EGL (API)

Application programming interface


title: "EGL (API)" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["application-layer-protocols", "application-programming-interfaces", "free-graphics-software", "free-windowing-systems"] description: "Application programming interface" topic_path: "technology/networking" source: "https://en.wikipedia.org/wiki/EGL_(API)" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary Application programming interface ::

::data[format=table title="Infobox software"]

FieldValue
nameEGL (OpenGL)
logo[[File:EGL OpenGL Logo.svg
authorKhronos Group
developerKhronos Group
latest release version1.5
latest release date
programming languageC
operating systemCross-platform
platformCross-platform
genreAPI
website
::

| name = EGL (OpenGL) | logo = [[File:EGL OpenGL Logo.svg|EGL logo|220px]] | author = Khronos Group | developer = Khronos Group | latest release version = 1.5 | latest release date = | programming language = C | operating system = Cross-platform | platform = Cross-platform | genre = API | license = | website = EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs." EGL is managed by the non-profit technology consortium Khronos Group.

The acronym EGL is an initialism, which starting from EGL version 1.2 refers to Khronos Native Platform Graphics Interface. Prior to version 1.2, the name of the EGL specification was OpenGL ES Native Platform Graphics Interface. X.Org development documentation glossary defines EGL as "Embedded-System Graphics Library".

Adoption

| align = right | direction = vertical | header = As an interface between OpenGL ES or OpenVG and the underlying windowing system, EGL has found wide adoption | width = 300 | image1 = The Linux Graphics Stack and glamor.svg | alt1 = The Linux graphic stack | caption1 = Wayland clients use EGL to directly draw into the framebuffer. The display server sits between the kernel (here: Linux kernel) and its clients. It communicates with its clients over a given protocol. | image2 = Wayland display server protocol.svg | alt2 = Wayland display server protocol | caption2 = The free implementations of the Wayland (display server protocol) rely upon the Mesa implementation of EGL. A special library called libwayland-EGL was written to accommodate the access to the framebuffer

  • The BlackBerry 10 and BlackBerry Tablet OS mobile device operating system uses EGL for 3D graphics rendering. Both support EGL version 1.4.
  • The Android mobile device operating system uses EGL for 3D graphics rendering.
  • The Wayland display server protocol uses EGL. It is implemented in a way that Wayland clients will draw directly to the framebuffer using EGL.
  • Mesa 3D has an implementation of EGL formerly known as Eagle.
  • The Mir display server protocol by Canonical Ltd. uses EGL.
  • The Simple DirectMedia Layer toolkit has been ported to use EGL. It can use Xlib, write directly to the framebuffer or use EGL.
  • The Raspberry Pi single-board computer has an EGL interface to hardware-accelerated 3D graphics rendering.
  • The proprietary Nvidia driver 331.13 BETA from 4 October 2013 supports the EGL API.
  • Tizen OS uses EGL with either OpenGL ES 1.1 or OpenGL ES 2.0 for 3D graphics rendering

Implementations

References

References

  1. (2014-03-19). "Press Release, Khronos Releases EGL 1.5 Specification". [[Khronos Group]].
  2. (July 19, 2011). "EGL Overview, Native Platform Interface".
  3. "Khronos Native Platform Graphics Interface (EGL Version 1.2) (July 28, 2005)".
  4. "OpenGL® ES Native Platform Graphics Interface (Version 1.0)".
  5. "Glossary".
  6. "Developer Guide".
  7. "Android 2.3 Gingerbread, New Features".
  8. Pekka Paalanen. (10 March 2012). "What does EGL do in the Wayland stack".
  9. "EGL — The Mesa 3D Graphics Library latest documentation".
  10. "MirSpec".
  11. "Raspberry Pi VideoCore APIs - eLinux.org".
  12. (2013-10-04). "Added support for the EGL API on 32-bit platforms. Currently, the supported client APIs are OpenGL ES 1.1, 2.0 and 3.0, and the only supported window system backend is X11.".
  13. "Porting Guide/Graphics and UI - Tizen Wiki".

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

application-layer-protocolsapplication-programming-interfacesfree-graphics-softwarefree-windowing-systems