizman
  • Zdravko Melnjak
  • Vjekoslav Prstec
  • Dražen Zlatarek

Software

Only one commercially released tape, Orao No 0, was released by Suzy Soft (the software division of Suzy Records) in 1987, which featured one game and 4 utilities.

::data[format=table]

TitlePublisherType
6502 Step?Utility
AjncPEL SoftGame
AvionEmil Herceg / Igor KosGame
Boulder DashN.Mihailovic / M.ÐapjasGame
BreakoutStan Rimox SoftwareGame
Brojke?Game
Crtanje (Orao No 0)Suzy SoftUtility
CrvicPEL SoftGame
Demo GrafikaKMI BorovoUtility
EagleKMI BorovoGame
Figure ChessKMI BorovoGame
Internacional KarateKMI BorovoGame
JugadorVuletic MarioGame
Jumping JackKMI BorovoGame
KukiKMI BorovoGame
LabirintBibi SoftGame
Labirint M?Game
Magicni KvadratRanogajec / KorparGame
Manic MinerMihailovic NenadGame
Match FishingKMI BorovoGame
MemoPEL SoftGame
Mikroračunalo OraoPEL VaraždinUtility
Muzika (Orao No 0)Suzy SoftUtility
Nevidljivi (Orao No 0)Suzy SoftGame
ObelixKMI BorovoGame
OthelloSaša IvkovicGame
Pac-ManSaša IvkovicGame
Pcelica Maja?Game
Podsjetnik (Orao No 0)Suzy SoftUtility
Pomorska Bitka?Game
Porno?Utility
Reversi?Game
SokobanJ.P.Game
Space InvadersPEL SoftGame
Strip AjncŽ.BistrovicGame
Strip Game AincKMI BorovoGame
TornjeviTomUtility
Ukleti Dvorac?Game
ZidPEL Zabavni ProgramiGame
Znakovi (Orao No 0)Suzy SoftUtility
::

References

References

  1. Kristian Benić. (30 August 2010). "Kompjutori u školama Jugoslavije". tportal.hr.
  2. (15 February 2013). "Miroslav Kocijan – pionir hrvatskog računarstva". ZG-magazin.
  3. [http://retrospec.sgn.net/users/tomcat/yu/Orao_list.php ex-YU Racunalniska Scena]
  4. [https://www.mobygames.com/game/127492/orao-no-0-included-game/ Orao No 0]

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