EA Pacific

American video game company


title: "EA Pacific" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["video-game-development-companies", "electronic-arts-subsidiaries", "defunct-video-game-companies-of-the-united-states", "video-game-companies-established-in-1995", "video-game-companies-disestablished-in-2003", "defunct-companies-based-in-greater-los-angeles"] description: "American video game company" topic_path: "geography/united-states" source: "https://en.wikipedia.org/wiki/EA_Pacific" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary American video game company ::

::data[format=table title="infobox company"]

FieldValue
nameEA Pacific
former_nameMastertronic International Inc. (1986–1989)
Virgin Mastertronic International (1989–1991)
Virgin Games, Inc. (1991–1993)
Virgin Interactive Entertainment, Inc. (1993–1995)
Burst Studios (1995–1998)
Westwood Pacific (1998–2003)
fateDissolved, operation merged into EA Los Angeles
successorDanger Close Games
foundation
defunct
locationIrvine, California
typeSubsidiary
industryVideo games
parentMastertronic (1986–1988)
Virgin Mastertronic (1989–1991
Virgin Interactive North America (1991–1998)
Westwood Studios (1998–2003)
::

| name = EA Pacific | logo = | former_name = Mastertronic International Inc. (1986–1989) Virgin Mastertronic International (1989–1991) Virgin Games, Inc. (1991–1993) Virgin Interactive Entertainment, Inc. (1993–1995) Burst Studios (1995–1998) Westwood Pacific (1998–2003) | fate = Dissolved, operation merged into EA Los Angeles | successor = Danger Close Games | foundation = | defunct = | location = Irvine, California | type = Subsidiary | industry = Video games | owner = | parent = Mastertronic (1986–1988) Virgin Mastertronic (1989–1991 Virgin Interactive North America (1991–1998) Westwood Studios (1998–2003) | homepage = EA Pacific (initially the internal American development divisions of Mastertronic and Virgin Games, then Burst Studios and Westwood Pacific) was a video game developer formally owned by Virgin Interactive's North American operations, and was based in Irvine, California.

The company was initially founded in 1986 as a subsidiary of Mastertronic, and Randall Masteller was the first programmer hired at the studio. Masteller was later hired by Graeme Devine, who was a close friend of Masteller. Over time, the company hired more employers like Darren Bartlett, David Perry and John Botti, all of these Virgin development executives had left to form their own studios. The development division then adopted the Burst name in 1995 as recommended by producer Neil Young.

Burst Studios was beset by production problems during its early years; Virgin Interactive's president of worldwide publishing, Brett W. Sperry, commented in 1997, "The way the Burst studio was structured made a lot of sense on paper, but for a variety of reasons, it wasn't delivering product at the end of the day." Burst Studios was acquired by Electronic Arts together with Westwood Studios and Virgin's North American publishing operations in August 1998. The company was later renamed to Westwood Pacific, under that name, the company developed or co-developed games like Nox and Command & Conquer: Red Alert 2.

It was later renamed to EA Pacific. Some actual Westwood Studios employees were still working with the studio. One of the senior modelers, who worked on Command & Conquer (1995), was part of the Command & Conquer: Generals (2003) team.

EA Pacific was absorbed into EA Los Angeles in 2003. Some employees then went to Petroglyph Games.

Technology

EA started development on a new 3D engine in 2001, commonly known as the Strategy Action Game Engine (SAGE). It was based on Westwood Studios's W3D engine, which was in turn a major modification of the SurRender 3D engine developed by Hybrid Graphics Ltd. Westwood first used W3D on their first-person shooter Command & Conquer: Renegade and their massively multiplayer online role-playing game Earth & Beyond.

The first game utilizing this engine would be Command & Conquer: Generals, which would be developed under EA Pacific and finished by EA Los Angeles. The updated SAGE engine allowed for dynamic lighting that would cast realistic shadows and reflections on most objects, as well as higher quality visual effects and a stop-motion camera feature. The SAGE engine would continue to be used by EA Los Angeles on additional titles in the Command & Conquer series and on the real-time strategy series The Lord of the Rings: The Battle for Middle-earth.

