Network (video game)
1980 video game
title: "Network (video game)" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1980-video-games", "apple-ii-games", "apple-ii-only-games", "business-simulation-games", "edu-ware-games", "multiplayer-and-single-player-video-games", "video-games-developed-in-the-united-states"] description: "1980 video game" topic_path: "geography/united-states" source: "https://en.wikipedia.org/wiki/Network_(video_game)" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0
::summary 1980 video game ::
::data[format=table title="Infobox video game"]
| Field | Value |
|---|---|
| title | Network |
| image | Network videogame title.png |
| developer | David Mullich |
| publisher | Edu-Ware |
| released | |
| genre | Business simulation |
| modes | 1-2 players |
| platforms | Apple II |
| :: |
|title = Network |image = Network videogame title.png |developer = David Mullich |publisher = Edu-Ware |designer = |series = |engine = |released = |genre = Business simulation |modes = 1-2 players |platforms = Apple II |caption = |alt =
Network is a real-time, two player business simulation game developed by David Mullich for the Apple II and published by Edu-Ware in 1980.
Gameplay
Two players play competitively against the computer, each taking the role of the programming chief for a major television network. Each side bids on new television shows to add to the season's line-up, schedules them, monitors the weekly ratings, and then drops shows with poor ratings or reschedules them to recover from mistakes at the end of the thirteen-week season. The side with the highest ratings is the winner.
Reception
Bruce Webster reviewed Network in The Space Gamer No. 31. Webster commented that "Unfortunately, I just could not get interested in the game. It moves slowly and requires (for intelligent play) that the players keep track of a lot of information that is not always easily accessible. One friend I played against quit out of boredom at one point, and I found myself yawning. There is a lack of tension, which means that personal interest must be the overriding factor in playing the game - and I'm just not that interested in network planning. If you are, then this is the game for you; otherwise, I'm afraid you'll just be disappointed."
References
References
- Webster, Bruce. (September 1980). "Capsule Reviews". [[Steve Jackson Games]].
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