Nintendo Software Technology

American video game developer


title: "Nintendo Software Technology" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["american-companies-established-in-1998", "nintendo-divisions-and-subsidiaries", "first-party-video-game-developers", "video-game-companies-based-in-washington-(state)", "video-game-development-companies", "companies-based-in-redmond,-washington", "video-game-companies-established-in-1998", "1998-establishments-in-washington-(state)", "american-subsidiaries-of-foreign-companies"] description: "American video game developer" topic_path: "geography/united-states" source: "https://en.wikipedia.org/wiki/Nintendo_Software_Technology" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary American video game developer ::

::data[format=table title="Infobox company"]

FieldValue
nameNintendo Software Technology Corporation
logoNintendo_Software_Technology_2024.svg
logo_size270px
imageNintendo Software Technology.png
image_size300px
image_captionHeadquarters in Redmond, Washington
trade_nameNintendo Software Technology
typeSubsidiary
industryVideo games
foundation
foundersMinoru Arakawa
Claude Comair
Scott Tsumura
defunct
location_cityRedmond, Washington
location_countryUnited States
key_peopleTim Bechtel (president)
productsList of software developed
ownerNintendo
num_employees~50 (2019)
parentNintendo
homepage
::

| name = Nintendo Software Technology Corporation | logo = Nintendo_Software_Technology_2024.svg | logo_size = 270px | logo_caption = | image = Nintendo Software Technology.png | image_size = 300px | image_caption = Headquarters in Redmond, Washington | native_name = | trade_name = Nintendo Software Technology | native_name_lang = | romanized_name = | former type = | type = Subsidiary | industry = Video games | fate = | predecessor = | successor = | foundation = | founders = Minoru Arakawa Claude Comair Scott Tsumura | defunct = | location_city = Redmond, Washington | location_country = United States | locations = | area_served = | key_people = Tim Bechtel (president) | products = List of software developed | production = | services = | owner = Nintendo | num_employees = ~50 (2019) | parent = Nintendo | divisions = | subsid = | homepage = | footnotes = | intl = | bodystyle = Nintendo Software Technology Corporation, doing business as Nintendo Software Technology (NST), is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released worldwide. The company was founded by Minoru Arakawa, Claude Comair and Scott Tsumura in 1998 and is located inside of Nintendo of America's headquarters in Redmond, Washington.

NST has developed many games for Nintendo consoles, including the Mario vs. Donkey Kong series, Wave Race: Blue Storm, and Metroid Prime Hunters.

History

In 1988, Claude Comair founded DigiPen Corporation in Vancouver, British Columbia. Soon after, he partnered with Nintendo of America on a certification program in video game programming. This partnership would help establish the DigiPen Institute of Technology as a private institute in Redmond. Washington. In 1998, DigiPen and Scott Tsumura's Big Bang Software were merged to form Nintendo Software Technology, consisting mostly of DigiPen personnel. Tsumura served as president and Comair was named chairman. NST was headquartered on DigiPen’s campus until 2010.

NST's first game, Bionic Commando: Elite Forces, was released for the Game Boy Color in 2000 and was a sequel of Capcom's Bionic Commando. Its next game was a Game Boy Color port of action RPG Crystalis, followed by Ridge Racer 64 and Pokémon Puzzle League for the Nintendo 64. The company then developed the multiplayer mode for 2001's Mario Kart: Super Circuit on the Game Boy Advance

Project H.A.M.M.E.R.

NST started developing Project H.A.M.M.E.R. for the Nintendo Wii in 2003, but several problems landed the project in 'development hell'. By 2005, about 75% of the game was complete before concerns about the game's quality emerged. A large amount of funding was spent on cut-scenes early in development, and so when the project started to fall behind, senior staff didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay, however, the Japanese managers believed the problem was the environments.

The game debuted at E3 2006, but never progressed further. It was later retooled into a more casual title called Wii Crush. By 2009, Nintendo had fired the chief game designer and pulled funding on the title. Soon after, a large number of staff were made redundant.

