Arzest

Japanese video game development company


title: "Arzest" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["privately-held-companies-of-japan", "video-game-companies-of-japan", "video-game-development-companies", "video-game-companies-established-in-2010", "japanese-companies-established-in-2010", "companies-based-in-yokohama", "2010-establishments-in-japan"] description: "Japanese video game development company" topic_path: "geography/japan" source: "https://en.wikipedia.org/wiki/Arzest" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary Japanese video game development company ::

::data[format=table title="Infobox company"]

FieldValue
nameArzest Corporation
native_name株式会社アーゼスト
native_name_langja
logoArzest Logo.png
typePrivate
predecessorArtoon
foundation
locationYokohama, Japan
key_people
industryVideo games
num_employees80
homepage
::

| name = Arzest Corporation | native_name = 株式会社アーゼスト | native_name_lang = ja | logo = Arzest Logo.png | type = Private | predecessor = Artoon | foundation = | location = Yokohama, Japan | key_people = | industry = Video games | num_employees = 80 | homepage = Arzest Corporation is a Japanese video game developer formed on June 25, 2010 by Naoto Ohshima (a former character designer for the Sonic the Hedgehog franchise), Yoji Ishii, and key members of their previous studio, Artoon, and based in Yokohama. Its name is a portmanteau of the words "art" and "zest".

History

| date = January 2026 Arzest was founded on June 25, 2010 after Yoji Ishii left AQ Interactive, where he served as president and CEO upon the company's acquisition of Artoon in May 2004. Around the same time, Artoon was absorbed into AQ Interactive. Arzest is based in the former Artoon offices in Yokohama. The studio employs approximately 80 people, a dozen of them former Sega and Artoon staff.

Arzest started off working on select mini-games in Wii Play: Motion for Nintendo, with whom the studio would work with on numerous occasions, developing such titles as Yoshi's New Island, as well as content updates to the Nintendo 3DS application StreetPass Mii Plaza (namely the addition of SpotPass features to the mini-game Puzzle Swap, among others).

Arzest collaborated with Sonic Team to develop its latest title, Sonic Superstars (2023). Beginning work in early 2021, It marked Naoto Ohshima's first involvement with the Sonic series since Sonic Adventure (1998)

''Balan Wonderworld'' controversy

In January 2018, Ohshima's Sega colleague Yuji Naka joined Square Enix. After that, Arzest collaborated with Square Enix to begin development of what would become Balan Wonderworld, reuniting Ohshima and Naka in their first collaboration since Sonic Adventure.

However, the pair's partnership soured as tensions arose during development. In April 2022, a year after leaving Square Enix the previous April, Naka said that he had been removed from the development team six months before release after he complained of Balan's state, and accused Arzest of not addressing the bugs at the time of its submission.

Balan Wonderworld was released in March 2021 to critical and commercial failure. Naka believed that it had been released unfinished, and accused both Arzest and Square Enix of "not caring for their customers".

Games

::data[format=table]

GameYearPlatform(s)Notes
Wii Play: Motion2011WiiDeveloped games: Spooky Search, Jump Park, and Cone Zone
StreetPass Mii Plaza2011Nintendo 3DSBuilt-in app for console; also developed StreetPass Explorers / Mii Trek
Time Travelers20123DS, PSP, PS VitaCharacter modeling
Slot Monsters2013Android, iOS
Yoshi's New Island20143DSPublished by Nintendo
Terra Battle2015Android, iOSCo-developed with Mistwalker
Boost BeastAndroid, iOS, Browser, Kindle, Nintendo Switch
Mario & Sonic at the Rio 2016 Olympic Games20163DSNot involved in the Wii U version
Hey! Pikmin2017Published by Nintendo
Terra Wars2018Android, iOSCo-developed with Mistwalker
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey20193DSDeveloped Giant Battles section, Published by Nintendo
Hypnosis Mic: Alternative Rap Battle2020Android, iOSProgrammed rhythm game, Published by Idea Factory
Balan Wonderworld2021Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo SwitchCo-developed with Square Enix (under the Balan Company brand) and published by Square Enix
FantasianiOSCo-developed with Mistwalker
Sonic Superstars2023Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo SwitchCo-developed with Sonic Team
::

References

References

  1. {{cite tweet. Ohshima. Naoto. (July 7, 2022)
  2. "Arzest".
  3. Richardson, Jack. (2022-04-28). "Yuji Naka Opens Up About Balan Wonderworld Troubles: 'I Think Square Enix Is No Good'".
  4. (3 September 2025). "Terra Wars".
  5. (2023-06-11). "Sonic Superstars is developed by original designer's studio, Sega confirms".

::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::

privately-held-companies-of-japanvideo-game-companies-of-japanvideo-game-development-companiesvideo-game-companies-established-in-2010japanese-companies-established-in-2010companies-based-in-yokohama2010-establishments-in-japan