Android Nim

1978 video game


title: "Android Nim" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1978-video-games", "apple-ii-games", "commodore-pet-games", "public-domain-software-with-source-code", "single-player-video-games", "softside-games", "trs-80-games", "video-games-developed-in-the-united-states"] description: "1978 video game" topic_path: "geography/united-states" source: "https://en.wikipedia.org/wiki/Android_Nim" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0

::summary 1978 video game ::

::data[format=table title="Infobox video game"]

FieldValue
titleAndroid Nim
imageAndroid Nim (Cover).jpg
programmerLeo Christopherson (TRS)
Don Dennis (PET)
publisher80-NW Publishing
released1978: TRS-80
July 1979: PET
1980: Apple II
genreStrategy
modesSingle-player
platformsApple II, PET, TRS-80
altIntro screen of the PET version of Android Nim
::

| title = Android Nim | image = Android Nim (Cover).jpg | programmer = Leo Christopherson (TRS) Don Dennis (PET) | publisher = 80-NW Publishing | released = 1978: TRS-80 July 1979: PET 1980: Apple II | genre = Strategy | modes = Single-player | platforms = Apple II, PET, TRS-80 | caption = | alt = Intro screen of the PET version of Android Nim

Android Nim is a computerized version of the strategy game Nim programmed by Leo Christopherson for the TRS-80 and published in 1978 by 80-NW Publishing. A port to the Commodore PET by Don Dennis was released in July 1979, followed by an Apple II version in 1980.

Android Nim is played versus the computer. The stones or other objects of traditional Nim are replaced by androids; their animation was considered impressive in 1978.

Gameplay

The object of the game is to remove the last android from three rows of androids. The game's premise is simple, but its animation is impressive given the limitations of the TRS-80's display. Throughout the game androids are animated to face different directions, as if bored or engaging in conversation with one another. The game starts with three rows of androids which contain 7, 5, and 3 androids respectively. An animated android asks the player if they would like to go first. The player chooses a row and types in how many droids to remove. An animated droid at the head of the row then nods its head and raises a gun and the other androids turn to look at the selected row. The specified number of androids are then zapped with a laser beam. It is then the computer's turn—with similar effect—and play continues until the last android is removed.

If the human wins, the computer is an amusingly poor sport and displays astonishment; if it wins, the computer displays a huge "I WIN!". If the computer is about to lose, it pretends to seek futile ways to avoid losing (i.e., by selecting more androids than are available in a given row) before giving up.

Reception

The game was reviewed in The Dragon #44 by Mark Herro. Herro stated, "if you want a good 'demo' program or just a little light entertainment — I think you could do worse than to try out this game. I like Android Nim."{{cite journal |title=The Electric Eye |author=Herro, Mark |journal=The Dragon |issue=44 |date=December 1980 |pages=86–87}}

References

References

  1. "A Grain of Sand, A Gust of Wind". The Journal of Computer Game Design.

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1978-video-gamesapple-ii-gamescommodore-pet-gamespublic-domain-software-with-source-codesingle-player-video-gamessoftside-gamestrs-80-gamesvideo-games-developed-in-the-united-states