Game Design Workshop
2004 book by Tracy Fullerton
title: "Game Design Workshop" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["books-about-video-games"] description: "2004 book by Tracy Fullerton" topic_path: "general/books-about-video-games" source: "https://en.wikipedia.org/wiki/Game_Design_Workshop" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0
::summary 2004 book by Tracy Fullerton ::
::data[format=table title="Infobox book"]
| Field | Value |
|---|---|
| name | Game Design Workshop: A Playcentric Approach to Creating Innovative Games |
| title_orig | Game Design Workshop: Designing, Prototyping, & Playtesting Games (1st Edition) |
| image | Game Design Workshop 4th Edition.jpg |
| image_caption | 4th Edition cover art |
| author | Tracy Fullerton |
| subject | Game design |
| publisher | AK Peters/CRC Press |
| pub_date | 2004, 2008, 2014, 2018, 2023 |
| pages | 556 |
| isbn | 978-1-138-09877-0 |
| oclc | 859196163 |
| :: |
| name = Game Design Workshop: A Playcentric Approach to Creating Innovative Games | title_orig = Game Design Workshop: Designing, Prototyping, & Playtesting Games (1st Edition) | image = Game Design Workshop 4th Edition.jpg | image_caption = 4th Edition cover art | author = Tracy Fullerton | country = | language = | series = | subject = Game design | publisher = AK Peters/CRC Press | pub_date = 2004, 2008, 2014, 2018, 2023 | english_pub_date = | media_type = | pages = 556 | isbn = 978-1-138-09877-0 | oclc = 859196163 | dewey = | congress =
***Game Design Workshop *** is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.
The book is based on the core game design curriculum taught at the USC Interactive Media & Games Division of the USC School of Cinematic Arts. Contributors to the fourth edition include many notable game designers, including: Eric Zimmerman, Christina Norman, Keita Takahashi, Anna Anthropy, Randy Smith, Robin Hunicke, Michael John, Asher Vollmer, Elan Lee, Jane McGonigal, Tim LeTourneau, Chaim Gingold, Jenova Chen, Richard Lemarchand, Frank Lantz, Adrian Hon, Stone Librande, Warren Spector, Kellee Santiago, among others.
Game Design Workshop is cited by numerous sources as one of the "must have" books for new game designers. It is in used in game design courses worldwide.
References
References
- [http://www.theknowledgeguru.com/4-must-books-learning-game-designers/ Four Must Have Books for Learning Game Designers]
- [https://www.gameindustrycareerguide.com/best-video-game-design-books/ Best Video Game Design Books]
- [https://www.goodreads.com/shelf/show/game-design Popular Game Design Books]
- "Basic Introduction to Game Design syllabus".
- "Game Design syllabus".
- [https://web-app.usc.edu/soc/syllabus/20131/18358.pdf Game Design Workshop syllabus]
- [https://ael.gatech.edu/cs4455f12/syllabus/ Video Game Design and Architecture syllabus]
- [http://web.cse.ohio-state.edu/~crawfis/cse786/Syllabus.html Game Design and Development syllabus]
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