Mineshi Kimura
Japanese video game designer
title: "Mineshi Kimura" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["japanese-video-game-designers", "konami-people", "living-people", "year-of-birth-missing-(living-people)"] description: "Japanese video game designer" topic_path: "geography/japan" source: "https://en.wikipedia.org/wiki/Mineshi_Kimura" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0
::summary Japanese video game designer ::
Mineshi Kimura is a Japanese video game designer currently employed by Kojima Productions. He has worked on every console title in Hideo Kojima's Metal Gear series and made his directorial debut with Metal Gear Rising: Revengeance. Kimura was the director of the original prequel version of the game, Metal Gear Solid: Rising, before it was cancelled and turned into a sequel to Metal Gear Solid 4: Guns of the Patriots.
Works
- Metal Gear Solid (1998) - Modeler, Texture Artist
- Metal Gear Solid 2: Sons of Liberty (2001) - Mechanical Art Director
- Metal Gear Solid: The Twin Snakes (2004) - Mechanical Model Supervisor
- Metal Gear Solid 3: Snake Eater (2004) - Lead Background Artist
- Metal Gear Solid 4: Guns of the Patriots (2008) - Lead Background Artist
- Metal Gear Rising: Revengeance (2013) - CG Director
- Metal Gear Solid V: Ground Zeroes (2014) - Lead Environment Artist, Artwork
- Metal Gear Solid V: The Phantom Pain (2015) - Lead Environment Artist
- Metal Gear Survive (2018) - Art Manager
References
References
- Haske, Steve. (17 June 2010). "What will you cut? A Metal Gear Solid Rising primer". ars technica.
::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::