Draconus

1988 video game


title: "Draconus" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1988-video-games", "atari-8-bit-computer-games", "commodore-64-games", "metroidvania-games", "platformers", "single-player-video-games", "video-games-developed-in-the-united-kingdom", "zx-spectrum-games"] description: "1988 video game" topic_path: "geography/united-kingdom" source: "https://en.wikipedia.org/wiki/Draconus" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary 1988 video game ::

::data[format=table title="Infobox video game"]

FieldValue
imageDraconus Cover.jpg
developerZeppelin Games
publisherZeppelin Games
designerKevin Franklin
Ian Copeland
Brian Jobling
Michael Owens
composerAdam Gilmore
released1988
genreAction-adventure
modesSingle-player
platforms
::

|image = Draconus Cover.jpg |caption = |developer = Zeppelin Games |publisher = Zeppelin Games |designer = Kevin Franklin Ian Copeland Brian Jobling Michael Owens |composer = Adam Gilmore |released = 1988 |genre = Action-adventure |modes = Single-player |platforms =

Draconus is an action-adventure platform game developed and published by Zeppelin Games in 1988. It was released for the Atari 8-bit computers, Commodore 64, and ZX Spectrum. Draconus is similar to Metroid.

Gameplay

::figure[src="https://upload.wikimedia.org/wikipedia/commons/7/7e/Draconus_ingame.png" caption="Frognum breathes fire"] ::

The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens, numbering around a hundred. Many of the rooms include enemies, which generally follow fixed paths but may also swarm and chase the player. The player starts the game with two weapons: fire breath which is limited but may be replenished by collecting items, and a punch which is unlimited. Once destroyed, enemies do not respawn except in the C64 version, where they can respawn if a room that was only partly cleared is revisited. The main task is to find four special abilities and then face the final battle.

Enemy contact reduces Frognum's life energy, which may be refilled by collectible symbols. On loss of all life energy Frognum loses one life and restarts from the last Record slab. These slabs occur throughout the game world and serve as checkpoints. Impacting upon water whilst in a humanoid form generally results in immediate death, as does falling large distances or touching spikes.

Reception

|CRASH = 90% |SUser = 94/100 |Z64 = 92% | award1Pub = Crash | award1 = Crash Smash | award2Pub = Sinclair User | award2 = SU Classic The game twice placed #1 in the Readers' Top Ten of the German Atari Magazin.

References

References

  1. "Atari 8-Bit: De Top 25". Heise Medien GmbH & Co. KG.
  2. (November 1988). "Draconus".
  3. (November 1988). "GamesReview".
  4. (June 1988). "Zzap! Budget Test".
  5. Atari Magazin issue 05/89, S. 98; 07/89, S. 74. ISSN 0933-887X.

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1988-video-gamesatari-8-bit-computer-gamescommodore-64-gamesmetroidvania-gamesplatformerssingle-player-video-gamesvideo-games-developed-in-the-united-kingdomzx-spectrum-games