Air Cavalry
1995 video game
title: "Air Cavalry" type: doc version: 1 created: 2026-02-28 author: "Wikipedia contributors" status: active scope: public tags: ["1995-video-games", "cooperative-video-games", "cybersoft-(video-game-company)-games", "flight-simulation-video-games", "gametek-games", "helicopter-video-games", "multiplayer-and-single-player-video-games", "shoot-'em-ups", "super-nintendo-entertainment-system-games", "super-nintendo-entertainment-system-only-games", "synergistic-software-games", "video-games-developed-in-the-united-states", "video-games-set-in-indonesia", "video-games-set-in-the-middle-east"] description: "1995 video game" topic_path: "geography/united-states" source: "https://en.wikipedia.org/wiki/Air_Cavalry" license: "CC BY-SA 4.0" wikipedia_page_id: 0 wikipedia_revision_id: 0
::summary 1995 video game ::
::data[format=table title="Infobox video game"]
| Field | Value |
|---|---|
| title | Air Cavalry |
| image | Air cavalry snes.jpg |
| caption | North American cover art |
| developer | Synergistic Software |
| publisher | |
| composer | Christopher Barker |
| Craig Utterback | |
| programmer | Alan Clarke |
| Steve Coleman | |
| Christopher Phillips | |
| released | |
| genre | Flight simulation |
| Shoot 'em up | |
| modes | Single-player, multiplayer |
| platforms | Super NES |
| :: |
::callout[type=note] the video game ::
|title=Air Cavalry |image= Air cavalry snes.jpg |caption= North American cover art |developer=Synergistic Software |publisher= |composer = Christopher Barker Craig Utterback |programmer = Alan Clarke Steve Coleman Christopher Phillips |released= |genre=Flight simulation Shoot 'em up |modes=Single-player, multiplayer |platforms=Super NES Air Cavalry is a flight simulation video game developed by Synergistic Software. It was released by Cybersoft and GameTek for the Super NES in 1995.
Gameplay
::figure[src="https://upload.wikimedia.org/wikipedia/commons/c/c9/SNES_Air_Cavalry.png" caption="Gameplay screenshot."] ::
In the game, players control an advanced helicopter gunship. Flying above multiple types of terrain, players have to complete a number of objectives using different types of helicopters with different uses for each. Players can select from three theatres of operations with six or more objectives that increase in difficulty. Players can also practice in the training mission.
Reception
|CVG = 47/100 |EGM = 5.875/10 |GP = 52% |NGen = |rev1 = Ação Games |rev1Score =
Air Cavalry received generally mixed reviews. The four reviewers of Electronic Gaming Monthly commented that the low supply of ammunition and the unfailing accuracy of enemy fire make the game unpleasantly difficult, and that the Mode 7 sequences look poor. They nonetheless assessed the game as "decent", and said that enthusiasts of military games would find it very appealing.
GamePro, in contrast, praised the Mode 7 sequences and remarked that "Easy targeting and non-moving enemies makes this a better game for rookies than veterans." While they criticized the slow-moving helicopter and simplistic gameplay compared to the Strike series, they concluded that "if you're looking for a solid shooter, Air Cavalry comes to the rescue." Next Generation reviewed the game, and stated that "Success is as much of luck as skill, which makes it frustrating as well as overly repetitive."
References
References
- Automatic, Rad. (June 1995). "CVG Review: Air Cavalry". [[EMAP]].
- (June 1995). "Review Crew: Air Cavalry". Sendai Publishing.
- Lundrigan, Jeff. (July 1995). "Review: Air Cavalry". Signal Research.
- (May 1995). "Finals - Air Cavalry". [[Imagine Media]].
- (July 1995). "SNES - Air Cavalry (Cybersoft)". [[Editora Abril.
- Squideo, Captain. (July 1995). "ProReview: Air Cavalry". [[International Data Group.
::callout[type=info title="Wikipedia Source"] This article was imported from Wikipedia and is available under the Creative Commons Attribution-ShareAlike 4.0 License. Content has been adapted to SurfDoc format. Original contributors can be found on the article history page. ::