Jumpgate Evolution
title: "Jumpgate Evolution" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["space-massively-multiplayer-online-role-playing-games", "massively-multiplayer-online-role-playing-games", "science-fiction-video-games", "space-trading-and-combat-simulators", "cancelled-windows-games", "inactive-massively-multiplayer-online-games", "netdevil-games"] topic_path: "technology/operating-systems" source: "https://en.wikipedia.org/wiki/Jumpgate_Evolution" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0
::data[format=table title="Infobox video game"]
| Field | Value |
|---|---|
| image | Jumpgate Evolution.jpg |
| image_size | 256px |
| developer | NetDevil |
| publisher | Codemasters |
| released | Cancelled |
| genre | Space Action MMOG |
| modes | Multiplayer |
| platforms | Microsoft Windows |
| :: |
|image = Jumpgate Evolution.jpg |image_size = 256px |developer = NetDevil |publisher = Codemasters |released = Cancelled |genre = Space Action MMOG |modes = Multiplayer |platforms = Microsoft Windows Jumpgate Evolution, commonly abbreviated as JGE, is an unreleased massively multiplayer online game having been in development by NetDevil intended to be published by Codemasters. The game is a sequel to Jumpgate: The Reconstruction Initiative and features a new graphics engine, all new assets and more accessible game play.
Originally scheduled for a June 2009 release, two rounds of layoffs took place at NetDevil and the studio and game eventually shut down because of financial issues. In July 2008 the studio was then acquired by the now defunct Gazillion Entertainment.
Gameplay
Evolution is an MMOG with twitch-based combat.{{cite web |url=http://www.jumpgateevolution.com/features.php |title=Jumpgate Evolution Features |url-status=usurped |archiveurl=https://web.archive.org/web/20081016183756/http://www.jumpgateevolution.com/features.php |archivedate=2008-10-16
Players pick a nation at the start of the game but this does not limit them to certain roles. They can fulfill any role by buying a ship they deem fit for it. But players do have to acquire a license to be able to pilot that ship first.{{cite web | url = http://www.tentonhammer.com/node/40416 | title = Ten Ton Hammer Q&A with Hermann Peterscheck (JGE Producer) | date = 6 August 2008 | quote = For example, in a game like World of Warcraft you ARE a warrior or a mage. In Jumpgate you can fly a mining vessel, then go jump into a fighter, then go do some trading runs. I don’t think this is a strength of one type of game over another; it’s simply a game style difference. |url=http://www.allakhazam.com/story.html?story=15176 |title=Hands-On article at Allakhazam by Becky "Tovin" Simpson |url-status=dead |archiveurl=https://web.archive.org/web/20080929155921/http://www.allakhazam.com/story.html?story=15176 |archivedate=2008-09-29
The game will offer both player versus environment (PvE) and player versus player (PvP) oriented content. And although open PvP is a major focus the game will also feature instanced PvP with rewards and XP. They are also working on implementing different risk/reward environments such as a system with a harsher death penalty for people who prefer a more hardcore kind of PvP gameplay.{{cite web |url=http://community.codemasters.com/forum/showthread.php?t=337544 |archive-url=https://archive.today/20110708174632/http://community.codemasters.com/forum/showthread.php?t=337544 |url-status=dead |archive-date=2011-07-08 |title=Some design clarification - by Scott Brown (ND President) |date=2009-02-26
The game will feature realm versus realm (RvR) gameplay elements such as allowing players to claim a sector of space for their nation by building up a sector control station.{{cite web |url=http://community.codemasters.com/forum/showthread.php?t=316984 |title=Log of Scott Brown (ND President) answering questions about Sector Control |url-status=dead |archiveurl=https://web.archive.org/web/20090611005319/http://community.codemasters.com/forum/showthread.php?t=316984 |archivedate=2009-06-11 |url=http://community.codemasters.com/forum/showthread.php?t=337262 |archive-url=https://archive.today/20110708174643/http://community.codemasters.com/forum/showthread.php?t=337262 |url-status=dead |archive-date=2011-07-08 |title=Log of Stratics Devchat |date=2009-02-24
The developers are aiming at creating a single type of server with all different types of gameplay spread over different areas. They want to allow players to involve themselves in different types of gameplay from day to day. However they still consider splitting up into different types of servers if this is deemed impossible.
The game will feature the same factions (now called nations) as the previous installment of the game. However the passing of time and a significant space distortion event (called The Shift{{cite web |url=http://www.jumpgateevolution.com/history.php |title=Jumpgate Evolution History |url-status=usurped |archiveurl=https://web.archive.org/web/20081014055343/http://www.jumpgateevolution.com/history.php |archivedate=2008-10-14 |url=http://www.jumpgateevolution.com/factions.php |title=Jumpgate Evolution Nations |url-status=usurped |archiveurl=https://web.archive.org/web/20081101101946/http://www.jumpgateevolution.com/factions.php |archivedate=2008-11-01
Playable nations are The Solrain Commonwealth, Quantar Paths and The Octavian Empire. The Solrain Commonwealth were a once benevolent but now corrupt mercantile state featuring mercenaries, smugglers, powerful corporations and major (crime) syndicates. Quantar Paths wereonce a unified nation, now dozens of cults (called Paths) unified only through the same fundamental belief that human destiny lies among the stars and that the Jumpgate network itself (called the Skein) will guide those who learn to listen. The Octavian Empire are an aggressive and militaristic nation driven to restore itself to former glory. The struggle for the currently vacant position of emperor is the cause of constant intrigue and a drain on the energy and resources of the nation but also the hope (and worry) of many for the restoration of Octavian dominance.
Other nations include The Hyperial Protectorate, The Amananth and Conflux. The Hyperial Protectorate were once a rival to the Quantar nation but were defeated by them in an earlier war.{{cite web |url=http://www.jossh.com/history/hyperial/index.html |title=Jumpgate: TRI - Hyperial info |url-status=dead |archiveurl=https://web.archive.org/web/20081204045400/http://www.jossh.com/history/hyperial/index.html |archivedate=2008-12-04 |url=http://www.jossh.com/history/amananth/index.html |title=Jumpgate: TRI - Amananth info |url-status=dead |archiveurl=https://web.archive.org/web/20081103100736/http://www.jossh.com/history/amananth/index.html |archivedate=2008-11-03
References
References
- Yin-Poole, Wesley. (2011-02-24). "Staff shed at LEGO Universe dev NetDevil".
- (18 March 2009). "NetDevil acquired by Gazillion Entertainment... last July".
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