Interactive computation


title: "Interactive computation" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["theory-of-computation", "theoretical-computer-science"] topic_path: "technology/computing" source: "https://en.wikipedia.org/wiki/Interactive_computation" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

In computer science, interactive computation is a mathematical model for computation that involves input/output communication with the external world during computation.

Uses

Among the currently studied mathematical models of computation that attempt to capture interaction are Giorgi Japaridze's hard- and easy-play machines elaborated within the framework of computability logic, Dina Q. Goldin's Persistent Turing Machines (PTMs), and Yuri Gurevich's abstract state machines. Peter Wegner has additionally done a great deal of work on this area of computer science .

References

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theory-of-computationtheoretical-computer-science