Michael Stemmle

American video game designer


title: "Michael Stemmle" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1967-births", "living-people", "lucasfilm-people", "place-of-birth-missing-(living-people)", "stanford-university-alumni", "american-video-game-designers", "american-video-game-directors", "american-video-game-writers"] description: "American video game designer" topic_path: "arts" source: "https://en.wikipedia.org/wiki/Michael_Stemmle" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary American video game designer ::

::data[format=table title="Infobox person"]

FieldValue
nameMichael Stemmle
imageMichael Stemmle.jpg
captionStemmle at the 2008 Comic-Con International
Photo courtesy of Mike Haley
birth_date
occupationGame designer, game writer, game director
alma_materStanford University
::

| name = Michael Stemmle | image = Michael Stemmle.jpg | caption = Stemmle at the 2008 Comic-Con International Photo courtesy of Mike Haley | birth_date = | occupation = Game designer, game writer, game director | alma_mater = Stanford University

Michael J. Stemmle (born 1967) is a computer game writer, designer, and director who cocreated some of LucasArts' adventure games in the 1990s and early 2000s.

He joined LucasArts after graduating from Stanford University, where he honed his comedy skills writing halftime shows for the Stanford Band and skits for the annual stage musical Big Game Gaieties. After 14 years at LucasArts, he left following the 2004 collapse of Sam & Max Freelance Police and after a period of freelancing, joined Perpetual Entertainment, working as Story Lead for Star Trek Online. In February 2008, he joined a number of other ex-LucasArts employees at Telltale Games. He had worked on the first version of The Wolf Among Us before it was redesigned, and contributed to Tales from the Borderlands before he left Telltale Games in May 2014.

Game credits

::data[format=table]

YearTitleRoleDeveloperNotes
1990The Secret of Monkey IslandDesignerLucasfilm Games256 colors version
1992Indiana Jones and the Fate of AtlantisLead scripter, assistant designer, programmerLucasArts
1993Sam & Max Hit the RoadCo-director, co-designer
1996AfterlifeDirector, designer
2000Escape from Monkey IslandCo-director, co-designer
2002Star Wars Jedi Knight II: Jedi OutcastScript writerRaven Software
2004Sam & Max Freelance PoliceDirector, designerLucasArtsUnreleased
2005Star Wars: Battlefront IIScript writerPandemic Studios
2007Star Trek OnlineStory leadPerpetual EntertainmentUnreleased version, before transfer to Cryptic Studios
2008Strong Bad's Cool Game for Attractive PeopleDesigner, script writerTelltale Games
2009Tales of Monkey IslandDesigner, script writer
2010Sam & Max: The Devil's PlayhouseDesigner, script writer
2011Back to the Future: The GameDesigner, script writer
2013Poker Night 2Script writer, programmer
2014The Wolf Among UsDesigner, script writerFirst version before redesign
Tales from the BorderlandsDesigner
2021Sam & Max: This Time It's VirtualDesigner, script writer
::

References

References

  1. (2014-07-17). "Revisiting Sam & Max Hit the Road". [[IGN]].
  2. (2001-02-22). "GDC Award nominees announced". [[GameSpot]].
  3. (2014-08-13). "More LucasArts Veterans Leave Telltale". [[The International House of Mojo]].

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

1967-birthsliving-peoplelucasfilm-peopleplace-of-birth-missing-(living-people)stanford-university-alumniamerican-video-game-designersamerican-video-game-directorsamerican-video-game-writers