With the release of later Command & Conquer (Command & Conquer 3 and onwards, the engine underwent a large overhaul of its major systems. Major upgrades included support for the PlayStation 3, an upgrade of the renderer to RNA, dynamic environmental music, and numerous minor internal improvements. A common misconception was that the new engine itself was called RNA when in fact RNA only referred to the renderer. The last title to use the SAGE engine was Command & Conquer 4: Tiberian Twilight.

Games

::data[format=table title=""]

YearTitlePlatform(s)
As Mastertronic International/Virgin Mastertronic International
1986Las Vegas Video PokerCommodore 64
Atari 8-bit
DOS
The SluggerPC Booter
1987VenomPC Booter
MetropolisPC Booter
Shard of InovarDOS
Five-a-Side Indoor SoccerPC Booter
StormPC Booter
ProwlerPC Booter
Kobayashi NaruPC Booter
TrilogyPC Booter
1988QuarterbackPC Booter
RasterscanPC Booter
Jonah Barrington's SquashPC Booter
Double DragonDOS
1989Turbo ChampionsDOS
House of CardsDOS
BarbarianDOS
ArturaDOS
Strike Zone BaseballDOS
1990Caesars PalaceDOS
Scrabble: The Deluxe Computer EditionDOS
Spot: The Video GameDOS
NES
Amiga
1991Caesars PalaceGame Boy
As Virgin Games/Virgin Interactive
1991RiskMacintosh
1992Caesars PalaceMacintosh
Deluxe ScrabbleMicrosoft Windows
M.C. KidsNES
Monopoly DeluxeDOS
Microsoft Windows
Prince of PersiaGame Boy
Mick & Mack as the Global GladiatorsSega Genesis
Club RacquetballMacintosh
1993Cool SpotSega Genesis
SNES
RoboCop vs. The TerminatorSega Genesis
Color a DinosaurNES
Double DragonGame Gear
The TerminatorSega CD
Disney's AladdinSega Genesis
1994Disney's The Jungle BookSega Genesis
SNES
Demolition Man3DO
As Burst Studios
1996Spot Goes to HollywoodPlayStation
Sega Saturn
ToonstruckDOS
1997Grand SlamMicrosoft Windows
PlayStation
Sega Saturn
SubSpaceMicrosoft Windows
As Westwood Pacific
1998Golden Nugget 64Nintendo 64
2000NoxMicrosoft Windows
Command & Conquer: Red Alert 2Microsoft Windows
2001Command & Conquer: Yuri's RevengeMicrosoft Windows
As EA Pacific
2003Command & Conquer: GeneralsMicrosoft Windows
::

Cancelled

  • Freak Boy

References

References

  1. Guter, Anthony. (2024-10-04). "Mastertronic Style - Part 3, New labels - MAD, Bulldog, Entertainment USA".
  2. Campbell, Colin. (2013-12-04). "The 7th Guest and the Solitaire trap".
  3. (2006-03-28). "Interview: Dr. Stephen Clarke-Willson (Virgin Int. VP of Product Dev.) – Sega-16".
  4. arcadeattack. (2016-01-10). "David Perry (Virgin Games) - Interview".
  5. "Best Of GDC: Paul Steed On 'The Trip' From Artist to Entrepreneur".
  6. (July 1997). "Cleaning Time: Corporations Slim Down". [[Imagine Media]].
  7. Morris, Chris. (August 17, 1998). "Electronic Arts buys Westwood Studios". [[CNN]].
  8. Chris Remo: [https://web.archive.org/web/20120512200929/http://www.gamasutra.com/view/news/111488/Interview_Inside_The_Heritage_Of_Command__Conquer_Red_Alert_3.php Interview: Inside The Heritage Of Command & Conquer: Red Alert 3], [[Gamasutra]], October 24, 2008
  9. {{usurped
  10. (15 June 2009). "Game Engine Architecture". CRC Press.
  11. Lennart "TaxOwlbear" Bachman. (February 7, 2019). "Emperor: Battle for Dune".

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video-game-development-companieselectronic-arts-subsidiariesdefunct-video-game-companies-of-the-united-statesvideo-game-companies-established-in-1995video-game-companies-disestablished-in-2003defunct-companies-based-in-greater-los-angeles