::figure[src="https://upload.wikimedia.org/wikipedia/commons/a/a2/Nintendo_Software_Technology_logo.png" caption="Main logo from 2008-2024" alt="The logo for Nintendo Software Technology used from 2008-2024."] ::

List of software developed

::data[format=table]

YearTitlePlatform(s)
2000Bionic Commando: Elite ForcesGame Boy Color
Ridge Racer 64Nintendo 64
CrystalisGame Boy Color
Pokémon Puzzle LeagueNintendo 64
2001Wave Race: Blue StormGameCube
2003Nintendo Puzzle Collection (Panel de Pon)
The Legend of Zelda: Collector's Edition
1080° Avalanche
2004Mario vs. Donkey KongGame Boy Advance
Ridge Racer DSNintendo DS
2006Metroid Prime Hunters
Mario vs. Donkey Kong 2: March of the Minis
2007Sin and Punishment (English translation)Nintendo 64
(on Wii Virtual Console)
2008Super Smash Bros. Brawl (Masterpiece Mode)Wii
Crosswords DS (Co-developed w/ Nuevo Retro Games)Nintendo DS
2009Mario vs. Donkey Kong: Minis March AgainDSiWare
2010Aura-Aura Climber
Mario vs. Donkey Kong: Mini-Land Mayhem!Nintendo DS
2012Crosswords PlusNintendo 3DS
2013Mario and Donkey Kong: Minis on the Move
2015Mario vs. Donkey Kong: Tipping StarsWii U / Nintendo 3DS
2016Mini Mario & Friends: Amiibo ChallengeWii U / Nintendo 3DS
Super Mario Maker for Nintendo 3DSNintendo 3DS
2017Snipperclips - Cut it out, together! (development support)Nintendo Switch
2018Captain Toad: Treasure Tracker (port work/dlc content)Nintendo 3DS / Nintendo Switch
2019The Stretchers (development support)Nintendo Switch
2020Good Job! (development support)
2021Super Mario 3D World + Bowser's Fury (co-development)
2023F-Zero 99
2024Mario vs. Donkey Kong (remake)
2025Super Mario Galaxy + Super Mario Galaxy 2 (port work)
::

List of applications developed

::data[format=table]

YearTitlePlatform(s)
2006Nintendo 64 EmulatorWii
2009BBC iPlayer ChannelWii
Mario Calculator and ClockDSiWare
Animal Crossing Calculator and ClockDSiWare
2011Kirby TV ChannelWii
2013Wii Street UWii U
::

Cancelled games

::data[format=table]

TitlePlatform(s)
Project H.A.M.M.E.R.Wii
::

Notes

References

References

  1. https://www.linkedin.com/in/tim-bechtel-0185b15/ {{Self-published source. (August 2022)
  2. "Largest Employers {{!".
  3. (2017-03-05). "Small Team ‘Nintendo Software Technology’ Behind Super Mario Maker for 3DS Co-Developed Snipperclips".
  4. "Our History".
  5. Bray, Nicholas. (May 20, 2013). "History of Nintendo Software Technology".
  6. Theriault, Donald. (July 6, 2015). "Details Emerge About Project H.A.M.M.E.R.".
  7. Robertson, Liam. (2015-10-27). "Fresh Project H.A.M.M.E.R. Details Reveal Shigeru Miyamoto's Role In The Game's Downfall".
  8. (4 April 2008). "Project H.A.M.M.E.R. [Wii – Cancelled] – Unseen64". unseen64.net.
  9. Casamassina, Matt. (2007-06-14). "Rumor: Project H.A.M.M.E.R. Takes a Pounding".
  10. Ronaghan, Neal. (May 1, 2013). "NST Developed Mario and Donkey Kong: Minis on the Move".
  11. Allen, Eric Van. (13 January 2016). "Mini Mario & Friends: Amiibo Challenge Announced as Pack-In with New Amiibo in Japan". ign.com.
  12. (February 13, 2021). "Super Mario 3D World + Bowser's Fury - Credits And Secret Ending".
  13. "Iwata Asks". nintendo.com.

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

american-companies-established-in-1998nintendo-divisions-and-subsidiariesfirst-party-video-game-developersvideo-game-companies-based-in-washington-(state)video-game-development-companiescompanies-based-in-redmond,-washingtonvideo-game-companies-established-in-19981998-establishments-in-washington-(state)american-subsidiaries-of-foreign-companies