HeroEngine

Game engine


title: "HeroEngine" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["video-game-engines"] description: "Game engine" topic_path: "general/video-game-engines" source: "https://en.wikipedia.org/wiki/HeroEngine" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary Game engine ::

::data[format=table title="Infobox software"]

FieldValue
nameHeroEngine
developerSimutronics / Idea Fabrik / Laniatus LLC
latest release version2.074
latest release date
programming languageC++, C#, HeroScript Language (HSL)
platformWindows, macOS
genreGame engine, cloud game engine
licenseIn-house proprietary
website
::

| name = HeroEngine | logo = | screenshot = | caption = | collapsible = | author = | developer = Simutronics / Idea Fabrik / Laniatus LLC | released = | latest release version = 2.074 | latest release date = | latest preview version = | latest preview date = | programming language = C++, C#, HeroScript Language (HSL) | platform = Windows, macOS | size = | language = | genre = Game engine, cloud game engine | license = In-house proprietary | website =

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic).

On 12 June 2010, Idea Fabrik announced that it had purchased the HeroEngine, as well as hired staff that was associated with its development and support.

Features

The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.

The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.

Development times vary between games. Faxion Online took 18 months to complete, and Star Wars: The Old Republic took over five years.

Integration with other technologies

HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see. These notes can be attached to tasks to signal other developers that something specific needs to be worked on. HeroEngine also works with technology from third-party vendors, | last = Jordan | first = Jon | date = May 2008 | title = Engines of Creation | periodical = Game Developer | pages = 12

HeroCloud

HeroCloud was a version of HeroEngine that was available for $99 per year, under the license that they received 30% the money sales of any game made with it. It included everything that a license to the HeroEngine had, except for access to the source code.

Awards

Funding Issues

The company chairman of Idea Fabrik announced on 6 November 2015 that they were having funding issues related to an unnamed 3rd party, which could cause downtime on their HeroEngine and HeroCloud services. He stated that they were attempting to resolve and were "currently in negotiations to secure [their] funding for the present and the future."

Games developed using HeroEngine

References

:* :* :* :* :* :* {{cite web |url=http://rpgvault.ign.com/articles/729/729576p1.html |title=HeroEngine Interview |publisher=Vault Network |access-date=2008-07-02 |last=Aihoshi |first=Richard |date=2006-08-31 |url-status=dead |archive-url=https://web.archive.org/web/20080121200129/http://rpgvault.ign.com/articles/729/729576p1.html |archive-date=2008-01-21 :*

References

  1. Wood, Jon. (2008-10-22). "Star Wars: The Old Republic: Updates from Around the Web".
  2. "Idea Fabrik PLC press release". Idea Fabrik PLC.
  3. Massey, Dana. (2007-04-03). "Preview: Hero's Journey & HeroEngine". [[WarCry Network]].
  4. "In the current release, simulation and rendering run on a single shared core". Official forum.
  5. "HE-Cooper Administrator". Official forum.
  6. "The official HeroEngine webpage's feature page".
  7. "The official HeroEngine webpage's management tools page.".
  8. "Licensing Options {{!}} HeroEngine".
  9. (2006). "Front Line Awards". [[Game Developer (magazine).
  10. "Login".
  11. Boyer, Brandon. (2007-03-09). "Simutronics' HeroEngine Gets Three Licensees". [[United Business Media.
  12. Biessener, Adam. (2012-05-25). "Why The Elder Scrolls Online Isn't Using HeroEngine". [[United Business Media.
  13. "It was announced on the HeroEngine Official Twitter page with the post dated Mar 19, 2024.".

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

video-game-engines